http://bugs.winehq.org/show_bug.cgi?id=9934
Summary: Space bar does not tick checkboxes in Listview
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.stationplaylist.com/LV_Checkboxes.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
As you can see in the test app provided, the space bar does not check/uncheck
checkboxes in a listview.
This is necessary for blind users of our software and is therefore fairly
serious.
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http://bugs.winehq.org/show_bug.cgi?id=9933
Summary: Listview not refreshing when checkboxes switched on/off
Product: Wine
Version: unspecified
Platform: Other
URL: http://www.stationplaylist.com/LV_Checkboxes.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
Switching the Checkboxes property on or off at runtime for a listview does not
refresh all items in the listview. It does in MS-Windows.
In the test program, switch to "No Checkboes" and nothing happens. Only when a
list item is selected does it refresh the selected list item to not show the
checkbox.
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http://bugs.winehq.org/show_bug.cgi?id=9463
Summary: Alien Shooter 2: Vengeance surface allocation
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zerocaronte(a)gmail.com
Created an attachment (id=7801)
--> (http://bugs.winehq.org/attachment.cgi?id=7801)
Full log
As of version 0.9.43, now the game isn't painfully slow and now it is
"playable". The problem is that after moving around in the game, the scenario
texture starts to disappear. After some time, the application crashes.
The message before crash is:
fixme:d3d:IWineD3DDeviceImpl_UpdateSurface Surfaces has no allocated memory,
but should be an in memory only surface
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http://bugs.winehq.org/show_bug.cgi?id=9831
Summary: Input Method window hides on Home Page Builder V9
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fygar256(a)ybb.ne.jp
I tried to utilize IBM's Home Page Builder Version 9 on wine 0.9.46 on Fedora 7
butt
Japanese letters in Input Method window (uim) hides behind the line below the
cursor and even blank area below the cursor. Japanese letters which I typed is
seen just only the little of upper part.
Can it make the whole IM window will be seen in front of all? (May this request
be not to wine...)
Or can it make IM window will appear below the application window?
*Or can it make letters typed with IM which are not yet entered will be seen
just the same line as the place where there is the cursor.
The best thing is the line (*)..
As I see,the other problem about Home Page Builder Version 9 is only the
previewing the editing page. This problem is perhaps a little complicated
because it needs to invoke Internet Explorer engine. But it can substitute by
using firefox or something.
If this IM problem cleared, IBM's Home Page Builder can be utilize for
practical use in the country that needs IM.
I am a Japanese. Poor English sorry.
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http://bugs.winehq.org/show_bug.cgi?id=9668
Summary: Grim Fandango random crashes during gameplay
Product: Wine
Version: 0.9.45.
Platform: Other
URL: http://www.grimfandango.net/?page=demo
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
When playing Grim Fandango, (which only works with X at 16bpp - see bug 9667)
the game crashes sporadically, even though some longs spells of gameplay are
possible.
The game may be completed in spite of this crashing if the savegame feature is
used paranoiacally !
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http://bugs.winehq.org/show_bug.cgi?id=9947
Summary: Regression
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danr(a)dsl.ca
I am using SUSE 10.1 64 bit. Using WINE 0.9.43 the application FRITZ 10 was
working fine except for the menu, but using 0.9.46 I am getting the error
mentioned in the attachment.
Thank you in advance,
Dan Rotaru
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http://bugs.winehq.org/show_bug.cgi?id=10401
Summary: cygwin programs don't sscanf() properly when -mno-cygwin
is used in gcc options
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=9089)
--> (http://bugs.winehq.org/attachment.cgi?id=9089)
testcase project and 2 test binaries
When I upgraded to Winboard version 4.2.7b from 4.2.7a, I got parse errors when
the app tried to extract info from an online chess server. I tracked this down
as far as I am able-- it appears to be only a definition in the makefile:
-mno-cygwin. How that causes the bug, I don't understand, but presumably the
only difference between Winboard 4.2.7b and 4.2.7a (which works in wine) is the
presence of that option in the makefile.
When -mno-cygwin is present, a call like:
n=sscanf("r-bqk -1 0", "%5c%d%d", str, &i, &j);
only gets the first character into str rather than all 5 like it should, and n
becomes 1 with i and j failing to get read.
Attached is a testcase project to illustrate. It includes 2 binaries, the only
difference being the presence of -mno-cygwin during the build. (Line 19 in the
makefile) To build this testcase, you need the cygwin tools, probably just
normal build tools, and to run wbtest.exe, you need cygwin1.dll which I haven't
included.
wbtest-nocyg.exe: works properly in wine and in windows
wbtest.exe: works properly in windows, but fails in wine
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http://bugs.winehq.org/show_bug.cgi?id=9679
Summary: BMW M3 Challenge doesn't run
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.10tacle.com/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This game was submitted by a user into appdb. I tested it, and the only thing
it does, is bringing up the configuration screen over and over again. It never
makes it into the actual game. I'll post some d3d info later on.
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http://bugs.winehq.org/show_bug.cgi?id=9598
Summary: Halo: Combat Evolved crashes on startup
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: weed_richard(a)hotmail.com
Created an attachment (id=7971)
--> (http://bugs.winehq.org/attachment.cgi?id=7971)
Wine output
This first happened in 0.9.43. Halo crashes on startup. Title screen appears
and then a dialog box saying it crashed. Output from Wine is attached.
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