http://bugs.winehq.org/show_bug.cgi?id=15678
Summary: Application Noddy stops in copy protection
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
Attached the output of:
WINEDEBUG=+relay wine Noddy_Klok.exe &> /tmp/output.txt
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http://bugs.winehq.org/show_bug.cgi?id=12784
Summary: [regression] wine 0.9.57 and 0.9.60 lot more flickering
and artifacts in Panzer General III Scorched Earth
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
In recent versions of wine I experience a lot of flicker and visual artifacts
(probably transaparency-related, but not sure, see screenshots). I will attach
screenshots in a moment and briefly explain what's wrong here.
Please note: this issue didn't occur at least in wine 0.9.43 and earlier.
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http://bugs.winehq.org/show_bug.cgi?id=13259
Summary: COmpany Of Heroes : Game suffers from unberably slow
framerate.
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silver.quettier(a)gmail.com
Created an attachment (id=13097)
--> (http://bugs.winehq.org/attachment.cgi?id=13097)
Console log
Any playing mode with Company of Heroes will work, but massive slowdowns
occurs, making the game unplayable. See attached console log for details.
Feel free to ask me other details or to test solutions. I'm new to bug
reporting and n00b in wine / programming but would like this app to work, so
I'll gladly help.
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http://bugs.winehq.org/show_bug.cgi?id=10631
Summary: 3DMark01 - Test4 Nature is extremely slow
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.futuremark.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
3DMark2001se - Game4 Nature is extremely slow. 208,6FPS before this patch and
0.5FPS after this one.
959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
commit 959212304dfaf0e7459374593b20b74fe22a0b57
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
:040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M dlls
The console output is all the time:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x2481888
recompiled more than 50 times
This patch (http://bugs.winehq.org/attachment.cgi?id=9337) doesn't help.
My System: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=11072
Summary: Gun Metal thinks POV2 Up is permanently set
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=10091)
--> (http://bugs.winehq.org/attachment.cgi?id=10091)
GunMetal demo v1.14, WINEDEBUG=+dinput, wine 0.9.52
Tested with Gun Metal full version 1.09.1.1, Gun Metal demo 1.01 and 1.14. Same
behaviour all-round.
When trying to set controls with a gamepad, Gun Metal picks up POV2 as pointing
up. My controller is PlayStation 2 style and has: X, Y, Z, Rz, POV1 and 12
buttons. The driver used is evdev (joystick_linuxinput.c), since Gun Metal
doesn't seem to detect joydev (joystick_linux.c) devices.
My theory is that at some point (I don't know where), the value for POV2, and
possibly POV3 and POV4, is getting set to 0 instead of -1. I haven't been able
to test this with other programs/games because they correctly detect that there
is only one POV.
Note that if you want to run even the demo of Gun Metal, you need native
quartz.dll, and I've had more luck getting the game to run when using
WINEDEBUG=+relay.
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http://bugs.winehq.org/show_bug.cgi?id=16242
Summary: list apps installed with msi
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://home.scarlet.be/linux/compteco/testmsi.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=17503)
--> (http://bugs.winehq.org/attachment.cgi?id=17503)
with native msi.dll
See delphi test program and screenshots
With native msi.dll, it works but not with builtin msi.dll
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http://bugs.winehq.org/show_bug.cgi?id=15778
Summary: Counter Strike Source: bullet holes and knife mark don't
appear on walls
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kcjones1(a)gmail.com
When you shoot a wall, or slash it with a knife, bullet holes or knife marks
won't show up in DirectX9 using Wine 1.1.7, and the proprietary Nvidia driver.
Reproducible: Always
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http://bugs.winehq.org/show_bug.cgi?id=15644
Summary: Morrowind: Waterplane/sprite flickering with ORM=fbo
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
this is a regression introduces between wine-1.1.3 and wine-1.1.4
It affects Morrowind version 1.2.0722, when OffscreenRenderingMode is set to
fbo. GLSL settings don't seem to have any effect on the issue.
Console output doesn't seem to be related to the problem. I get a lot of those
though on my Nvidia NV35:
fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3450
I'm currently bisecting and these msgs also appear when the state is good, so
they're probably not really related.
How does the issue look like:
The Waterplane (pixel shader water is on) and the sprites flicker a lot when
moving through the terrain. Sprites also does include parts of the trees and
e.g. lillies in the various pools outside of Seyda Neen.
Interesting observation:
When pressing ESC, which does bring up the ingame menu (Save, Load, Exit - you
get the idea) the graphics are perfect. Always.
Posting bisect info later.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=15358
Summary: In Civilization I for Win, if a city located in lower
1/3 of the screen, its name displayed in incorrect place
Product: Wine
Version: 1.1.4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=16198)
--> (http://bugs.winehq.org/attachment.cgi?id=16198)
Screenshot
In Civilization I for Windows, if a city located in lower part of the screen
(about 1/3), its name displayed in incorrect place by vertical axis. See the
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=15351
Summary: Lexware: Message "Fehler beim Erzeugen der FairUse
Komponente." during installation
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: koesterreich(a)gmx.net
Created an attachment (id=16183)
--> (http://bugs.winehq.org/attachment.cgi?id=16183)
wine output
During the installation of "Lexware financial office pro", version "2008
Juli"[1] the message "Fehler beim Erzeugen der FairUse Komponente" ("Error
during Creation of FairUse component")[2] sometimes shows up.
This is not fully reproducable and sometimes happens _before_ the installer
comes up and once it appeared after entering the serial-key.
The error does not seem to change anything in the installation-process, the
installer runs normally after it.
What the hack is FairUse? Is it a copy-protection?
Appended output of wine using WINEDEBUG=+relay,+msgbox.
[1] AppDB entry:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5505
[2] Screenshot of error:
http://appdb.winehq.org/appimage.php?iId=20154
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