http://bugs.winehq.org/show_bug.cgi?id=7806
--- Comment #7 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-09-21 09:22:07 ---
When I used an NVIDIA GeForce FX 5500 card the game ran quite well, but still
slowed down when moving the mouse. The modification to surface nro the lock
mode setting had any effect.
Now I upgraded the machine to a GeForce 6200A, and the performance is quite
bad. Here the game redraws choppily without the modification together with
'readtex', but the performance is still bad.
There's also a problem in first NOD mission: Whenever I move the mouse the game
starts redrawing choppily to a shade of green, then back again.
Is there anything I can do to help? I have an Intel 865G mobile, GeForce 6200A
128 MB, GeForce 6600GT 256 MB and a GeForce 7600GT 256 MB, all AGP. And I can
re-insert the FX5500.
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Mihai Moldovan <ionic(a)ionic.de> changed:
What |Removed |Added
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CC| |ionic(a)ionic.de
--- Comment #3 from Mihai Moldovan <ionic(a)ionic.de> 2007-09-21 09:08:08 ---
Could you reopen that bug, please?
It doesn't seem to work for me (WINE 0.9.45 and 0.9.44), so I guess it should
be reopened and checked why it doesn't work (anymore.)
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http://bugs.winehq.org/show_bug.cgi?id=2351
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
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CC| |dank(a)kegel.com
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2007-09-21 06:55:31 ---
OK, marking as confirmed, thanks.
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Tobias Jakobi <liquid.acid(a)gmx.net> changed:
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CC| |liquid.acid(a)gmx.net
--- Comment #4 from Tobias Jakobi <liquid.acid(a)gmx.net> 2007-09-21 05:56:24 ---
Hi there,
I recently installed the german version of Deus Ex, patched it to 1112fm_d1 and
installed a recent OpenGL renderer (dxglr18).
Everything runs fine (except sound, but that's another story) but I also
encounter the error on exit bug. It's rather annoying because it happens before
xrandr can switch back to the correct resolution of my CRT, so leaving me with
a 1024x768 resolution and I have to switch back manually. The patch indead
fixes this, so I would recommend to apply it. I also tested it with Half-Life
and CS, and there it also seems to work.
Regards,
Tobias
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harry <harry(a)unheit.net> changed:
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CC| |harry(a)unheit.net
--- Comment #8 from harry <harry(a)unheit.net> 2007-09-21 05:08:22 ---
I can confirm this behaviour with Wine 0.9.44. This problem exists for a long
time already. Thanks Heironimus for the tip about changing the Windows
version. This solved it for me too.
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http://bugs.winehq.org/show_bug.cgi?id=5347
Philipp Sadleder <philipp(a)sadleder.de> changed:
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CC| |philipp(a)sadleder.de
--- Comment #23 from Philipp Sadleder <philipp(a)sadleder.de> 2007-09-21 02:50:16 ---
Dan, would be great if you could mention the version or revision of WINE which
has the issue again.
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tehblunderbuss(a)gmail.com changed:
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CC| |tehblunderbuss(a)gmail.com
--- Comment #7 from tehblunderbuss(a)gmail.com 2007-09-21 02:37:18 ---
For me, this was fixed in 0.9.45
Recurs in wine-0.9.45-217-g088e27c
Regression testing to pinpoint the change.
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http://bugs.winehq.org/show_bug.cgi?id=8166
--- Comment #7 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2007-09-21 01:51:28 ---
And sorry - steps to reproduce is literally just to open the file.
Exact command and nothing more in both cases to cause the crash is:
$ wine notepad misc/testfile32k.txt
$ wine /mnt/sdb1/windows/notepad.exe misc/testfile32k.txt
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