http://bugs.winehq.org/show_bug.cgi?id=4275
ivg2(a)cornell.edu changed:
What |Removed |Added
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CC| |ivg2(a)cornell.edu
------- Additional Comments From ivg2(a)cornell.edu 2006-13-07 06:38 -------
Please re-test with the latest wine, or better with the current git copy.
A ton of things have changed since January.
The current pixel shader default is 1.4, although we can support 3.0 more or
less via an experimental GLSL backend.
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http://bugs.winehq.org/show_bug.cgi?id=3945
------- Additional Comments From ivg2(a)cornell.edu 2006-13-07 06:21 -------
This seems like something sounds related - you can try disabling sound, or
changing the options to see if it goes away. If it doesn't, this trace isn't
sufficient to find out what the problem is - try +d3d, +d3d_shader,+d3d_draw to
see what's going on in more detail.
Regarding d3d - the opcodes pow, nrm, rep, endrep, are all implemented in the
current GLSL backend. If you have a GLSL-capable card, you might want to try
enabling the GLSL key, and see if it works better for you. To do that, make a
string key under: HKEY_CURRENT_USER//Software/Wine/Direct3D called UseGLSL. Set
it to "enabled". You can run a +d3d_caps trace to see if it worked - it will say
which backend is selected.
Also, use the latest git, the flow control instructions were added only yesterday.
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------- Additional Comments From fgrieco(a)gmail.com 2006-13-07 05:57 -------
I just installed wine 0.9.17, recreated the ~/.wine directory ,
reinstalled Starcraft and the problem is not present.
You can close the bug.
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------- Additional Comments From andras(a)csevego.net 2006-13-07 05:07 -------
More progress with wine. We can now enter the menu, looks good, but the is no
3d rendering (see screenshot). When we start a new game, the game crashes with
unhandled exception (after loading). Mouse pointer dowsn't works too.
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http://bugs.winehq.org/show_bug.cgi?id=2910
------- Additional Comments From onety-three(a)gmx.net 2006-13-07 03:39 -------
Yes, I think this is fixed now. Unfortunately it's kind of hard to test as
there are some regressions that make the game virtually unplayable for me
(game freezes as long as I keep any key pressed, e.g. for walking).
Anyway, the blending works when you're killed, so I guess it'll work in the
rest of the game, too.
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http://bugs.winehq.org/show_bug.cgi?id=5646
mr_faber(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.14. |0.9.17.
------- Additional Comments From mr_faber(a)gmx.net 2006-13-07 03:36 -------
Same problem with 0.9.17.
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2006-13-07 02:56 -------
A patch has been accepted, so this is fixed in the current CVS and will be in
wine releases starting from wine 0.9.18
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