http://bugs.winehq.org/show_bug.cgi?id=6695
------- Additional Comments From stevie.greenslade(a)gmail.com 2006-16-11 14:59 -------
Please ignore that last comment, I forgot to grab the dev packages...
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http://bugs.winehq.org/show_bug.cgi?id=6708
Summary: World of Warcraft crash in opengl mode
Product: Wine
Version: 0.9.25.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajackson(a)bcs.org.uk
While randomly playing I have had WoW bomb out a couple of times with the same
sort of error message. Unfortunately I can't reproduce the error by doing
certain things as it seems to be random.
System spec:
NVIDIA GeForce 7600GS
NVIDIA Driver 9629 (latest stable)
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http://bugs.winehq.org/show_bug.cgi?id=6695
stevie.greenslade(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx-d3d |wine-resources
------- Additional Comments From stevie.greenslade(a)gmail.com 2006-16-11 14:43 -------
Well, I've just finished building from CVS, and now instead of crashing, it's
complaining it can't find DirectX8.1 or higher. I guess thats an improvement
over a crash, since it's a controlled death... but still strange.
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http://bugs.winehq.org/show_bug.cgi?id=2700
------- Additional Comments From mark(a)zoofaeth.de 2006-16-11 14:05 -------
Sadly the error still occurs, but now the error message is a bit different (longer)
It is now:
fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side
color-index mode DIB copy
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http://bugs.winehq.org/show_bug.cgi?id=6707
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From truiken(a)gmail.com 2006-16-11 13:54 -------
Works perfectly fine for me with latest git.
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http://bugs.winehq.org/show_bug.cgi?id=6695
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-resources |wine-directx-d3d
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-11 13:18 -------
Oops. It's a D3D app. So that explains why it does end up in libGL.
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http://bugs.winehq.org/show_bug.cgi?id=6701
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-programs |wine-x11driver
Summary|Accelerated Reading Manager |Accelerated Reading Manager
| |X Error of BadMatch
| |(X_GetImage)
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http://bugs.winehq.org/show_bug.cgi?id=6707
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-11 13:06 -------
Worked before, please do proper regression testing.
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http://bugs.winehq.org/show_bug.cgi?id=6705
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2006-16-11 13:05 -------
And the problem is?
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