http://bugs.winehq.org/show_bug.cgi?id=7848
nathan.n <saturn_systems(a)yahoo.com> changed:
What |Removed |Added
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CC| |saturn_systems(a)yahoo.com
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http://bugs.winehq.org/show_bug.cgi?id=16168
Summary: Team Fortress 2 - Cannot connect to VAC servers
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kcjones1(a)gmail.com
When I play Team Fortress 2 on Wine 1.1.9, I get kicked about two minutes into
a match, and tells me it couldn't connect to the VAC server. This only happens
in Team Fortress 2, I have not had this problem in Counter Strike Source.
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http://bugs.winehq.org/show_bug.cgi?id=8868
--- Comment #29 from Mike Halcrow <winehq.org(a)halcrow.us> 2008-11-22 16:42:33 ---
Release 1.1.9 no longer locks up when crossing boundaries
outdoors. Instead, the image briefly blanks out and flips upside down
for one frame. Should this problem be addressed in this bug ticket or
in a new one?
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http://bugs.winehq.org/show_bug.cgi?id=12082
Summary: Project Nomads: dialog speeches too fast
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
Created an attachment (id=11463)
--> (http://bugs.winehq.org/attachment.cgi?id=11463)
New game start and then exit example
Game uses RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono
22050 Hz files, which are played during cut-in scenes, these files are playing
about 2-3 times faster, than it should.
When sound is playing, log messages about
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan stub appear.
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http://bugs.winehq.org/show_bug.cgi?id=4095
James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
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Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #22 from James Hawkins <truiken(a)gmail.com> 2008-11-22 15:12:13 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=16160
Summary: err:module:import_dll Library [MSVCR80.dll |
MSVCP80.dll] [...] not found
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: contact(a)cybersdf.org
On a fresh install, many applications and games crash because MSVCP80.dll and
MSVCR80.dll missing.
- New install of GNU/Linux Ubuntu 7.10
- Adding "deb http://wine.budgetdedicated.com/apt intrepid main" to
sources.list
- Installing wine-1.1.9
- Try to install some games
Messages on console :
[...]
wine: configuration in '/home/USER/.wine' has been updated.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT"
err:module:import_dll Library MSVCP80.dll [...] not found
err:module:import_dll Library MSVCR80.dll [...] not found
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http://bugs.winehq.org/show_bug.cgi?id=4095
Maciej Kowalczyk <mikazkow(a)tlen.pl> changed:
What |Removed |Added
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CC| |mikazkow(a)tlen.pl
--- Comment #21 from Maciej Kowalczyk <mikazkow(a)tlen.pl> 2008-11-22 15:04:44 ---
It works in wine 1.1.9 !
Fixmes still appear on the console, though.
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http://bugs.winehq.org/show_bug.cgi?id=7698
Robert <wine(a)justconnected.net> changed:
What |Removed |Added
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CC| |wine(a)justconnected.net
--- Comment #145 from Robert <wine(a)justconnected.net> 2008-11-22 14:17:51 ---
Unbelievable. The patch fixed it 100%; played for two hours perfectly today.
I understand why it can't be applied to trunk (specific game bug) but it should
be seriously considered, unless it breaks anything else. Perhaps have a 'hacks'
wine, if we're worried about bugging up the code.
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http://bugs.winehq.org/show_bug.cgi?id=8312
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #9 from Austin English <austinenglish(a)gmail.com> 2008-11-22 11:45:41 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=5693
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Keywords| |patch
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