http://bugs.winehq.org/show_bug.cgi?id=12841
Summary: User32: win test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
User32's win.c test fails for me consistently in git. +win log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
Tested metacity 2.22.0 as well as 2.23.8.
win.c:2652: Test failed: hwnd 0x10026 message 0200
win.c:2664: Test failed: hwnd 0x10026 message 0200
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http://bugs.winehq.org/show_bug.cgi?id=11911
Summary: Soldier of fortune 2 has problems with textures
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=11210)
--> (http://bugs.winehq.org/attachment.cgi?id=11210)
in-game screenshot showing some problems
Many textures are missing, for examples on walls, and so are icons. On the HUD,
the text appears in plain white instead of a greeny LCD colour, and the health
bar is white too instead of red.
This bug is present since some Wine versions (I think it's present since
0.9.52), but the game used to work very well before that.
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http://bugs.winehq.org/show_bug.cgi?id=9482
Summary: Wulfram II - Random Mouse Movement
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrwr00(a)gmail.com
Wulfram using a odd way of moving your tank (the main thing) when you are
moving the mouse, no matter how fast or what distance, it will only move when
the mouse is moving (like a hacked Joystick) It wants to move the tank around
randomly when ever i do really small movements it goes all over the place, also
it will some times not even move when im moving it all over the place, there is
no output in the console, please comment on any Debugging flags i should set,
also i have tried using native dinput and dinput8
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http://bugs.winehq.org/show_bug.cgi?id=10861
Summary: World of Warcraft CPU usage spikes when looking at the
sky
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)tpetaccia.com
This has been happening for a while now, I'm just now reporting it. When I'm
playing WoW, and I have a scene where the skyline isn't obfuscated, WoW locks
up, and CPU usage spikes. Looking at the ground fixes the problem. This
happens a lot in coastal areas.
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http://bugs.winehq.org/show_bug.cgi?id=11441
Summary: dsound propset test hangs on exit sometimes
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=10572)
--> (http://bugs.winehq.org/attachment.cgi?id=10572)
+relay,+dsound,+ntdll log of hang
cd dlls/dsound/tests
make propset.ok
often hangs for me on exit with
err:ntdll:RtlpWaitForCriticalSection section 0x60335884 "loader.c:
loader_section" wait timed out in thread 0013, blocked by 0009, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=13421
Summary: Lotus Notes 6.5.4 - wrong windows behavior
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: branislav.klocok(a)orava.sk
Created an attachment (id=13332)
--> (http://bugs.winehq.org/attachment.cgi?id=13332)
Screenshot
After a recent update of wine, windows with notes behave strangely. They have
smaller size and show only the part of notes to be wisable. When minimizing and
maximazing the behave correctly, but the same problem appears again when
switching from another application to the wine window with notes.
I run OpenSuse 10.3 with kde 3.5.9 (release 61.4) and wine wine-1.0-rc1 from
suse build system.
Snapshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=14991
Summary: static sound makes a return
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidenn(a)gmail.com
CC: wine-bugs(a)winehq.org, killertux(a)suomi24.fi,
m.b.lankhorst(a)gmail.com, goce_jeb(a)yahoo.com
+++ This bug was initially created as a clone of Bug #9465 +++
all apps generate static sound with ALSA driver, it has been that way since
1.1.2, I think (i didn't check 1.1.1 of 1.1.0). switching to OSS fixes the
problem.
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http://bugs.winehq.org/show_bug.cgi?id=14983
Summary: CM2000 Graphics slowed down !
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Serious graphical performance degradation in Wine 1.1.3 while using schematic
section of the Circuitmaker2000 (cirmaker.exe).
Refreshing screen takes 2-5 seconds compared to appr. 0.5s as always.
The Pcb section of Circuitmaker2000 seems unaffected.
Tested on 2 different laptops with different graphic controllers with the same
(slowing down) result.
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http://bugs.winehq.org/show_bug.cgi?id=14774
Summary: Max Payne 2: PP effects flood console with GL errors
(ORM=fbo)
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: hverbeet(a)gmail.com
Hi there,
this is a regression introduced between wine-1.1.0 and wine-1.1.1, bisecting
turns up these commits:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
Actually I had to do two bisects, one separate for the glReadBuffer error, and
one for the two other messages.
Affected game: Max Payne 2 (demo)
Wine settings:
OffscreenRenderingMode=fbo
UseGLSL=disabled
Ingame settings:
PostProcessingEffects=medium
PixelShaderSkins=off
Hardware: nVidia Geforce FX 5900
Drivers: nvidia-drivers-173.14.09
GL errors only show up when PP effects are used in the game. There are two
types:
(a) bullettime, using a sepia tone filter
(b) cutscenes, using a motion blur filter
GL errors depend on whether (a) or (b) is currently active:
For (a) I get these GL errors:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(**) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB,
vertexShader->prgId); @ arb_program_shader.c / 1832
And for (b) those:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(***) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDisable(GL_VERTEX_PROGRAM_ARB) @
arb_program_shader.c / 1840
Note that the errors don't show up with ORM=backbuffer.
This are essentially three errors, I marked them each with asteriks. Notice
that the (*) GL error happens in both "modes".
During bisecting I noticed that the (*) GL error was introduced a different
commit than the (**)/(***) (which are introduced by one and the same commit).
For testing both wine versions (1.1.0 and 1.1.1) the sourcecode was patched
with
http://source.winehq.org/git/wine.git/?a=commit;h=2583975ec799527cebc323891…,
to not hit the slow driver fallback. Wine did only use ARB_tex_rect for NP2
textures then.
This can also be achieved by commenting out the ARB_tex_npot extension line in
wined3d/directx.c
The GL errors still show up with wine git master (last commit:
b572170da5f35a80c6bb07ab8ebcda7a854f27f), there with an additional GL error:
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1064
However this one (the "draw buffers" one) should be fixed in latest git.
The (*) GL error is introduced by the commit:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
(Adding Stefan Dösinger to CC)
The (**) and (***) GL error is introduced by the commit:
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
(Adding Henri Verbeet to CC)
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http://bugs.winehq.org/show_bug.cgi?id=14731
Summary: Crash upon starting a network server in 1000 game
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://the1000.narod.ru/1000net.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=15221)
--> (http://bugs.winehq.org/attachment.cgi?id=15221)
crash dump
Steps to reproduce:
1) Install
2) Run
3) Choose "Be server for network game" - followed by immediate crash
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