http://bugs.winehq.org/show_bug.cgi?id=4487
------- Additional Comments From bryan.christ(a)gmail.com 2007-11-07 13:31 -------
Thanks for the tip Toni. I'll have to give that a try. Can this be configured
in winecfg?
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http://bugs.winehq.org/show_bug.cgi?id=6505
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|WoW crashes using D3D |WoW crashes using D3D during
| |flight sequences
------- Additional Comments From the3dfxdude(a)gmail.com 2007-11-07 13:22 -------
Josef, please don't confuse this report. I'm doubtful your problem is the same
especially since you reported D2 crashing the same way? You probably have bugged
drivers or configuration, or worse.
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http://bugs.winehq.org/show_bug.cgi?id=6505
------- Additional Comments From josef.schabasser(a)gmx.at 2007-11-07 12:43 -------
Are you still working on a patch for this bug? I've got this bug in OpenGL mode!!!
The screen freezes and the sound stops playing. I can alt-tab out of the game
and kill it with a task manager. Before WoW crashes it gets unplayable slow
(about one second).
World of Warcraft does NOT generate an error message.
My system:
- Fedora 7 i686 on an Intel Core 2 Duo T5500 (Centrino)
- 1 GB DDR2 RAM
- ATi Mobility Radeon X1300, 256 MB (64MB built in, 192MB HyperMem)
- kernel version doesn't matter, i had this bug on all kernels since the
standard FC6 kernel (2.6.18)
- wine version doesn't matter, i had this bug on all versions since 0.9.32 (CVS)
- fglrx driver from rpm.livna.org version 8.38.7 (xorg server downgrade workaround)
Graphics settings in the game:
- everything set to minimum
- resolution: 1280x800
- automatic detail level on
- pixel shaders on (first sub-option on)
- vertex shaders on (sub-option on)
- weather shaders on
- vsync off
- triple buffering off
- character shadows off
more information:
http://www.codeweavers.com/compatibility/browse/name/?app_id=2631;forum=1;m…
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http://bugs.winehq.org/show_bug.cgi?id=8914
------- Additional Comments From julliard(a)winehq.com 2007-11-07 12:35 -------
It works for child windows, but not for top-level windows because we have no way
of knowing which window the click should go to. This would need to be supported
at the X11 level.
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http://bugs.winehq.org/show_bug.cgi?id=7512
------- Additional Comments From julliard(a)winehq.com 2007-11-07 12:33 -------
Yes a winproc should be allocated for DefWindowProc, but that's a different issue.
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http://bugs.winehq.org/show_bug.cgi?id=8918
Summary: Baldurs Gate crashes
Product: Wine
Version: 0.9.40.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schulte(a)lat.rub.de
After selecting One Player -> New Game, Baldur's Gate crashes with message
"An Assertion failed in D:\BGSourceUpdate_TOTSC\dev\chitin\ChVideo.cpp at line
number 3460"
The same happens, when trying to load a saved game. It seems, that this bug was
allready introduced in version 0.9.37. 0.9.36 is the last working version.
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From dank(a)kegel.com 2007-11-07 11:50 -------
great, closing!
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------- Additional Comments From dmitry(a)codeweavers.com 2007-11-07 11:41 -------
Alexandre, DefWindowProcA/W should be also taken into account (as the test
case in Wine shows).
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