http://bugs.winehq.org/show_bug.cgi?id=5763
------- Additional Comments From super-greg(a)gmx.de 2006-26-07 19:29 -------
Ive just checked a little bit more my games archieve.
It seems there are at least 6 games affected by this bug.
Imperium Galatica 2, S5 Game Engine, Panzer Elite prints some error message
about a memory prob.
Jagged Alliance 2 and I-War 2 just exits silently.
Earth 2160 prints a msg it cant init d3d.
Imperium Galatica 2, Jagged Alliance 2 and I-War 2 are regressions and worked
in older wine versions.
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http://bugs.winehq.org/show_bug.cgi?id=5000
mcitadel(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
Version|0.9.12. |0.9.17.
------- Additional Comments From mcitadel(a)gmail.com 2006-26-07 19:15 -------
The connection no longer drops with sound enabled for the PlayOnline Viewer.
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http://bugs.winehq.org/show_bug.cgi?id=5763
Summary: SetMem Not supported on render targets
Product: Wine
Version: CVS
Platform: PC
URL: http://forum.hopto.org/msg.ghp?forumid=4&id=9
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: super-greg(a)gmx.de
I get the following lines in an old dx7 game called panzer elite:
err:ddraw:IDirectDrawSurfaceImpl_SetSurfaceDesc Setting the surface memory
isn't supported yet
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
err:d3d_surface:IWineD3DSurfaceImpl_SetMem Not supported on render targets
But I found a game engine demo with exactly the same issue. Link is above,
download weights about 7.5MBs.
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http://bugs.winehq.org/show_bug.cgi?id=5762
Summary: Prey demo does not install
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Apparently it's a recent problem, as 0.9.16 is marked as being able to play
the game fine. Trying to run the installer with a fresh CVS build results in
nothing. It returns right back to the command line, with no fixme or error
messages. Using WINEDEBUG=+all produces a lot of output with nothing that
stands out. I made sure to use wineprefixcreate after building, and to be
extra sure, I tried a fresh .wine directory too, bnoth resulting in the same
thing.
You can find links to download the demo at:
http://www.3drealms.com/prey/download.html
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http://bugs.winehq.org/show_bug.cgi?id=5761
Summary: wcmd double-transforms Unicode filenames
Product: Wine
Version: 0.9.10.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidl(a)lmert.com
'wcmd' does not interoperate with other utilities that create Unicode filenemes,
when operating under a UTF-8 locale, because it double-applies the UTF-8
transformation. See attached files.
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http://bugs.winehq.org/show_bug.cgi?id=3292
------- Additional Comments From stefandoesinger(a)gmx.at 2006-26-07 16:35 -------
Turned out that this was a Direct3D bug, it was caused by "incorrrectly"
reporting a supported pixel format. Windows 3D drivers do not list
D3DFMT_R8G8B8 as supported for some reason, altough the reference rasterizer
does. If BF1942 finds this format it tries to create the font textures with
this format and fails to load the texture and falls back to a gray "default"
texture. Not listing D3DFMT_R8G8B8 as supported fixed the fonts, patch sent
already
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http://bugs.winehq.org/show_bug.cgi?id=5760
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-26-07 16:08 -------
See Bug 3882 as somewhere between win 95 and XP the dialog box filter item
seperator(s) were changed. On XP it now only work as defined in the win32 API
but before other characters worked so some programs can have typo's.
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