http://bugs.winehq.org/show_bug.cgi?id=5491
jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-binary |wine-comctl32
------- Additional Comments From jan.wine(a)zerebecki.de 2007-24-03 01:53 -------
Changed component to comctl32 as it works with it's native MS version.
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http://bugs.winehq.org/show_bug.cgi?id=5365
jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From jan.wine(a)zerebecki.de 2007-24-03 01:45 -------
Please reopen if it's still a problem.
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http://bugs.winehq.org/show_bug.cgi?id=4730
------- Additional Comments From jan.wine(a)zerebecki.de 2007-24-03 01:34 -------
Can you please retest this with the latest Wine, there were some changes done to
winealsa?
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http://bugs.winehq.org/show_bug.cgi?id=3817
------- Additional Comments From jan.wine(a)zerebecki.de 2007-24-03 01:13 -------
Rob Shearman, how about watching with inotify and update the cache from it's events?
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http://bugs.winehq.org/show_bug.cgi?id=2939
------- Additional Comments From jan.wine(a)zerebecki.de 2007-24-03 00:55 -------
The game tries width=800 height=600 bpp=16 and how I read the code it should not
fail. Then the game tries width=16 height=16 bpp=32 which is obviously not a
correct resolution. But recently there were some changes regarding mode change,
can you retest with at least Wine 0.9.32 and attach a log with
WINEDEBUG=+x11settings,+xrandr if it fails. And also please test with virtual
desktop setting and if that doesn't help either with X set to depth 16.
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http://bugs.winehq.org/show_bug.cgi?id=7649
------- Additional Comments From dmitry(a)codeweavers.com 2007-24-03 00:34 -------
Anastasius, what kind of a native strace app are you using?
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http://bugs.winehq.org/show_bug.cgi?id=7632
ehoover(a)mines.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From viriiboxen(a)gmail.com 2007-15-03 07:40 -------
This bug also seems to happen with other units & buildings on different zoom
levels. However, it only seems to happen when there is only one unit/building
in the view. If see something exhibiting the bug, and then order another unit
to step into the view, the bug is gone the moment the other unit is visible.
------- Additional Comments From ehoover(a)mines.edu 2007-24-03 00:22 -------
This bug is fixed in the latest git.
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http://bugs.winehq.org/show_bug.cgi?id=6533
------- Additional Comments From dmitry(a)codeweavers.com 2007-24-03 00:04 -------
Does it help if you run with native oleaut32?
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