http://bugs.winehq.org/show_bug.cgi?id=3990
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony.lambregts(a)gmail.com 2005-08-12 08:31 -------
Fixed
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http://bugs.winehq.org/show_bug.cgi?id=4016
Summary: REGRESSION: DAZ|Studio crashes (X Error,
X_GLXMakeCurrent)
Product: Wine
Version: CVS
Platform: Other
URL: http://appdb.winehq.org/appview.php?appId=1998
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willie(a)froq.net
CC: fenix(a)club-internet.fr
As of today, DAZ|Studio crashes on start, showing this error:
--- 8< ---
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 7093
Current serial number in output stream: 7093
--- >8 ---
DAZ|Studio is available for free (as in beer) at http://studio.daz3d.com
Since there were only a few OpenGL-specific patches recently, I'd guess those
are the candidates:
http://www.winehq.org/pipermail/wine-cvs/2005-December/019731.htmlhttp://www.winehq.org/pipermail/wine-cvs/2005-December/019612.html
CC'ing Raphael, as he's the author of both patches listed...
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http://bugs.winehq.org/show_bug.cgi?id=1701
------- Additional Comments From marcus(a)jet.franken.de 2005-08-12 07:47 -------
also there when using
radmin client on WINE -> radmin server on Windows.
this is a valid usecase. ;)
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http://bugs.winehq.org/show_bug.cgi?id=2475
david(a)solutions.cz changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |david(a)solutions.cz
------- Additional Comments From david(a)solutions.cz 2005-08-12 07:04 -------
I have seen the same behaviour. Running on FC2 ... if someone would need more
info I am ready to help if I am able to. Also if the problem is fixed I would
very much like to know what version of wine should I grab ;-)
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http://bugs.winehq.org/show_bug.cgi?id=3387
------- Additional Comments From huw(a)codeweavers.com 2005-08-12 06:54 -------
Patch sent to wine-patches. I'll mark as retest once Alexandre commits it.
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http://bugs.winehq.org/show_bug.cgi?id=3007
------- Additional Comments From vic.demuth(a)btinternet.com 2005-08-12 06:41 -------
OK,
This seems to be a Slackware problem, as the same version software, including
the latest runs fine under other distros, but on the same hardware. Anyone any
ideas what this might be? Using vanilla kernel 2.6, and prelinking has been enabled.
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http://bugs.winehq.org/show_bug.cgi?id=3367
Peter.Bienstman(a)UGent.be changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Peter.Bienstman(a)UGent.be
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http://bugs.winehq.org/show_bug.cgi?id=3980
------- Additional Comments From tuharsky(a)misbb.sk 2005-08-12 01:02 -------
Thank You for the support and for the hope :o)
If local CVS repository is not the best way, of course I will respect any better
idea. I just think that there should be valid regression testing howto; the way
chosen dosen't matter much -users like me are not capable to choose the way on
their own, and will simply follow the given instructions. If they never dig
deepely into programming, they will probably never speculate about other ways.
Of course, the "official" way should respect the assumed sources and
capabilities of majority users.
The online CVS tree has one attribute that quite disturbs me: it dosen't use
proxy, does it? Does it mean, that every compilation means downloading all the
needed source code over and over again? Or does it automatically store the
once-used sources locally and download only the missing parts?
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http://bugs.winehq.org/show_bug.cgi?id=3653
------- Additional Comments From jeremielapuree(a)yahoo.fr 2005-08-12 00:23 -------
Hi,
With the cvs wine dated from December 7 patched with the d3d8-wrapper patch, I
do not have the bug descrisbed in main menu image. That works. But when the game
tries to load, it scratches with a lot of
fixme:d3d8:IDirect3DDevice8Impl_SetVertexShader Setting shader
fixme:d3d:IWineD3DDeviceImpl_SetVertexShader Setting vertex declaration
fixme:winmm:MMDRV_Exit Closing while ll-driver open
and a windows pops-up. I attached what is written in this window.
Joaopa
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