http://bugs.winehq.org/show_bug.cgi?id=7684
Summary: Half life blue Shift freezes at start
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emorcate(a)msn.com
When starts the game it freezes at the first image shows.
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http://bugs.winehq.org/show_bug.cgi?id=7632
------- Additional Comments From ehoover(a)mines.edu 2007-11-03 17:13 -------
In reply to Comment #5:
It appears that this problem is dependent on the zoom level and that the
campaign level is flat whereas the skirmish level is not. If you zoom the
campaign level in far enough the commander will pop upside down and if you zoom
the skirmish level out far enough then he'll go right-side up.
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http://bugs.winehq.org/show_bug.cgi?id=7683
Summary: GUI doesn't redraw in Argentum Online
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pabloseibelt(a)gmail.com
The game Argentum Online works only after copying a lot of dlls, look at AppDB
if you want to test this to see the problem. The problem is that there is a GUI
made in Visual Basic 6 and somehow the Direct Draw engine overlaps the GUI in
black, this is, in GDI, on OpenGL(Changing DirectDrawRenderer in regedit) it
doesn't get overlapped with black, but it doesn't get redrawn either, so you
can't see console messages, and can't switch/use items from the inventory.
Considering to make this work i had to use a *lot* of native libraries, i don't
see this fix coming up soon, and it's ok, i understand it.
Keep up the good work, hoping to join the dev-team when i know some more
programming!(May be 2-3 years? heh) =)
Greetings.
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http://bugs.winehq.org/show_bug.cgi?id=2583
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.31. |20041019
------- Additional Comments From truiken(a)gmail.com 2007-11-03 16:33 -------
Don't change the version.
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http://bugs.winehq.org/show_bug.cgi?id=7682
Summary: NtQueryDirectoryFile fails if querying a symbolic link
(eg: My Documents -> /home/username)
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silverblade_uk(a)hotmail.com
By default, the user's profile contains a My Documents symbolic link pointing
to the home directory of that user. This can be configured with winecfg I
believe.
However, it seems that WINE fails to acknowledge the existence of these files
or directories when an application tries to access them.
If removing the symlink and using a real directory instead, with the same
name, the directory is seen.
See the log which I'm attaching next (I've highlighted the part where I
believe it's going wrong.)
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http://bugs.winehq.org/show_bug.cgi?id=7336
------- Additional Comments From vit.hrachovy(a)sandbox.cz 2007-11-03 16:06 -------
Hi Chris,
it works!
Main menu title music plays very nice.
The behaviour is as You've described - when loading / new game, the game is
unresponsive for cca minute or two, then the following message occurs in the log
err:quartz:PullPin_Thread_Process Processing error: 80070026
and then the game continues.
The former (main menu title) music remains throughout the game, no new music was
played.
Thanks for a superb progress!
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http://bugs.winehq.org/show_bug.cgi?id=7671
rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5307 is|1 |0
patch| |
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rmh(a)aybabtu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5293 is|0 |1
obsolete| |
------- Additional Comments From rmh(a)aybabtu.com 2007-11-03 15:40 -------
Created an attachment (id=5307)
--> (http://bugs.winehq.org/attachment.cgi?id=5307&action=view)
same thing but with debugging symbols
Just re-done the segfault log with latest wine from git and debugging symbols.
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