http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #90 from H. Verbeet <hverbeet(a)gmail.com> 2009-01-23 07:14:43 ---
Something along those lines would probably be the way to go, yeah. However,
that's still quite a lot of work, and in particular fitting it in with the rest
of wined3d will probably turn out to be not completely trivial. Fragment
shaders will probably be more work than vertex shaders there.
So while I'm sure it's possible to implement if we spend enough effort on it,
it would be hard for us to justify spending that much time on something that so
far only affects a single application (although a popular one, granted), rather
than all the other stuff. Of course, if someone decided to try to implement
LLVM based software shaders we'd be glad to help.
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http://bugs.winehq.org/show_bug.cgi?id=17054
Summary: Swarmplayer cannot run
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.masch(a)gmail.com
When I tried to execute i got this error:
[masch@pelotinux SwarmPlayer]$ wine swarmplayer.exe
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 180, std (d/m/y): 15/03/2009, dlt (d/m/y): 18/10/2009
err:module:import_dll Loading library sqlite3.dll (which is needed by
L"C:\\Program Files\\SwarmPlayer\\_sqlite3.pyd") failed (error c0000005).
Here is the home page to test it:
http://trial.p2p-next.org/
Salu2.
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http://bugs.winehq.org/show_bug.cgi?id=7902
Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ben(a)atomnet.co.uk
--- Comment #13 from Hans Leidekker <hans(a)meelstraat.net> 2009-01-23 06:08:53 ---
*** Bug 17064 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=6994
Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #18928|1 |0
is obsolete| |
--- Comment #18 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:49:56 ---
(From update of attachment 18928)
I misclicked and obsoleted it on the wrong bug. :)
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |directx-d3d
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #18928|0 |1
is obsolete| |
--- Comment #17 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:48:51 ---
(From update of attachment 18928)
Ignore this, I misclicked and linked this attachment to the wrong bug.
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Rich <Rincebrain(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Rincebrain(a)gmail.com
--- Comment #15 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:46:57 ---
Attached version of Alexei's hack-patch.
I agree that this is probably not the best solution, and clearly needs cleanup
(I even have a FIXME: figure out how to check for pbuffer support in it), but
it is tested as working in Crimsonland.
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http://bugs.winehq.org/show_bug.cgi?id=3688
--- Comment #21 from Rich <Rincebrain(a)gmail.com> 2009-01-23 05:24:28 ---
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef18,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1457
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1457
Yup. wine-1.1.12-883-ga44ff54.
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http://bugs.winehq.org/show_bug.cgi?id=5433
--- Comment #21 from Rich <Rincebrain(a)gmail.com> 2009-01-23 04:56:32 ---
Will test sometime in next week and report back, if nobody beats me.
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