http://bugs.winehq.org/show_bug.cgi?id=14387
Summary: Spiceworks Installer is missing text on two pages
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hytek3000(a)yahoo.com
CC: hytek3000(a)yahoo.com
Created an attachment (id=14693)
--> (http://bugs.winehq.org/attachment.cgi?id=14693)
log output of installing spiceworks 3.0
On two of the installer pages, it is missing all of the text.
1. The first page of the installer (setting port number)
2. The last page of the installer (options for shortcut and run app now)
Wine debug output attached (Spiceworks3-installer.log)
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http://bugs.winehq.org/show_bug.cgi?id=11780
Summary: fr-08 .the .product pagefaults immediately on execution
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.pouet.net/prod.php?which=1221
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Blocks: 8340
Created an attachment (id=11037)
--> (http://bugs.winehq.org/attachment.cgi?id=11037)
Full terminal log
Application page-faults immediately after execution now with a few other issue
messages before hand.
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http://bugs.winehq.org/show_bug.cgi?id=15082
Summary: Regression: Fallout Tactics crashes at start
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=15757)
--> (http://bugs.winehq.org/attachment.cgi?id=15757)
Wine log
When I launch Fallout Tactics, the resolution's changed, but then I've seen
following error message (in window):
"C:\dev\phoenix\display\win32\win32_window.cpp(873): **fatal error**:
Could not create display buffers"
Then when I click "OK", there's MSVC Runtime Error (abnormal program
termination) game stops.
I've attached wine log. I can play this game on wine 1.0.0, so it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=10974
Summary: wine prefers loopback devices over regular files
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Created an attachment (id=9920)
--> (http://bugs.winehq.org/attachment.cgi?id=9920)
fix loopback handling
When using a loopback device as a wine drive, wine will prefer to use the
loopback device (e.g. /dev/loop0) for volume access rather than the regular
file it's based on (e.g. ~/foo.iso).
>From dlls/ntdll/directory.c:
else if (!stat( entry->mnt_fsname, &st ) && S_ISREG(st.st_mode))
{
/* if device is a regular file check for a loop mount */
if ((device = strstr( entry->mnt_opts, "loop=" )))
{
char *p = strchr( device + 5, ',' );
if (p) *p = 0;
return device + 5;
}
}
I'm not sure if this has any advantage, but it has a big inconvenient. It's
almost certain that /dev/loop0 is owned by root and not world-readable, and
it's also mostly certain that wine isn't being run as root. If the image is
user-owned, by using the loop device we lose the ability to read it.
This typicaly causes breakage that is difficult to figure out. For example,
see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=727&iTestingId…
Note: I'm filing this separate from bug 10957 because it's an unrelated issue.
The patch I'm attaching here collides with the one I sent for bug 10957, but
takes both situations into account.
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http://bugs.winehq.org/show_bug.cgi?id=14230
Summary: Shadowbane err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nurmius(a)gmail.com
Created an attachment (id=14514)
--> (http://bugs.winehq.org/attachment.cgi?id=14514)
console output
In game after a minute of playing (walking around) game crashes at error shown
in attached file. Using windows 2003 msvcrt.dll (native) in order to play. Game
wasn't installed, installation hangs at some java code execution, just
installed on a windows box and then copied to linux. Login screen works good,
game start and after a minute it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=16133
Summary: Overlord crashes after the first loading screen
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedrobneves(a)gmail.com
Created an attachment (id=17373)
--> (http://bugs.winehq.org/attachment.cgi?id=17373)
wine output
Overlord crashes after the first loading screen.
Installed with no problem, but to run it needed to add d3dx9_36.dll and
xinput9_1_0.dll and a nodvd patch (it wouldn't work anyother way)
The game starts and loads the first menu, player creation. After that it shows
a loading screen, which renders extremely slow, and finally crashes.
Just one more note: I didn't experience any problem with the d3dx9_36.dll (to
my knowledge) as referenced in the 13465 and 13406 bugs.
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http://bugs.winehq.org/show_bug.cgi?id=14941
Summary: Thief2 crashes at startup
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)jacob.wintershaven.net
Created an attachment (id=15540)
--> (http://bugs.winehq.org/attachment.cgi?id=15540)
crash backtrace
Attempting to run Thief 2 (version 1.18) under Wine produces the crash detailed
in the attachment. I'm running on Ubuntu 8.04, on a multicore AMD64 processor;
I tried the suggested methods to force Thief2 to run on a single processor, but
this merely produced the same crash again.
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http://bugs.winehq.org/show_bug.cgi?id=14602
Summary: WinRAR clocks tells wrong time
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
When I extract files (for example, many small files in one big RAR archive),
WinRAR tells wrong time (3 sec, but in was 5 minutes)!
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http://bugs.winehq.org/show_bug.cgi?id=14584
Summary: GammonEmpire software crashes wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)sxemacs.org
Created an attachment (id=14953)
--> (http://bugs.winehq.org/attachment.cgi?id=14953)
Backtrace etc.
I installed the GammonEmpire software for windows on wine running on Debian
x86-32. It started up quite fine, but after a while it crashed stating it had
hit an illegal instruction.
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http://bugs.winehq.org/show_bug.cgi?id=14582
Summary: Yoot Tower: hangs when selecting a tool
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hymie(a)lactose.homelinux.net
Yoot Tower runs fine on my desktop box running Linux 2.6.19 and wine 0.9.44
On my laptop (Linux 2.6.25 , wine 1.1.1) , Yoot Tower starts successfully.
However, when I try to select a building tool (such as the lobby or elevator),
the game appears to hang. The sound is still playing and the mouse moves
around the YT window, but the screen does not update in any way.
Please let me know what further information I can provide that would help get
this resolved.
Thanks.
--EbH
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