http://bugs.winehq.org/show_bug.cgi?id=7569
------- Additional Comments From Ronny.Standtke(a)gmx.net 2007-18-03 04:35 -------
Tested again with wine-0.9.33 and the graphical glitch is still there.
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http://bugs.winehq.org/show_bug.cgi?id=6794
mikolaj.zalewski(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5416 is|0 |1
obsolete| |
------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-18-03 04:06 -------
Created an attachment (id=5422)
--> (http://bugs.winehq.org/attachment.cgi?id=5422&action=view)
patch
Could you check if this patch works as well?
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http://bugs.winehq.org/show_bug.cgi?id=7776
------- Additional Comments From t.artem(a)mailcity.com 2007-18-03 04:02 -------
On my PC:
When not dragging - 0%
When dragging Wine/notepad:
Wine 0.9.31 - 0%
Wine 0.9.32/33 - 100%
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http://bugs.winehq.org/show_bug.cgi?id=7783
Summary: Heroes of Might and Magic V shadow inverse
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranmak(a)gmail.com
The shadow parts(darker) and no shadow parts(lighter) are invert.
Please see the screenshots.
Under windows:
http://farm1.static.flickr.com/179/424951196_fab3ff5d8b_o.jpg
Under wine:
http://farm1.static.flickr.com/148/424953166_5aa02a625c_o.jpg
Set detail to between "Low" and "Very High" in game.
nvidia-drivers-1.0.9755
D3D registry:
"OffscreenRenderingMode"="pbuffer"
"PixelShaderMode"="enabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="256"
This game runs fast and is very playable.
It will be perfect if this bug gets fixed.
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http://bugs.winehq.org/show_bug.cgi?id=5824
------- Additional Comments From dank(a)kegel.com 2007-18-03 03:04 -------
Mirek, the bug is still present here. I bet you aren't
running with a clean .wine, and some previous install
left behind something that makes the install succeed.
I decided to have a go at the next little step myself,
and added a stub syssetup.dll. It needed three stub entry points
before dasetup.log no longer complained about missing entry points.
This got me further; it still fails, but now it fails later, with
wine: Unimplemented function syssetup.dll.SetupQueryRegisteredOsComponent called
at address 0x7ee5fa80
I'll attach the patch so someone can take the next step.
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http://bugs.winehq.org/show_bug.cgi?id=5824
------- Additional Comments From dank(a)kegel.com 2007-18-03 01:42 -------
Mirek, the bug is still present here. I bet you aren't
running with a clean .wine, and some previous install
left behind something that makes the install succeed.
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http://bugs.winehq.org/show_bug.cgi?id=7782
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Keywords|FIXME |download, source
Summary|games do not play |games created with game
| |maker 6 do not play
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-03 00:09 -------
Almost the same here with one of the games:
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x269e868) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options 0x34dac4/0x34dad4
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options 0x34dac4/0x34dad4
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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cheeseboy16(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.download.com/Game
| |-Maker/3000-2121_4-
| |10333918.html
Keywords| |FIXME
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