http://bugs.winehq.org/show_bug.cgi?id=11035
Summary: Unable to start application Nokia PC Suite
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zegenie(a)zegeniestudios.net
Error message when starting is:
Call from 0x41cf57 to unimplemented function GDI32.dll.RemoveFontMemResourceEx,
aborting.
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http://bugs.winehq.org/show_bug.cgi?id=13970
Summary: Cleanup of appdb to make things cleaner and more
revelant.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
I know this would seem a bit controversal , but i was thinking that since we
have hit version 1.0 of wine it could be a very good move to clean up the appdb
results.
I was thinking that all old results ver < RC could go to archive, and we just
leave all the recent results, maybe add a trigger to db to move all the rc
results to archive on commiting a report that involves wine 1.0.
For other apps that didnt have any rc results maybe we should leave only 5 most
recent ones, or maybe just leave empty app desciptions and encourage ppl to
send new reports.
This would probably give a lot better overwiew of what works and what doesnt,
for both users and dev team (hopefully).
Also the howtos should go to archive as i found MANY of them to be outdated, a
lot of things work from scratch without any post installation tasks.
maintainers could easly move the howtos from archive if they would still be
needed.
This is just a general idea and would need to be more thought out, but in my
opinion it would be good to think about that.
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http://bugs.winehq.org/show_bug.cgi?id=10999
Summary: Flanker 2.0 Demo - mouse pointer does not respond to
input correctly
Product: Wine
Version: 0.9.52.
Platform: PC
URL: www.3dgamers.com/dlselect/games/su27flanker20/flanker20d
emo.exe.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
When running Flanker 2.0 Demo on Ubuntu 7.10 Gutsy, wine-0.9.52:
www.3dgamers.com/dlselect/games/su27flanker20/flanker20demo.exe.html
The mouse pointer does not behave normally on the menu, it appears to be
severely under responsive and if you move the mouse too fast it does not appear
to move at all.
Moving the mouse slowly will make the mouse pointer creep in slightly in the
direction you move, but only after trying (my patience ;) very hard.
Also tested with a dll override dinput.dll (Windows 2003), which makes the
pointer usable but over responsive. It does go where you ask it but you have
to fight with it to make sure it doesn't go too far.
I've attached the output from WINEDEBUG=dinput wine FlankerDemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=10962
Summary: Upgrade to 0.9.52 broke 3D visual (in everquest 2)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.to.kre(a)9ox.net
Created an attachment (id=9899)
--> (http://bugs.winehq.org/attachment.cgi?id=9899)
Screenshot of the Baubbleshire with broken version
I have not checked any other 3d application yet, but the upgrade from 0.9.51 to
0.9.52 royally messed up 3d visual experience. The world is mostly black, when
one looks around there are some perspectives in which one can see the sky
outline upside-down. Screen overlays seem to work OK still.
The display in everquest 2 has never been perfect, but is usable when disabling
the complex shaders entirely. But with 0.9.52 it will be impossible to play.
Complete version broken:
http://wine.budgetdedicated.com/archive/ubuntu/dapper/wine_0.9.52~winehq0~u…
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http://bugs.winehq.org/show_bug.cgi?id=10935
Summary: HOMAM 3 Complete (G4U Czech version) friezes until
0.9.51
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: churchyard(a)gmail.com
Created an attachment (id=9861)
--> (http://bugs.winehq.org/attachment.cgi?id=9861)
error log (when it friezes)
When trying to play Heroes of Might and Magic 3 Complete (G4U Czech version),
it starts normally, but it friezes after few seconds with a short message in
terminal (as I've attached). It had worked fine on older versions (on 0.9.50),
but it friezes until 0.9.51.
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http://bugs.winehq.org/show_bug.cgi?id=10927
Summary: Mouse bug in Project IGI
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: happysmileman(a)gmail.com
When playing the game "Project IGI" the mouse will only rotate for a while (180
degrees I think) before stopping, then you have to rotate back the other
direction to workaround this.
This makes the game unplayable in my opinion, since it's pointless to try and
workaround this while being shot at.
There doesn't appear to be anything relevant to this in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=10780
Summary: Regression 0.9.50 ->0.9.51 err:ole:CoGetClassObject no
class object
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgunni(a)01019freenet.de
On installing Battlefield 1942 (in 0.9.50 it works) following error occured:
In the windows window after language selection of Setup.exe:
Die InstallShield Engine (iKernel.exe) konnte nicht installiert werden
(0x80004002)
InstallShield Engine (iKernel.exe) could not be installed (0x80004002)
In the console:
gunni@gunni-desktop:/media/BF1942_1$ wine Setup.exe
err:ole:CoGetClassObject no class object {91814ec0-b5f0-11d2-80b9-00104b1f6cea}
could be created for context 0x4
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http://bugs.winehq.org/show_bug.cgi?id=10776
Summary: Erratic mouse movement renders Aliens vs. Predator 2
unplayable
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
"Aliens vs. Predator 2" is a first person shooter developed by Monolith
Productions using the LithTech Talon game engine. While the game runs and looks
fine, erratic mouse movement renders it unplayable: When the mouse is moved at
normal speeds to change the view angle, it seems to immediately move back or
recenter itself, making it impossible to look around in a controlled fashion.
Only when the mouse is moved very, very slowly it is possible to turn around
without that "back-snapping" effect. As soon as the speed surpasses a certain
(low) threshold, mouse movement stops being usable.
The tested version of the game is the latest patch level, v1.0.9.6.
The version of Wine tested is v0.9.50. The Wine configuration is fairly
untouched. The Windows version is set to Windows XP. Pixel and vertex shader
support is enabled, and the offscreen rendering mode is set to fbo. The sound
driver is ALSA. No DLL overrides were added.
Testing was undertaken using nVidia's proprietary graphics driver in version
160.04 on a GeForce 8800 GTX, with X.org v7.3 (xorg-server v1.4.0.90) and Linux
v2.6.23.10. The mouse is a Logitech MX1000 using the xf86-input-evdev driver in
version 1.1.5. The distribution is Gentoo Linux.
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http://bugs.winehq.org/show_bug.cgi?id=10745
Summary: Cannot start game from ActiveMark browser
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://pcgames.gwn.com/downloads/file.php/id/4466/Robot_
Arena_Design_and_Destroy.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9586)
--> (http://bugs.winehq.org/attachment.cgi?id=9586)
Console log
The 60 minute trial of Robot Arena 2: Design and Destroy has this "ActiveMark
browser" that comes up every startup after the first. It tells you how much
time you have left, offers for you to buy the full version of the game, and has
a button you can press to play the game.
The problem is that none of the buttons or hyperlinks do anything. Therefore,
you cannot start the game unless you start it when the installer asks you if
you would like to play it.
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