http://bugs.winehq.org/show_bug.cgi?id=12395
Summary: NeverWinterNights 2 DM Toolkit crashes on 0.9.59
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Please Note: Version list did not have this release, so I used 0.9.58.
Startup dialog window comes up.
Crash.
Error :
Unhandled Exception: System.ComponentModel.Win32Exception: Unable to enumerate
the process modules.
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId,
Boolean firstModuleOnly)
at System.Diagnostics.Process.get_MainModule()
at OEIShared.IO.ResourceManager..ctor()
at NWN2Toolset.NWN2ToolsetMainForm.Initialize()
at NWN2Toolset.NWN2ToolsetMainForm.StartupWindow()
at NWN2ToolsetLauncher2.LauncherStub.Main()
at main(String[] args)
wine: Unhandled exception 0xe0434f4d at address 0x7b844540 (thread 0009),
starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=15678
Summary: Application Noddy stops in copy protection
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)hoogenraad.net
Attached the output of:
WINEDEBUG=+relay wine Noddy_Klok.exe &> /tmp/output.txt
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http://bugs.winehq.org/show_bug.cgi?id=12784
Summary: [regression] wine 0.9.57 and 0.9.60 lot more flickering
and artifacts in Panzer General III Scorched Earth
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
In recent versions of wine I experience a lot of flicker and visual artifacts
(probably transaparency-related, but not sure, see screenshots). I will attach
screenshots in a moment and briefly explain what's wrong here.
Please note: this issue didn't occur at least in wine 0.9.43 and earlier.
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http://bugs.winehq.org/show_bug.cgi?id=13259
Summary: COmpany Of Heroes : Game suffers from unberably slow
framerate.
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silver.quettier(a)gmail.com
Created an attachment (id=13097)
--> (http://bugs.winehq.org/attachment.cgi?id=13097)
Console log
Any playing mode with Company of Heroes will work, but massive slowdowns
occurs, making the game unplayable. See attached console log for details.
Feel free to ask me other details or to test solutions. I'm new to bug
reporting and n00b in wine / programming but would like this app to work, so
I'll gladly help.
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http://bugs.winehq.org/show_bug.cgi?id=10631
Summary: 3DMark01 - Test4 Nature is extremely slow
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.futuremark.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
3DMark2001se - Game4 Nature is extremely slow. 208,6FPS before this patch and
0.5FPS after this one.
959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
commit 959212304dfaf0e7459374593b20b74fe22a0b57
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
:040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M dlls
The console output is all the time:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x2481888
recompiled more than 50 times
This patch (http://bugs.winehq.org/attachment.cgi?id=9337) doesn't help.
My System: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=11072
Summary: Gun Metal thinks POV2 Up is permanently set
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=10091)
--> (http://bugs.winehq.org/attachment.cgi?id=10091)
GunMetal demo v1.14, WINEDEBUG=+dinput, wine 0.9.52
Tested with Gun Metal full version 1.09.1.1, Gun Metal demo 1.01 and 1.14. Same
behaviour all-round.
When trying to set controls with a gamepad, Gun Metal picks up POV2 as pointing
up. My controller is PlayStation 2 style and has: X, Y, Z, Rz, POV1 and 12
buttons. The driver used is evdev (joystick_linuxinput.c), since Gun Metal
doesn't seem to detect joydev (joystick_linux.c) devices.
My theory is that at some point (I don't know where), the value for POV2, and
possibly POV3 and POV4, is getting set to 0 instead of -1. I haven't been able
to test this with other programs/games because they correctly detect that there
is only one POV.
Note that if you want to run even the demo of Gun Metal, you need native
quartz.dll, and I've had more luck getting the game to run when using
WINEDEBUG=+relay.
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http://bugs.winehq.org/show_bug.cgi?id=17193
Summary: [PATCH] cope with missing wglGetExtensionsStringARB /
wglGetPixelFormatAttribivARB
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Created an attachment (id=19093)
--> (http://bugs.winehq.org/attachment.cgi?id=19093)
patch
Currently, WineD3D assumes wglGetExtensionsStringARB and
wglGetPixelFormatAttribivARB are present, and if they're not, it will segfault
when attempting to call them. This patch adds some checks so that:
- The pointers in GLINFO_LOCATION are set to NULL when a WGL function is not
present (this was only done for GL ones).
- Code paths exist to fail gracefully when either wglGetExtensionsStringARB or
wglGetPixelFormatAttribivARB are unimplemented, disabling the functionality
associated with them.
(This situation was found when using WineD3D with Chromium OpenGL as
implemented in VirtualBox OSE 2.1)
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http://bugs.winehq.org/show_bug.cgi?id=17170
Summary: Text display error in Autocad - size mismatch
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Created an attachment (id=19052)
--> (http://bugs.winehq.org/attachment.cgi?id=19052)
Drawing showing PATH_ExtTextOutW bug
The following attachments are 2 simple autocad drawings with an MTEXT object (2
lines of text) inside.
The first one shows the bug and, when traced, goes through PATH_ExtTextOutW;
the text is drawn much smaller as it should.
On second drawing the same text (just copied-pasted from the first drawing...),
tracing it shows a call to ExtTextOutW and it's displayed correctly.
I don't know why the text object copied from first drawing (which goes through
PATH_ExtTextOutW) doesn't go through the same code flow if pasted on a new
drawing, but it shows indeed some bug on PATH_ExtTextOutW() or other path
functions.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=17162
Summary: Installed IE8 RC1 crashes on rpcrt4 call
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyId
=821025fe-9adf-487e-b58c-561b7c8c25db&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Created an attachment (id=19040)
--> (http://bugs.winehq.org/attachment.cgi?id=19040)
crash trace
After this patch applied
http://www.winehq.org/pipermail/wine-patches/2009-January/068470.html
I was able to install IE8 RC1 (ENU):
e218ee0868b244e9ba26e9c54184d0ea60923e9e IE8-WindowsXP-x86-ENU.exe
But after first I've got a crash in RpcServerUseProtseqW (actually
RpcServerUseProtseqEpExW wich's last in call tree).
Log provided..
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http://bugs.winehq.org/show_bug.cgi?id=16833
Summary: Build fails in Cygwin at
dlls/inetcomm/internettransport.c
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
./configure --without-freetype (Cygwin freetype isn't detected)
make depend
make
bombs out in the "make" with:
internettransport.c: In function `InternetTransport_WndProc':
internettransport.c:348: error:
`Include_winsock_h_before_stdlib_h_or_use_the_MSVCRT_library' undeclared (first
use in this function)
internettransport.c:348: error: (Each undeclared identifier is reported only
once
internettransport.c:348: error: for each function it appears in.)
internettransport.c:348: error: parse error before "infd"
internettransport.c:379: warning: implicit declaration of function
`Include_winock_h_before_stdlib_h_or_use_the_MSVCRT_library'
internettransport.c:379: error: `infd' undeclared (first use in this function)
make[2]: *** [internettransport.o] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-1.1.12/dlls/inetcomm'
make[1]: *** [inetcomm] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-1.1.12/dlls'
make: *** [dlls] Error 2
Applying attachment 18288 from bug 16660 (a failure in the same file on
OpenBSD) gives:
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -g -O2 -o internettransport.o internettransport.c
In file included from internettransport.c:31:
../../include/ws2tcpip.h:238: error: parse error before "socklen_t"
../../include/ws2tcpip.h:240: error: parse error before "socklen_t"
make[2]: *** [internettransport.o] Error 1
make[2]: Leaving directory `/home/fun/wine-1.1.11/dlls/inetcomm'
make[1]: *** [inetcomm] Error 2
make[1]: Leaving directory `/home/fun/wine-1.1.11/dlls'
make: *** [dlls] Error 2
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