http://bugs.winehq.org/show_bug.cgi?id=11207
Summary: Problem running iRO 3.0 (recruiting application)
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o-z(a)arcor.de
Created an attachment (id=10284)
--> (http://bugs.winehq.org/attachment.cgi?id=10284)
Backtrace
Hi!
I need to run iRO 3.0, a recruiting application for Windows and Mac. I am using
the Windows version (http://downloads.kon5.de/iRO30PC.zip) and getting some
errors.
Please consult the attachment for a backtrace. Any help is appreciated!
Oliver
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http://bugs.winehq.org/show_bug.cgi?id=10934
Summary: Nikon Camera Control Pro thinks trial is up immediately
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nikonusa.com/software/CameraControlPro/NSAWIN
/EN.zip
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Looked at this because of a complaint at
http://ubuntuforums.org/showthread.php?t=650937
The trial download of Nikon Camera Control Pro
installs ok, but when you start it, it
says there are zero days left in the trial.
Looking at +relay I see it does things like
CreateFileA("\\\\.\\SICE",...
so I imagine it's copy protected. It seems
to come with a .sys file, too. Bleah.
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http://bugs.winehq.org/show_bug.cgi?id=9657
Summary: Framemaker 8 setup requires setting Window version to
Vista even if XP and 2000 should also work
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
But when the version is set to 2000 or XP there is a dialog that saying that
Framemaker requires 2000 SP4, XP SP2 or Vista. GetVersionEx returns these
service packs. For Win2000 the build number is invalid (it corresponds to SP0,
not SP4) but for WinXP all the data seems correct.
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http://bugs.winehq.org/show_bug.cgi?id=10583
Summary: Fonts: Subpixel hinting, No RGB or BGR
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
Created an attachment (id=9386)
--> (http://bugs.winehq.org/attachment.cgi?id=9386)
Screenshot showing kwrite and Notepad doing font antialiasing.
As you can see in the attached file, while wine does a good job in antialiasing
and hinting fonts, subpixel rendering, using RGB (but i tested BGR too), is not
present.
I tried with ClientSideAntialiasWithCore=Y (ClientSideWithRender=N) and
ClientSideAntialiasWithRended=Y (ClientSideWithRender=Y), disabled any library
override, but it didn't help.
---------------------------------------------
Zool ~ # cat ~/.fonts.conf
<?xml version="1.0"?>
<!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<fontconfig>
<match target="font" >
<edit mode="assign" name="rgba" >
<const>rgb</const>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="hinting" >
<bool>true</bool>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="hintstyle" >
<const>hintfull</const>
</edit>
</match>
<match target="font" >
<edit mode="assign" name="antialias" >
<bool>true</bool>
</edit>
</match>
</fontconfig>
---------------------------------------------
Zool ~ # xrdb -q|grep Xft
Xft.antialias: 1
Xft.autohint: 0
Xft.dpi: 96.000000
Xft.hinting: 1
Xft.hintstyle: hintfull
Xft.rgba: rgb
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http://bugs.winehq.org/show_bug.cgi?id=15628
Summary: World of Goo - Ran perfectly, then with no system
change, crashes at startup.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilradthegreat(a)gmail.com
Created an attachment (id=16655)
--> (http://bugs.winehq.org/attachment.cgi?id=16655)
World of Goo crash log
I was elated to find World of Goo worked perfectly right out of install, and I
played it for a good four hours, on and off. This included closing out of the
game and restarting my computer. All during this time, the game would start up
without issue.
At one point, however, the game started crashing on startup, giving me five
separate error dialog windows. There was no software change to my system,
nothing modified, and absolutely no changes made at all between the last time
the game successfully started up and when it stopped working. Attached is the
game's crash log.
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http://bugs.winehq.org/show_bug.cgi?id=15881
Summary: Pharaoh - can't play on fullscreen
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nobange(a)poczta.onet.pl
Pharaoh game 1.0 is unplayable when set to fullscreen in winecfg. After loading
screen and intro movie, you see black screen only, while music is still
playing. It's a regression bug. With wine version 1.0rc3 this bug doesn't exist
- the game is fully playable in fullscreen mode. After this I tested versions
1.1.3 - 1.1.7 and they all have this bug. Tested with clean .wine directory.
Console output from running Pharaoh.exe is the same for all versions above,
including 1.0rc3. Monitor resolution in fullscreen mode: 1280x1024.
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http://bugs.winehq.org/show_bug.cgi?id=12590
Summary: Yahoo widget engine 4.5, blank box, not being able to do
anything
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://widgets.yahoo.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wwarsin(a)gmail.com
Created an attachment (id=12181)
--> (http://bugs.winehq.org/attachment.cgi?id=12181)
this is the log file from running $ WINEDEBUG=+relay,+seh,+tid wine
YahooWidgets.exe &> /tmp/log.txt
Ok first if you try to install Y!WE (Yahoo! Widget Engine) you might get this
bug: http://bugs.winehq.org/show_bug.cgi?id=12519 to get past that just follow
the steps from "Comment #3 From Austin English". That should get you past that
bug. But now when i try to load Y!WE it basically starts and it looks like
nothing is going on, but i found there is a blank box in the top left corner
that gets a 'stuck image' in it, of whatever was lasted moved over it, i did
run it from the terminal and there are a few fixme's through out, but the
wine/Y!WE doesnt crash, and i have to ctrl+c from the terminal to end it.
I cannot (that i know of) do anything with this blank box, but i did notice
that if i move the courser, or something over that the log file gets bigger...
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http://bugs.winehq.org/show_bug.cgi?id=12376
Summary: Backberry Simulator: error/crashes - RealTimeScheduler
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://na.blackberry.com/eng/developers/downloads/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pault(a)telus.net
When running the RIM Blackberry Simulator 4.1.0.359 and the MDS 4.1.2.17 in
wine as per
http://www.slashdev.ca/2008/03/27/blackberry-simulator-in-linux-sort-of/ I get
the following error periodically. Pressing Ignore most often allows me to
continue without problems but sometimes it crashes. Sorry, I'm not experienced
in running debugging traces but I will if someone points me in the right
direction.
Assertion Failure (DE346) - Blackberry Device Simulator
Semaphone::acquire called on a non-kernel thread
(src/kernel/RealTimeScheduler.cpp:560)
Exit - Ignore - Ignore All DE346s - Save Log...
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http://bugs.winehq.org/show_bug.cgi?id=16054
Summary: wwiionline (Battleground Europe): some sounds are not
heard from the players position but from elsewhere
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasto(a)ns.ksp.sk
When sound set to "hardware", some sounds are not heard from the correct
position. Among these are for instance aircraft engine sounds (yours and
foreign) and gear and flap retraction/extension sounds. Other sounds such as
gunfire are always heard from the correct position.
One of the positions where sounds are heard is the initial spawn point (at
least for airplanes). However, there appear to be more such points, always at
ground level. When one flies close to ground for some time, sometimes he will
hear himself overflying a position.
Soundcards tested:
1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)
2) E-mu 0202 USB
To reproduce:
Install wwiionline (download from ftp://downloads.wwiionline.com/).
Run WW2_sse2.exe (or any other executable) to go to offline training.
Select a aircraft. Start engines with "e". Increase the throttle until the
aircraft is rolling. Engine sound will slowly fade. Take off (or stay rolling
on the ground..) and fly low over the starting position left to right. You will
hear the airplane passing overhead.
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine
built from sources.
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http://bugs.winehq.org/show_bug.cgi?id=16052
Summary: wwiionline (Battleground Europe): bad fps drops when
playing certain sounds
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasto(a)ns.ksp.sk
The game suffers very bad fps drops (from ~60 to 0.5-0.2 for few seconds) when
certain sounds are played with hardware sound selected. This occurs in all wine
sound configurations.
Soundcards tested:
1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)
2) E-mu 0202 USB
To reproduce:
Install wwiionline (download from ftp://downloads.wwiionline.com/).
Run WW2_sse2.exe (or any other executable) to go to offline training.
Select a two-engined bomber/transport aircraft, for instance the C47.
Start engines with "e". Wait a few seconds until the aircraft starts to roll
slowly. Now turn the engines off with "e" again. The problem is most pronounced
when turning the engines off like this, but appears (often to lesser extent)
often, making the game unplayable with sound.
Seems to be present with sound both "hardware" and "software" but not with
sound "disabled".
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine
built from sources.
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