http://bugs.winehq.org/show_bug.cgi?id=11388
Summary: DameWare Mini Remote Control is'nt able to work normaly.
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
DWRCC.exe part of DameWare NT Utilities (DameWare Mini Remote control) upon
start drops "fixme:" lines in console (in attach), on start, on open of
"Connect dialog", On start of typing new host to connect to, On attempt of
connect to host DWRCC shows error:
Header: "MRC Credentials"
Body: "Failed to save Credentials"
And drop another bunch of "fixme" lines in console.
And can not connect, just showing "Initializing..." in status string of main
window.
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http://bugs.winehq.org/show_bug.cgi?id=10317
Summary: After CreateNamedPipe and ReadFile, CancelIO returns
false.
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skiy(a)actionpos.co.za
Created an attachment (id=8972)
--> (http://bugs.winehq.org/attachment.cgi?id=8972)
Test case output, source code
Call CreateNamedPipe with FILE_FLAG_OVERLAPPED and PIPE_ACCESS_INBOUND, then do
a ReadFile after someone has connected (in this case, just a CreateFile in the
same thread). Now this read would normally return fine, if we just waited for
the data to appear, however, if for whatever reason we have to stop waiting,
i.e. using a CancelIO call, then the CancelIO returns false on Wine. It returns
true on Windows. The problem is not with CancelIO, but rather with
NtCancelIoFile, as the attached test case will show. (NtCancelIoFile should
return 0 on Wine -- as it does on Windows -- instead it returns 192, which
confuses the CancelIO and makes it return false.) Please do not patch CancelIO
to just map the 192 to a true, this is not right! The problem is with
NtCancelIoFile (or somewhere within it).
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http://bugs.winehq.org/show_bug.cgi?id=10261
Summary: Crashing HL2 Episode One on screening menu (animated
background)
Product: Wine
Version: 0.9.48.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvilka(a)gmail.com
Half-life 2 Episode One crashing on screening menu (attempt to show scene
animated menu bakcground), but not on new game, after i`m copy save files from
my old account.
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http://bugs.winehq.org/show_bug.cgi?id=10118
Summary: Diercke Globus 3D crashes after start in
read_process_memory
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=8683)
--> (http://bugs.winehq.org/attachment.cgi?id=8683)
+all trace
Diercke Globus 3D version 1.1 crashes after start in read_process_memory.
Tested with 0.9.47 as well as wine compiled from latest git. Attached you find
an +all trace.
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http://bugs.winehq.org/show_bug.cgi?id=14792
Summary: Entered IP address rejected as invalid by a program
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrol(a)sinus.cz
Hi!
I'm trying to upgrade firmware of a Linksys VoIP gateway. There is a windows
binary for this purpose, which communicates with the gateway.
The program starts normally and asks for IP address of the gateway to be
upgraded. A dialog appears with a line and three dots in it to separate the
octets. Clicking into the line to place the cursor causes wine to emit the
following single line to the console:
err:ipaddress:IPADDRESS_GetPartIndex We subclassed the wrong window!
(hwnd=0x1003a)
There are visually no problems with entering the address. However, clicking
on OK in the dialog to submit the entered IP address emits the same wine
message again, and the program immediately responds with a small dialog saying
"Invalid IP address". I didn't find any way to work this problem around, so I
cannot use the program and upgrade my gateway :-(.
I cannot upload the binary of the upgrader because of its copyright; however,
I think I can send a single copy to a person which would eventually work on
this bug.
With regards, Pavel Troller
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http://bugs.winehq.org/show_bug.cgi?id=14997
Summary: firmware upgrade utility for Linksys SPA3102 VoIP router
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandre(a)detiste.be
Created an attachment (id=15624)
--> (http://bugs.winehq.org/attachment.cgi?id=15624)
screenshot when bug occurs
On first screen,
utility won't allow to select correct IP address (the one linked to "eth0").
Only 127.12.34.56 is sellectable (loopback).
Utility then can't connect with router for firmware upgrade.
In the log, this is repeated many times:
err:ipaddress:IPADDRESS_GetPartIndex We subclassed the wrong window!
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http://bugs.winehq.org/show_bug.cgi?id=15081
Summary: Perfect World - Grey Characters (1.1.3 Regression)
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: srpape(a)gmail.com
Created an attachment (id=15755)
--> (http://bugs.winehq.org/attachment.cgi?id=15755)
Grey Character
After upgrading from 1.1.2 to 1.1.3, NPCs and monsters appear grey until
highlighted with the mouse. This bug also affects other player's heads.
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http://bugs.winehq.org/show_bug.cgi?id=14970
Summary: everquest causes a crash of wine in ntdll
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
When everquest starts up and begins to load into the game
wine crashes in a critical block in ntdll leaving the ll driver open:
err:ntdll:RtlpWaitForCriticalSection section 0x60b2f1c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0040, blocked by 002d, retrying
(60 sec)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=14812
Summary: dsound bug causes games to crash
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.trusty(a)gmail.com
example
command and conquer - tiberian dawn
in game, everything works, until the sound crashes
see log
after sound crashes, ingame continues to work (although silently), though any
further action (abort game, finish map, etc) when loading next section causes
game to crash and get 100% cpu, requiring force quit of program.
upon googling it, it seems that SEVERAL games have this problem and there is no
fix.
http://www.google.com/search?hl=en&q=err%3Adsound%3ADSOUND_MixOne&btnG=Goog…
other games effected
counterstrike
wow
warcraft 3
zdoom
pharaoh
eve online
super cosplay war ultra
worms armagedon
(the list continues)
i believe this to be a major problem with directx sound which probably effects
most games that use directx.
please see attached file <log.txt>
like 7 & 9 where the sound breaks
"err:dsound:DSOUND_MixOne Fatal error. Under/Overflow?"
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http://bugs.winehq.org/show_bug.cgi?id=13825
Summary: Morrowind pagefaults when trying to run fullscreen
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13873)
--> (http://bugs.winehq.org/attachment.cgi?id=13873)
Fullscreen crash log
Morrowind runs perfectly fine if you use Wine's virtual desktop OR if you use
the game's own Windowed mode, but for some odd reason, if you try and run the
game fullscreen it will pagefault.
Log of fullscreen crash attached and game's own windowed mode for comparison.
Not sure if this is a regression, will check later.
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