http://bugs.winehq.org/show_bug.cgi?id=15201
Summary: Google Chrom crashes when downloading an exe file
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://chrome.google.com
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: royshea(a)gmail.com
Created an attachment (id=15956)
--> (http://bugs.winehq.org/attachment.cgi?id=15956)
Terminal output after crash running chrome with --no-sandbox --new-http
Google Chrome crashes when downloading an executable file. Other types of
downloads appear to be fine.
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http://bugs.winehq.org/show_bug.cgi?id=15141
Summary: Embedded window does not scroll with main window
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=13635
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsh(a)linux.ucla.edu
I noticed this with flash videos (any youtube.com/watch page). If you scroll
the page down, the video just sits there as the rest of the page goes by
underneath. The embedded window may get clipped at a certain point. I see the
debug output
X11DRV_SetWindowRgn not supported on other thread
so this is most likely the problem.
Sometimes flash videos appear upside-down (currently-watched videos on the
youtube homepage, and lots of stuff on http://worstofmyspace.com/). I'm not
sure if this is related to this bug or not.
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http://bugs.winehq.org/show_bug.cgi?id=15116
Summary: Google Chrom URL bar does not render properly
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: royshea(a)gmail.com
Created an attachment (id=15812)
--> (http://bugs.winehq.org/attachment.cgi?id=15812)
Test case isolating Google Chrome URL bug
The status bar in Google Chrome is not rendering properly. Google Chrome
intercepts the BeginPaint and EndPaint messages for the URL bar (see
autocomplete_edit.cc in their chromium source) and uses a memory mapped DC for
the bar itself. An initial workaround uses winetricks:
winetricks riched20 riched30
Attached is a small test case that reproduces the bug. It creates a RichWindow
view that inherts from CRichEdit. RichWindow intercepts BeginPaint / EndPaint
messages and uses a memory mapped DC, as done in Google Chrome. The RichWindow
is used in a simple application that displays the same behavior as the Google
Chrome URL bar.
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http://bugs.winehq.org/show_bug.cgi?id=15074
Summary: System Shock 2: randomly disappearing sound (esp. when
loading level)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.download.com/System-Shock-2-demo/3000-7539_4-
10031250.html
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
CC: m.b.lankhorst(a)gmail.com
In recent builds sound started disapppearing randomly in SS2 (retail version
2.3). It's semi-random but with a reasonable consistence it can be produced by
entering-quitting menu (from the actual game level) or when going into "loading
zones" between levels.
This isn't occuring in wine-1.1.2. I did a regression test and got this:
2cd620802a3a7a1011a89c301270737ac1a1cfe5 is first bad commit
commit 2cd620802a3a7a1011a89c301270737ac1a1cfe5
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Fri Aug 8 20:50:02 2008 +0200
winealsa.drv: Add ability to recover from underruns to directsound driver.
Fixes handling of buffer underruns that might still occur.
Makes sense to me, because the moments when the bug occurs are the mostl likely
to cause a CPU-load spike and buffer underruns. After reverting the patch, I
don't get the problem any more in current git.
There is a demo for the game, I added it to URL, but, unfortunately, the
problem is not as readily reproducible there as it is with full retail version,
for unknown reason (sound does seem to disappear sometimes after going to and
from menu / sound settings).
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http://bugs.winehq.org/show_bug.cgi?id=14994
Summary: Haskell's removeDirectoryRecursive fails on Wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=15616)
--> (http://bugs.winehq.org/attachment.cgi?id=15616)
testcase
attached is a test executable which does the shell equivalent of
mkdir -p wine-bug/1
touch wine-bug/1/xyz
rm -rf wine-bug
Works fine on Windows XP, fails under wine-1.1.2-551-g34aa6b7 with the message
"Directory not empty"
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http://bugs.winehq.org/show_bug.cgi?id=14913
Summary: Regression: Dawn of war, transperent characters become
invisable
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja.gofer(a)gmail.com
Regression in current git version since 1.1.2. Chracters in the game that are
opaque, such as infiltartors, have become compleatly invisable. and cannot be
seen.
This only happens in certain maps, such as "deadman's crossing", but onces the
effect of the bug has kicked in, it will happen on all maps after that, until
you restart the game.
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http://bugs.winehq.org/show_bug.cgi?id=14781
Summary: Kontakt, Kore Player: crash on start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.profittlich(a)gmx.de
Created an attachment (id=15319)
--> (http://bugs.winehq.org/attachment.cgi?id=15319)
Let RegisterDeviceNotificationW behave like RegisterDeviceNotificationA
Kontakt 3.0.2, Kore Player 2.0.3 and probably more applications from Native
Instruments crash on startup.
Both apps call RegisterDeviceNotificationW() before crashing. This is a stub
and always returns 0 (=failure). RegisterDeviceNotificationA() behaves
differently and returns a fake handle. When I change
RegisterDeviceNotificationW() to match RegisterDeviceNotificationA()'s
behavior, both apps work as expected (see patch).
Demo versions of those applications can be downloaded from
www.native-instruments.com, but you need to register to obtain a download link.
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http://bugs.winehq.org/show_bug.cgi?id=14779
Summary: Painkiller regression - Make game crash
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.painkillergame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
Created an attachment (id=15316)
--> (http://bugs.winehq.org/attachment.cgi?id=15316)
Output in the terminal when crashing
In latest version of wine, painkiller doesn't start anymore. It output some
lines in the terminal (see attached log) and exit.
I did a regression test, and the problem comes from this patch :
54ae3ebfd4bc6fab1e322b92fe84909535f9f26e is first bad commit
commit 54ae3ebfd4bc6fab1e322b92fe84909535f9f26e
Author: H. Verbeet <hverbeet(a)gmail.com>
Date: Wed Jul 9 17:59:39 2008 +0200
wined3d: Destroy depth_blt resources in the backend's destructor.
No need to expose this in the interface.
:040000 040000 b94c1412e2d815f4abda0a5a013d9470975c12ec
dad8c29b5afcb77f83d1b6b1f34ab9e3567deb94 M dlls
To reproduce the bug, simply start painkiller and it will crash before
displaying the introduction screen.
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http://bugs.winehq.org/show_bug.cgi?id=14773
Summary: Adobe Photoshop CS3 crashes at startup on unimplemented
function gdiplus.dll.GdipGetFontHeight, GdipGetFontStyle
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://adobe.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Adobe Photoshop CS3 crashes on startup (after the trial dialog), complaining
wine: Call from 0x7b840ed0 to unimplemented function
gdiplus.dll.GdipGetFontHeight, aborting
wine: Call from 0x7b840ed0 to unimplemented function
gdiplus.dll.GdipGetFontStyle, aborting
(plus
wine: Call from 0x7b840ed0 to unimplemented function gdiplus.dll.GdipGetFamily,
aborting
but that one is already entered as bug 14422.)
winetricks gdiplus gets past this and lets you actually start the trial app.
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http://bugs.winehq.org/show_bug.cgi?id=14751
Summary: Max Payne 2: PP effects produce black screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefandoesinger(a)gmx.at
Hi there,
I already mentioned in http://bugs.winehq.org/show_bug.cgi?id=14724 that MP2
breaks even more in current git master (snapshot from today, latest commit is
428fd07e73c08e01f463982fab0d4b4267695b8f).
Tested this with ORM=fbo and PPE=medium.
The screen simply goes black as soon as PP effects are used.
Regression testing between wine-1.1.2 (no such issue there) and
428fd07e73c08e01f463982fab0d4b4267695b8f reveals that this commit introduces
the problem:
[bc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7] wined3d: Use a hashmap to store the
ffp shaders.
Adding Stefan Dösinger to CC.
Greets,
Tobias
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