http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #102 from max(a)veneto.com 2009-01-24 17:18:00 ---
(In reply to comment #95)
> If someone want to waste time and explain for me here in detail how to compile
> wine with this testing DIB (I use Gentoo), I will help with testing it on my
> Starcraft: Brood war copy or on other, but free program.
>
Compiling GIT tree is explained in detail on Autocad 2005 howto, just leave out
the patches needed for it (BTW, with current tree, you don't need them
anymore.....) and adding the DIB patch.
So, after you get the tree, just unzip the patch attached on this page and do a
patch -p1 < DIBENGINE.patch
(you must be on wine root source to do it)
then
,/configure
make
make install
For instructions on how to enable/disable the engine, see posts above.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #101 from max(a)veneto.com 2009-01-24 17:13:47 ---
(In reply to comment #100)
> Hi Max! Thanks for posting that.
> You've preserved Jesse and Huw's copyright notices, which is great,
> but it'd be nice if you also credited Jesse and Huw whenever you post this.
> Can you give a rough percentage of who wrote what
> (e.g. is it 20% Jesse, 50% Huw, and 30% you)?
>
Eh, the percentage.... quite difficult.
I started with Jesse's engine, then I added the complete Huw engine, changing
about all off Jesse's one besides parts on blitting (which were missing in
Huw's, but patched by me) and the big amount of stubs (quite comfortable to
have for testing, BTW), then I changed code again, moving driver loading from
SelectBitmap to CreateDC, CreateCompatibleDC and DeleteDC, added registry and
environment entries for enabling driver, corrected some stuffs which made it
crash if driver is not present/disabled, added the missing ExtTextOut() stuffs,
displaced color table grabbing hack to RealizeDefaultPalette() which is called
earlier.... Who knows ? :-)
If you look to code lines, I'd say 33 33 33, if looking on implemented stuffs
I'd say 25 30 45.... If looking on correctness, it's really a mystery :-)
BTW, I think the most important would be having it working :-)
I'm somehow in touch with Jesse, which (AFAIK) is building a GIT repository
with the new engine, even if I think the best would be to have it in main tree,
if possible.
Now that it is disabled by default it should do no harm at all to existing
applications (GDI with disabled dib engine behaves exactly as before), so it
should make no regressions at all.
I'd like to know Alexandre's opinion about it.
Ciao
Max
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--- Comment #100 from Dan Kegel <dank(a)kegel.com> 2009-01-24 16:56:36 ---
Hi Max! Thanks for posting that.
You've preserved Jesse and Huw's copyright notices, which is great,
but it'd be nice if you also credited Jesse and Huw whenever you post this.
Can you give a rough percentage of who wrote what
(e.g. is it 20% Jesse, 50% Huw, and 30% you)?
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max(a)veneto.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #17317|0 |1
is obsolete| |
--- Comment #99 from max(a)veneto.com 2009-01-24 16:36:11 ---
Created an attachment (id=18965)
--> (http://bugs.winehq.org/attachment.cgi?id=18965)
Starting DIB engine - patch over 24/01/2009 git tree
Updated DIB Engine, for testing purposes.
Just fetch current git tree (I made it on 24/01/2009 git tree), patch it
(unzip the attached file, then patch -p1 < DIBENGINE.patch), configure and
make.
Some notes :
1) The engine is DISABLED by default. It can be enabled with environment
variable or registry entry.
Environment var :
export WINEDIB=ON (or TRUE or ENABLE or ENABLED) enables it
export WINEDIB=OFF (or FALSE or DISABLE or DISABLED) disables it
Registry entry :
HKCU/Software/Wine/DIB Engine/Enable = Y enables it
HKCU/Software/Wine/DIB Engine/Enable = N disables it
Environment variable takes precedence over registry entry.
2) Text support is still trivial, but it can show the speed improvement on
autocad truetype fonts. On 2005 it works quite well, on 2008 it has some
strange behaviour, but still usable to some extents
3) Blitting is only partial implemented, as it doesn't do ROP and StretchBlt is
forwarded to BitBlt. Also, the algorithm is trivial and absolutely not
optimized.
4) Most of graphics primitives are just stubbed, as they aren't needed in
Autocad I haven't implemented them. It should be trivial, anyways.
5) I'm not sure about many other stuffs.... I'll look at them when problems
will arise :-)
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=3542
--- Comment #25 from Stewart Adam <s.adam(a)diffingo.com> 2009-01-24 16:01:16 ---
I can confirm this with 1.1.12 (Fedora).
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http://bugs.winehq.org/show_bug.cgi?id=17108
Summary: Portal The First Slice doesn't start
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://store.steampowered.com/app/410/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaini(a)inode.at
Created an attachment (id=18947)
--> (http://bugs.winehq.org/attachment.cgi?id=18947)
console output
If I run Portal I see the 'Starting...' Dialog and it closes. After that
nothing happens but Stream itself is not crashed.
I tried to start the game with:
wine steam -silent -applaunch 410 -window -novid -dxlevel 80 -width 1024
-height 768
My graphic card is a nVidia Gforce 8800gts with the 180.22 driver.
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http://bugs.winehq.org/show_bug.cgi?id=16109
Summary: Steam 'My Games' column header fonts look bad
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heavensblade23(a)gmail.com
Created an attachment (id=17346)
--> (http://bugs.winehq.org/attachment.cgi?id=17346)
Screenshot of problem
The fonts in the column headers for the 'My Games' section of Steam look bad.
They're only partially visible, see screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #43 from Stephen Johnston <stephen.johnston(a)talktalk.net> 2009-01-24 12:54:53 ---
The freezing (not the odd hang/crash) appears to have been my video card as it
did this in wintel system too. Its a 512mb msi gt 8800 and is factory
overclocked to 990 memory and 650 gpu , if i reduce this to the standard of 900
and 600 using nvclock then it seems ok (see below).
I had to do this on wintel too as I said using Rivatuner.
Card: nVidia Geforce 8800GT
Card number: 1
Mode GPU Clock Memory Clock
Coolbits 2D: 600.000 MHz 900.000 MHz
Coolbits 3D: 600.000 MHz 900.000 MHz
Current: 601.712 MHz 899.996 MHz
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #42 from Chad Sikorra <chad.sikorra(a)gmail.com> 2009-01-24 12:20:42 ---
I hate to add more noise to this bug, but thought people following this bug may
want to read this (passed through wine-devel earlier this month):
http://www.nabble.com/MaxVertexBlendMatrices,-multi-matrix-vertex-blending-…
It appears that the real cause of this bug, and an actual fix is outlined in
it. An implementation of the fix seems to be a ways off though, given Stefan's
comment on the outcome of his shader-based fixed function pipeline replacement.
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