http://bugs.winehq.org/show_bug.cgi?id=7381
------- Additional Comments From m.pisetta(a)int-software.it 2007-07-03 03:00 -------
Created an attachment (id=5263)
--> (http://bugs.winehq.org/attachment.cgi?id=5263&action=view)
Example of the wrong windows cascade.
Dear Vitality, how you can see from the attached Immagine.jpg, the problem is
not so minor, because does not leave to arrive the buttons places in lower part
to the right and the user does not know how to exit from the form.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=6277
------- Additional Comments From xeros(a)irc.pl 2007-07-03 02:42 -------
Dan: sorry my fault, I didn't read everything in the comments.
Yes, "wine regsvr32 browseui.dll" solved the problem. It seems I had old wine
drive's directory.
Thank you very much for help.
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http://bugs.winehq.org/show_bug.cgi?id=7334
------- Additional Comments From vanessaezekowitz(a)gmail.com 2007-07-03 01:06 -------
Tried to apply that patch to 0.9.32 but I'm being told the patch appears to
have already been applied, so I didn't force it. Anyway, I went ahead and
built/installed 0.9.32, and it runs fine, but there is no change from before.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-03 00:01 -------
Lots of problems with this game still but this one is fixed.
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://www.neurohack.com/dow
| |nloads/Trans097a.zip
Keywords| |download
Summary|Text and numbers either |Transcendence: text and
|missing or displayed wrong |numbers either missing or
| |displayed wrong
------- Additional Comments From thestig(a)google.com 2007-06-03 23:54 -------
I downloaded the zip file, unzipped it, and tried to run the game. It gave an
error message about unable to load "shieldshuds.bmp".
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------- Additional Comments From dmitry(a)codeweavers.com 2007-06-03 23:26 -------
Yes, last path was not supposed to fix accents, it just added a test case
which shows what needs to be fixed in Wine.
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------- Additional Comments From dank(a)kegel.com 2007-06-03 23:19 -------
Vitaliy, some people really need VB applications. The Wine project
should not discriminate against VB.
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------- Additional Comments From dank(a)kegel.com 2007-06-03 23:18 -------
Now, now, Vitaliy. If you can't say something nice, don't say anything at all :-)
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------- Additional Comments From chris.kcat(a)gmail.com 2007-06-03 23:12 -------
*
Interesting. I've been having a problem since the ntdll commit with even
simple test applications crashing in something to do with thread management.
*
Threading is another problem I've run into recently, although I don't think
it's the same issue you're having. As it's a bit unrelated to this bug, you
may want to open a seperate bug report, if one isn't made already.
*
The terrible sound quality was a separate issue; I spent a long time during
the summer of my SoC project trying to improve it. As far as I could tell,
the problem was at DirectSound or deeper; I stopped digging after a week or so
to focus on the primary part of my project.
*
Yes, DSound or something related is a problem spot for me too. Most drivers
will crash in DSound's mixer with an 8KB buffer the DSound Renderer tries to
use, due to a buffer over-read (except OSS with Full acceleration, which I
think bypasses DSound's mixer). A 16KB buffer seems to work without crashing.
*
Was adding an mpeg stream splitter sufficient to get audio working? If you
need help testing your patches, I'd be glad to help.
*
There were other bugs, namely that quartz would only attempt to use the first
filter found and ACMWrapper was using uninitialized memory, both of which now
fixed, but the missing built-in mpeg-1 stream splitter was a big problem.
There's still a remaining problem that quartz will only use the async source
file reader filter instead of the mp3 source file reader that some codec packs
install, but using that returns bad media type info, and even native
quartz.dll won't handle it. It's not essential though as mp3s can still play
through the stream splitter and acmwrapper (which in turn uses winemp3.acm).
The last remaining "bad" problem is that after fixing a few more ref counting
bugs, when a filtergraph is stopped it'll release the filters while the
processing thread is still trying to process the pins. I fix that by holding
the critical section when the pins are processed, and it locks up sometimes
when trying to stop the stream, so I'm currently investigating that.
I'll get patches up for testing as soon as I get things organised.
*
I implemented support for MP3 using FFMPEG as part of my SoC project; if
you're interested in what I did, a tarball of my test applications and patches
is at http://people.clemson.edu/~sagarm/soc.tgz.
*
IIRC, Alexandre would rather not use external libs like this if possible. You
may want to talk to him about it. I personally don't mind, although it'll be a
bit tricky to match the filters that native quartz uses, including their
input/output, to all run through ffmpeg.
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