http://bugs.winehq.org/show_bug.cgi?id=14722
Summary: dialog box problem while installing medal of honor
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeleneski(a)comcast.net
When installing Medal of Honor the dialog boxes seem to come up in the
background. An example is when the dialog is presented to enter the serial
number, that opens in another window and you have to click on the taskbar to
access it and then enter it. But then later on, after doing that another box
pops up (saying that the directory does not exist, would you like to create it)
and it does not show up in the foreground. When clicking on the "InstallShield
Wizard" item in the taskbar does not bring it up, but if you Alt-Tab you are
able to see and access the dialog boxes.
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http://bugs.winehq.org/show_bug.cgi?id=13933
Summary: SimCity Societies: Hangs and dumps debug info
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsarntz(a)yahoo.com
Created an attachment (id=14072)
--> (http://bugs.winehq.org/attachment.cgi?id=14072)
Debug report from running Simcity Societies
I was testing SimCity Societies and the game installed successfully. I also
chose to install DirectX 9c and DotNet 2.0 when prompted. When I attempt to run
the simcitysocieties.exe file, the process hangs, pushing the core it is
running on to 100%, and dumps a debug report. I have to terminate the process
manually through Linux. I am using the Wine packages shipped with Fedora 9.
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http://bugs.winehq.org/show_bug.cgi?id=13034
Summary: Windows are not painted outside visible resolution
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
I am using Nvidia TwinView with dual 1600x1200 monitors. If I select a mode
(with Ctrl-Alt-Plus/Minus) where only one monitor is active before starting
wine, it does not paint windows that are on the second monitor's area of the
desktop. This affects anything that uses GDI, including Wine's own utilities.
When moving such a window to the border of the monitors, it gets painted
exactly up to the border.
Direct3D applications are not affected.
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http://bugs.winehq.org/show_bug.cgi?id=11190
Summary: Colodob game crashes
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vandut(a)o2.pl
Created an attachment (id=10248)
--> (http://bugs.winehq.org/attachment.cgi?id=10248)
Wine log.
Colobot game [1] does not launch, it crashes using Wine. Normally, the screen
resolution would change and movie would be played, but nothing happens.
I attach log file with output. If you need more information, post me a command
I should use.
I'm using Gentoo Linux AMD64.
Links:
[1] - http://appdb.winehq.org/objectManager.php?sClass=version&iId=8344
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http://bugs.winehq.org/show_bug.cgi?id=10578
Summary: OldBlivion crash at start.
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: supervisor.81(a)gmail.com
Created an attachment (id=9368)
--> (http://bugs.winehq.org/attachment.cgi?id=9368)
console output
OldBlivion http://www.oldblivion.com crash at start with messages:
wine: Call from 0x7ee55230 to unimplemented function
KERNEL32.dll.SetConsoleOS2OemFormat, aborting
wine: Unimplemented function KERNEL32.dll.SetConsoleOS2OemFormat called at
address 0x7ee55230 (thread 000c), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=10448
Summary: Broken Cross Disk Manager install: crash after entering
Key
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://dm.brokenx.com/enu/downloads
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=9152)
--> (http://bugs.winehq.org/attachment.cgi?id=9152)
Console output when running the application
After entering Name and Key and pressing ok nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=10322
Summary: Eve-online video memory misaddressed
Product: Wine
Version: 0.9.4.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott.d.gray(a)gmail.com
I have only come across this problem running EVE-online. The mouse cursor is
not completely filled with black, it contains some stray colors. Many textures
are displayed intermixed with other bitmap data, I have even had small portions
of video from another app playing where there should be text or smoke texture.
I haven't seen any other posts regarding this, and I can't rule out my own
hardware. I have experienced this running multiple versions of Ubuntu,
currently running Gutsy 64bit and wine 0.9.46, with Nvidia (have tried
regressing drivers).
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http://bugs.winehq.org/show_bug.cgi?id=9689
Summary: Thief: Deadly Shadows mouse gets stuck after
encountering barriers
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Thief: Deadly Shadows locks the mouse (intentionally) when you encounter a
barrier such as a wall. Unfortunately, when this lock is performed under Wine
it does not get released after you move away from the barrier. The lock stays
there until you open a menu; however, this can be worked around by assigning
keystrokes to rotate the player left and right.
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http://bugs.winehq.org/show_bug.cgi?id=14114
Summary: Problem with Photoshop
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naftali.a.santos(a)gmail.com
After complete install it runs quite well. But by the second time on it gives
me a message saying that there was a problem with the system, and the problem
is unrecoverable. Attached follows the screen shot of the message.
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http://bugs.winehq.org/show_bug.cgi?id=13954
Summary: Only top half of screen visible
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Created an attachment (id=14107)
--> (http://bugs.winehq.org/attachment.cgi?id=14107)
In game menu with only half of screen covered.
For this bug report I'll concentrate on Thief (The Dark Project), but I'm
seeing this problem in a lot of places. In brief, only the top half of the
screen is visible in certain graphical modes.
In more detail: Thief seems to use four different graphical modes, each with
different behaviour.
1. The first mode, used for the menu screens on entry to the game, work
normally. I'm doing this test with a wine virtual desktop at 640x480
resolution (and my real desktop is 1280x1024).
2. On entry to the game it uses hardware 3d graphics that runs very slowly.
This seems to be a known problem with Thief, though I can't see a bug report
for this.
3. Hitting ESC brings up the in-game menu which normally replaces the entire
display; in this report only just under the top half the screen is visible.
Fortunately I can see just enough of the configuration menu to select software
3d graphics.
4. Software 3d graphics used to work tolerably (in a somewhat earlier release,
maybe 0.9.59?), but now I see only the top quarter or less of the screen!
I'll try and attach some screenshots to illustrate this. Um -- how am I
supposed to add more than one screenshot in this message? I've attached an
example for case (3).
This is with Wine 1.0-rc5 built from git, but I've been seeing this problem for
a while now.
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