http://bugs.winehq.org/show_bug.cgi?id=10023
Summary: Vaz Modular 3.03 OSS driver output broken.
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.software-technology.com
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Using wine's OSS driver, Vaz Modular reports 'MME Device already in use' with
MME output selected, or 'Could not initialize DirectSound' with DirectSound
selected.
Both Vaz Modular's outputs work fine using Wine's ALSA driver.
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http://bugs.winehq.org/show_bug.cgi?id=9465
Summary: WarCraft III causes OSS to emit loud noise
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sealage(a)gmail.com
Using WarCraft III, Wine 0.9.44 on OSS sound output, loud noise is emitted
regardless of the application outputting sound of any kind.
Using a wine built and run in place, 0.9.43 using OSS works as expected, as
does 0.9.44 ALSA. Of note may be that 0.9.43 ALSA does not output any sound at
all.
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http://bugs.winehq.org/show_bug.cgi?id=10437
Summary: Altium Designer crash
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.zolotarjov(a)gmail.com
I'll describe all my movements - step by step.
1. I installed latest (at the moment) wine-0.9.49 from sources on Fedora8.
2. I installed my application of interest - Altium Designer 6.7
3. Tried to run it wihtout luck.
4. Found in appDB some hints and installed using winetricks dcom98, fakeie6,
mdac28, corefonts, tahoma, cc580. All installations went well.
5. I tried to run Altium Designer again and it started, but crashed when trying
to open any file.
6. AppDB tells, that it was tested with wine-0.9.35. I decided to try it.
7. Uninstalled wine-0.9.49 and installed wine-0.9.35 from sources.
8. I did not change drive_c as it was installed previously with 0.9.49. Now
tried to run Altium Designer. And oh wonder! I can use it wihout any visible
problems.
9. I decided to find out - which version of wine caused the problem. I tried
one by one all versions from 0.9.35 to 0.9.43. Works just fine, except some
minor problems, which I can live with. The version, which causes problem is
0.9.44. All subsequent versions also have this problem.
Now to the description of behavior.
1. Starting the application like that wine "c:\Program Files\Altium Designer
6\DXP.exe"
2. I see splash screen and log of different components loading on it.
3. Application windows is opening and I can select to open or create new file.
4. On whatever type of file, this operation causes applcation to freese for 20
seconds, then I see in the wine log endless list of
err:region:CombineRgn Invalid rgn=(nil)
err:region:CombineRgn Invalid rgn=(nil)
err:region:CombineRgn Invalid rgn=(nil)
err:region:CombineRgn Invalid rgn=(nil)
err:region:CombineRgn Invalid rgn=(nil)
err:region:CombineRgn Invalid rgn=(nil)
err:region:CombineRgn Invalid rgn=(nil)
err:region:CombineRgn Invalid rgn=(nil)
This continues for 3-4 minutes.
After that I see in the wine log following:
And this all ends with at this point.
5. I tried to look at the sources, but as I am very new to wine, I could only
get to the source of this endless CombineRgn errors. It comes from
/dlls/gdi32/region.c file. Particularly function CombineRgn makes it. I could
not find a function, which calls this function.
This behavior is with all versions of wine from 0.9.44 to 0.9.49.
So at this point, I ask community to help solve this bug in wine.
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http://bugs.winehq.org/show_bug.cgi?id=10539
Summary: Nocturne directx mode polygons are missing
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fuag155555(a)gmail.com
CC: fuag155555(a)gmail.com
When directx is enabled in nocturene (only way to make it play at acceptable
frame rates and resolutions) Polygons go missing on 70% of the actors, they are
transparent, this happens in directx 5, 6, and 7.
there are a lot of errors like this top bit repeating, i think the d3d_surface
errors are what are messing it up, but thats a blind guess on my part. This can
be tested via a demo, if anyone feels like takling this i can send them a copy
of the game as well.
.
.
.
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x3606de0): Unsupp depthstencil
blit
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking
is not implemented
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are provided
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d_draw:drawPrimitive Using software emulation because manual fog
coordinates are
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one ba
ck buffer, this can't be supported properly. Please configure the application
to use dou
ble buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_Release (0x4dc0ad8) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x3606bd8 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13ede0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x13f9f8 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:d3d:IWineD3DDeviceImpl_Release (0xa6ecd68) Device released with resources
still bo
und, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x78555b0 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x4c2fe98 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x48ffe70 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0xa24fe78 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x21fe68 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x8c9fea0 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=10146
Summary: Wine versions >0.9.43 break PokerAce Hud, as the
application fails to create a timer during start-up.
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helmuth.melcher(a)gmail.com
PokerAce Hud works with wine versions <=0.9.43. On versions >=0.9.45 there is
an error message during start-up titled "PAHud error" stating "Timer creation
failed".
There is no related information in the log.
I assume the message is about an error when registering a timer to poll
hand-history directories for new files. The application still runs with wine
>=0.9.45, but it fails to find new tables and is therefore rendered useless.
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http://bugs.winehq.org/show_bug.cgi?id=9855
Summary: Red Alert: A Path Beyond crashes with a sound error
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: register(a)goodoldalex.net
Created an attachment (id=8331)
--> (http://bugs.winehq.org/attachment.cgi?id=8331)
Wine console log
Red Alert: A Path Beyond crashes with an Unhandled Exception. Seems to be sound
related, but I might be wrong.
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http://bugs.winehq.org/show_bug.cgi?id=9709
Summary: Solid cyan screen when entering character select
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ycarus(a)gmail.com
Upon entering the character selection screen, I see the UI elements but there
is no 3d environment, a few seconds later, the entire window turns cyan.
Controls work as I can escape out of the screen and exit the program that way.
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http://bugs.winehq.org/show_bug.cgi?id=10485
Summary: Gameplay slows to an unplayable level when it rains
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smackdat1(a)gmail.com
When outdoors in Oblivion using Wine 0.9.49, rain causes the game to slow down
to below 0.4 FPS. Even after it has stopped raining, the slowdown lasts for a
while. The only way to get around it is to wait until the rain stops using the
sleep button. This workaround will not work if the rain is plot driven and will
not stop until you complete a quest, if there are enemies nearby, or if you are
trespassing.
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http://bugs.winehq.org/show_bug.cgi?id=10445
Summary: winhelp.exe problem displaying help file, related to LF
/ CR-LF end-of-line issue?
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
The winhelp.exe program supplied with Wine appears to have a problem displaying
parts of some help files correctly. This is perhaps due to failing to recognise
a linefeed (LF) as being equivalent to CR/LF?
Instead of moving to the beginning of the next line, the next line is displayed
below and to the right of the rightmost character of the previous line.
Furthermore, if the text would extend past the right window border, each
subsequent character is displayed on a new line.
For example, consider the following text (where | denotes the right border):
---
this is a test |
of the Wine winhelp |
program. |
---
That would actually be displayed as something like:
---
this is a test |
of the Wine win|
h|
e|
l|
[etc.]
---
Instructions to replicate the problem:
1. Go to http://www.atmel.com/products/pld/forms/splash.asp
2. Click the link to download the WinCUPL installer
3. Run the installer
4. After installation completes, use the Wine winhelp.exe to open the file
WinCupl/CUPLREF.HLP in the directory which the package was installed to.
5. In the Contents displayed, click on "2.2.1 Example 1 - Simple Gates"
6. Scroll down past the picture to the GATES.PLD text
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