http://bugs.winehq.org/show_bug.cgi?id=7045
Summary: Morrowind character shadows are rendered solid white
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the title, turning the "Real time shadows" down to nothing makes them go
away but that's simply because it turns off the shadows entirely.
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http://bugs.winehq.org/show_bug.cgi?id=4047
ns03ja(a)brocku.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |7042
nThis| |
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ns03ja(a)brocku.ca changed:
What |Removed |Added
----------------------------------------------------------------------------
BugsThisDependsOn| |4047
------- Additional Comments From ns03ja(a)brocku.ca 2006-30-12 15:22 -------
How did you get this running in the first place? It doesn't run for me at all,
see bug 4047.
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http://bugs.winehq.org/show_bug.cgi?id=5485
------- Additional Comments From ben(a)atomnet.co.uk 2006-30-12 14:12 -------
But then the question arrises that I had this issue in Wine AND Windows, so how
did it ever work in the first place? heh. Paradox!
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http://bugs.winehq.org/show_bug.cgi?id=3969
------- Additional Comments From blin(a)gmx.net 2006-30-12 14:07 -------
Could you please check if the error persists? I don't really feel like
downloading a 1.7 gig trial over a 30kb/s line.
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http://bugs.winehq.org/show_bug.cgi?id=7015
------- Additional Comments From blin(a)gmx.net 2006-30-12 13:44 -------
Created an attachment (id=4458)
--> (http://bugs.winehq.org/attachment.cgi?id=4458&action=view)
+wg +opengl trace of working startup
This is a +wgl +opengl trace of starting doom3 and loading a savegame (though I
don't know if the 5000 lines get that far. The full log is 230 megs.)
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http://bugs.winehq.org/show_bug.cgi?id=7044
Summary: Shadows are not working correctly (BF2)
Product: Wine
Version: 0.9.28.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ChristianHirche(a)web.de
For me in Battlefield 2 Full-version shadows are not correctly working with
highest settings (set in the config file). On the ground you can see static
shadow(map)s but not on other objects and generally no moving shadows. That can
be clearly seen on that screenshot: http://appdb.winehq.org/appimage.php?iId=5254
The ground is dark in some areas but not the cooling tower! Same in windows:
http://www.web-play-3d.de/BF2-winshot.jpg
(both times same system)
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------- Additional Comments From ChristianHirche(a)web.de 2006-30-12 13:15 -------
you must copy your "Command and Conquer Data" from Windows "my Documents" to
your wine "My Documents"-Folder, which is usually home-folder.
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http://bugs.winehq.org/show_bug.cgi?id=6961
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Platform|All |PC
Summary|Page fault in |Empire Earth II crashes
|IWineGDISurfaceImpl_Blt |
------- Additional Comments From vitaliy(a)kievinfo.com 2006-30-12 13:05 -------
That patch is a hack of course. You need to figure out why source size is bigger.
And why can't you just do:
sbuf += min(width, slock.Pitch);
dbuf += min(width, dlock.Pitch);
This all reaquires testing.
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