http://bugs.winehq.org/show_bug.cgi?id=5140
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-27-04 14:30 -------
Is there a free download for this application somewhere? If so , could you add
the link. About the capital A's: i've seen this in the Wizardy demo as well,
could you try if running with native msvcrt.dll changes this behaviour? Thanks
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http://bugs.winehq.org/show_bug.cgi?id=3945
------- Additional Comments From ivg2(a)cornell.edu 2006-27-04 14:27 -------
Actually can you find the shader that crashes (+d3d_shader) and print it out
please? [ the dx shader ]
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------- Additional Comments From ivg2(a)cornell.edu 2006-27-04 14:18 -------
You're right, the register counting pass function does not properly handle NULL
opcode which is a bug. The opcode is NULL, because it has not been documented as
supported on Pixel Shaders v. 1.1.
{D3DSIO_TEXREG2GB,"texreg2gb","undefined", 2, pshader_texreg2gb,
D3DPS_VERSION(1,2), D3DPS_VERSION(1,3)},
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Summary: PlayOnline Viewer Update to 1.17.01 has Font Problems
Product: Wine
Version: 0.9.12.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcitadel(a)gmail.com
As of April 18, 2006, the PlayOnline Viewer version gets updated to 1.17.01.
After the update, some fonts don't appear and other fonts appear with only
capital A's.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-27-04 13:54 -------
Created an attachment (id=2348)
--> (http://bugs.winehq.org/attachment.cgi?id=2348&action=view)
crash in pixelshader.c
Hi, it crashes now again, see attached log. Ivan, this is caused by a patch by
you. Following patch fixes it but i don't know if it's really correct. Ivan ,
could you have a look at it? I think curOpcode is NULL on my computer, which
seems to cause the crash. What should happen in the function if this happens?
Thanks.
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index cb14a83..04587b4 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -926,7 +926,8 @@ inline static void pshader_program_get_r
}
/* Fetch opcode */
- curOpcode = shader_get_opcode((IWineD3DBaseShader*) This, *pToken);
+ curOpcode = shader_get_opcode((IWineD3DBaseShader*) This, *pToken);
+ if(!curOpcode) return;
++pToken;
/* Skip declarations (for now) */
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http://bugs.winehq.org/show_bug.cgi?id=2765
------- Additional Comments From the3dfxdude(a)gmail.com 2006-27-04 12:51 -------
Oh sorry,
What you need to do is prove that wineprefixcreate is not creating the key for
you, otherwise, we still believe it is already fixed; I just tested and it works
correctly for me.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-27-04 12:46 -------
Reading the first comment:
"Adding
[Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell
Folders\\]"Programs"="c:\\windows\\Start Menu\\Programs"
to users.reg file in ~/.wine/ fixes the problem."
Look for this.
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------- Additional Comments From dank(a)kegel.com 2006-27-04 10:33 -------
I just tried it with a very recent wine from cvs,
and it still can't connect. It simply appears to hang
after you type username and password and click 'connect'.
Using +relay, I found evidence that it's put up a dialog
with retry and cancel choices, but I don't see those.
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------- Additional Comments From fgrieco(a)gmail.com 2006-27-04 10:14 -------
You're wrong and you don't read what i wrote.
I use Wine 0.9.12. My ~/.wine directory is new and i never
used old wine version...
therefore i think it was not completly fixed 1 year ago...
and please don't use caps...
you're very annoying
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From dank(a)kegel.com 2006-27-04 09:35 -------
OK, it's still not crashing for me. Closing.
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