http://bugs.winehq.org/show_bug.cgi?id=14121
Summary: Max Payne Demo 1.05: rainbow texture artifacts on player
model
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I wanted to know if my system (Celeron M 1.5GHz, Intel i915 gfx chipset) was
powerful enough to run Max Payne, so I tested version 1.05 (latest) of the demo
on this system.
It works, but I encountered some visual errors. Looks like parts of the
character textures become rainbow colored (see screenshots for more details).
This problem is not permanent. It's happening randomly and so I suspect this
could also be a bug in the mesa i915 driver (so I'm filing a bugreport there
too).
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=14379
Summary: Ares does not connect to its server
Product: Wine
Version: unspecified
Platform: Other
URL: http://aresgalaxy.sourceforge.net/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Hubmasterflex(a)hotmail.com
I downloaded Ares and tried to use it, only to be unable to connect to their
servers. I have set up ports to correspond to my router, but it still doesn't
connect. This is weird as it does connect when I use Ares in Windows. Somoeone
has already complained of this issue as well, look in AppDB for more info.
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http://bugs.winehq.org/show_bug.cgi?id=14235
Summary: 'page not found' on 'support' link
Product: WineHQ.org
Version: unspecified
Platform: Other
URL: http://winehq.org
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raph(a)mankin.org.uk
When following the 'support' link from the winhq home page I got a 404.
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http://bugs.winehq.org/show_bug.cgi?id=14651
Summary: Word 2007 doesn't show certain elements like numbering
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: glenn(a)webmind.be
Created an attachment (id=15081)
--> (http://bugs.winehq.org/attachment.cgi?id=15081)
word 2007 lists bug
Using word 2007, bullets/numbering lists, the bullet/numbering part doesn't
show. See screenshot. It also happens with other symbols used for the list, or
numbers, etc...
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http://bugs.winehq.org/show_bug.cgi?id=9607
Summary: Wine causes process hang in kernel when running
applications from FAT partition
Product: Wine
Version: 0.9.39.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krzysiek-bugs.winehq.org(a)lichota.net
Distro: Kubuntu Dapper 6.06
Wine: 0.9.9-0ubuntu2 (tested also with 0.9.39 from winehq.org)
Kernel: 2.6.15-29-386 (2.6.15-29.58)
This is kernel bug, but affects only wine, so workaround in wine is easier.
When .exe is run from FAT partition, wine process gets stuck in kernel in "D"
state and cannot be killed.
I have straced the process and it appears it is stuck in:
ioctl(9, TUNIOCGETINFO or VFAT_IOCTL_READDIR_BOTH
This way user can prevent unmounting FAT partition by running wine on FAT
partition.
To reproduce:
1. Mount any FAT volume (for example USB pendrive)
2. Copy some file.exe file to it.
3. Run: wine /media/mydisk/file.exe
4. Wine hangs and cannot be killed.
Possible workaround is to recompile wine with "#define VFAT_IOCTL_READDIR_BOTH"
in dlls/ntdll/directory.c commented out.
I have checked that it works.
See also here: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/137978
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http://bugs.winehq.org/show_bug.cgi?id=14959
Summary: No ingame sound in Diablo 2 anymore since update
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twgeek.edicus(a)gmail.com
I used 1.1.2 before and was playing LAN Diablo2 with full functionality.
Updated to 1.1.3 last night and I no longer have in game sound. I have no idea
what could be causing it other than possibly the update.
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http://bugs.winehq.org/show_bug.cgi?id=14846
Summary: Raising exception for SC_RPC_HANDLE being NULL
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinmnet(a)hotmail.com
Created an attachment (id=15387)
--> (http://bugs.winehq.org/attachment.cgi?id=15387)
Suggested patch
widl doesn't generate code for handling SC_RPC_HANDLE being NULL.
RPC_X_NULL_REF_POINTER is raised for NULL pointers on strins.
So it makes sense that RPC_X_SS_IN_NULL_CONTEXT should be raised for NULL
handle.
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http://bugs.winehq.org/show_bug.cgi?id=14670
Summary: Installer doesn't allow for the Accept button to be
clicked on the license agreement
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliketoast(a)gmail.com
Created an attachment (id=15125)
--> (http://bugs.winehq.org/attachment.cgi?id=15125)
License example
When attempting to install, the accept button is usually grayed out until the
user scrolls to the bottom of the license agreement page. However, scrolling to
the bottom of this page does not activate the Accept button.
I've attached a screenshot of the incident. Please let me know what else I can
contribute.
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http://bugs.winehq.org/show_bug.cgi?id=14595
Summary: [Ubuntu 8.04] UnrealTournament: Can't find a suitable
iPixelFormat
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)temporaryforwarding.com
Created an attachment (id=14965)
--> (http://bugs.winehq.org/attachment.cgi?id=14965)
Output of UnrealTournament
Hello,
I run Ubuntu 8.04 and wine 1.1.1.
Trying to run UnrealTournament I get the output given in the attached file.
While the intro is being played the screen switches from game to desktop and
vice versa.
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http://bugs.winehq.org/show_bug.cgi?id=14403
Summary: regression - VFP8-SP1-Runtime crashes on a certain
function
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hansfbaier(a)googlemail.com
Created an attachment (id=14717)
--> (http://bugs.winehq.org/attachment.cgi?id=14717)
wine output for crash
the program (an inhouse Visual FoxPro SP1-based) application crashes on
a certain dialog in wine 1.1.0 while it ran well in wine 1.0.
According to the printout, the crash occurs in the VFP runtime.
The patch which introduced the regression is:
$ git bisect bad
ada3ca6f0990b265baff0c29f621cb9c4afd401f is first bad commit
commit ada3ca6f0990b265baff0c29f621cb9c4afd401f
Author: Rob Shearman <robertshearman(a)gmail.com>
Date: Mon Jun 23 22:28:50 2008 +0100
widl: Set the type of the type_t node constructured for dispinterfaces to
RPC_FC_IP, like we do for interfaces.
:040000 040000 3b8b062ebc9ba9aa587d23b3940c3523ee1cb506
2e7f1ccc53d1999fc9f9f90c99893a8a91578997 M tools
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