http://bugs.winehq.org/show_bug.cgi?id=10465
Summary: Radmin viewer 3.1: "Arrange Icons" action does not work
in main viewer window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on
a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer
"View" --> "Arrange Icons" action does not work in main viewer window if we use
"Large Icons" or "Small Icons" views.
Icons rearranges normally in "List" or "Details" views.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=9711
Summary: Quake Wars mouse wheel scrolls twice instead of once
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://community.enemyterritory.com/index.php?q=node/130
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
In the Quake Wars demo when you scroll the mouse wheel, it is supposed to move
the voice shortcut selection up or down by one. In Wine it is scrolling twice
instead (so you can only select 1, 3, 5 etc.).
The normal terminmal output probably isn't useful for this as it doesn't
generate anything when scrolling. Is there anything I should attach? I have
set this to dinput as I know the game uses dinput, but this may be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=9888
Summary: Transformers (Game): No Pixel Shaders 1.1 support!
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark.guy.2008(a)gmail.com
Created an attachment (id=8381)
--> (http://bugs.winehq.org/attachment.cgi?id=8381)
Wine's console output
On a working box with Windows XP which can run Transformers very happily, it
won't even start on WINE, saying there's no pixel shaders 1.1 support.
The game requires d3dx9_31.dll and xinput1_3 to be copied on the game's root
folder (or wine's c windows\system32) in order to keep running (else it says it
can't find those files).
After that's done, the following errors occur (shown in attachment).
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http://bugs.winehq.org/show_bug.cgi?id=10292
Summary: showing unicode charecters
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mhdbnoimi(a)gmail.com
CC: mhdbnoimi(a)gmail.com
Created an attachment (id=8943)
--> (http://bugs.winehq.org/attachment.cgi?id=8943)
Arabic folder shown by wine
I want to browse Arabic characters with Wine, but i noticed that wine
don't show them perfectly, although i installed extra font to it (i
copied windows fonts and put them in .wine folder in home path).
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http://bugs.winehq.org/show_bug.cgi?id=10606
Summary: L/R volume of a sound source changes improperly in
S.T.A.L.K.E.R.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
When there is a continous source nearby and I look left or right from it, the
L/R channels are supposed to change volumes. However this doesn't work properly
in Wine.
The channels are of same volume when looking directly at the source. Then say I
look away left from the source and the sound volume decreases on the left
channel and reaches its minimum at around 35 degrees away from the source. This
it the same as in Windows.
However when looking further away towards 90 degrees, in Windows the volume in
the left channel increases back to a certain point and I think it gains some
sort of effect. But not in Wine, in Wine the left volume just stays at the
minimal level.
This happens with both ALSA and OSS. Default rate is 44100, default bits 16.
Audio chip is Intel HD audio.
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http://bugs.winehq.org/show_bug.cgi?id=10605
Summary: Gun sounds coming from a distant source in
S.T.A.L.K.E.R.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
The gunshot sounds and other weapon sounds (reloads, switching guns,
binoculars) seem to come from a distant source, but the volumes should be the
same for both left and right channels.
I mean the L and R volumes change as I look around - looking in a certain
direction both channels are the same, and the volume shifts as I look more left
or right.
However the footsteps sound right.
This happens with both ALSA and OSS. Default rate is 44100, default bits 16.
Audio chip is Intel HD audio.
I've attached a log with +dsound - I started the game, loaded a savegame, then
shot a few rounds in each direction, first towards the source, than left,
right, and away from. Then I minimized it and hit ctrl+c.
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http://bugs.winehq.org/show_bug.cgi?id=10266
Summary: Numpad keyboard handling is strange, Del key produces
two events
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
The current handling of the numeric keypad is strange in two aspects:
1) The Decimal / Comma / Del key (key 104) behaves very strange: It produces
*both* a Backspace and a comma character on my machine, when Shift is active.
2) In general, the interaction with Shift is odd. This is a quite complicated
area. Windows, QT, GTK all uses different models, but Wine does not follow
either of them. I'm suggesting that Wine should follow the QT model, which has
also been implemented in rdesktop. For details, see
http://www.cendio.com/~astrand/keyboards/numpad.txt. Patch will follow.
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http://bugs.winehq.org/show_bug.cgi?id=10100
Summary: Photoshop Elements 4 and 5 HTML welcome dialog displays
scroll bars
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
It looks like if the scrollable area would be equal to the client area if the
scroll bars were not present.
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http://bugs.winehq.org/show_bug.cgi?id=9930
Summary: Leaves on Oblivion's trees are rotated
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.kcat(a)gmail.com
Created an attachment (id=8433)
--> (http://bugs.winehq.org/attachment.cgi?id=8433)
Rotated leaves
Affects both the trees and bushes. Some appear to be rotated 90 degrees
clockwise, and others counter-clockwise. They sway as expected, they're just
off. See image.
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http://bugs.winehq.org/show_bug.cgi?id=9708
Summary: Application hangs with "fixme:ole" error
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.nagorny(a)gmail.com
I ran russian accounting program called 1C. Installation went fine, but during
startup of this application console shows "fixme:ole:GetHGlobalFromILockBytes
cbSize is 7873024" and program hangs.
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