http://bugs.winehq.org/show_bug.cgi?id=4781
--- Comment #45 from Andras Kovacs <andras(a)csevego.net> 2009-10-30 15:44:28 ---
(In reply to comment #44)
> Okay, cool, thanks. So the crypt32 bug is fixed, and this is now blocked on
> the msxml3 bug, bug 8498.
Today I tried to log in, but I get this fixme:
fixme:crypt:RSAENH_CPImportKey unimplemented for CRYPT_IPSEC_HMAC_KEY
and of course service unavailable message.
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http://bugs.winehq.org/show_bug.cgi?id=8088
--- Comment #7 from Vincent Povirk <madewokherd(a)gmail.com> 2009-10-30 14:02:01 ---
Created an attachment (id=24452)
--> (http://bugs.winehq.org/attachment.cgi?id=24452)
test for dib's versus ddb's
I have a test that shows windows does create DIB's, while we create DDB's.
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http://bugs.winehq.org/show_bug.cgi?id=8088
--- Comment #6 from Vincent Povirk <madewokherd(a)gmail.com> 2009-10-30 13:37:13 ---
I think this didn't work with the old code because we always create a DDB
rather than a DIB.
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http://bugs.winehq.org/show_bug.cgi?id=20519
Summary: Starcraft: Brood war stopped working with wine 1.1.32
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vytautas1987(a)yahoo.com
Created an attachment (id=24445)
--> (http://bugs.winehq.org/attachment.cgi?id=24445)
wine log
Regression. Game stopped working after wine update 1.1.29->1.1.32. Now I am
compiling 1.1.30. No start at all.
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http://bugs.winehq.org/show_bug.cgi?id=3591
me(a)ojii.ch changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |me(a)ojii.ch
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http://bugs.winehq.org/show_bug.cgi?id=18224
Summary: Wine shows wrong graphics card name
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Since version 1.1.20, applications run with wine show a proper name for the
graphics card instead of the default "Direct 3D [HAL]" which was used so far.
However, that name is not correct for my card: I have a GeForce 8500 GT, but
the application (Uru - Complete Chronicles) says "GeForce 8300 GS" instead.
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http://bugs.winehq.org/show_bug.cgi?id=9988
Summary: IOCTL_SERIAL_WAIT_ON_MASK does not always return correct
answer
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombrus(a)gmail.com
The io_control() function with IOCTL_SERIAL_WAIT_ON_MASK in dlls/ntdll/serial.c
does not seem to always return the equivalent status as windows.
Unfortunately I only have an proprietary windows application (no source) that
shows this. It is an application called FanControl shipped with a water cooling
control unit from Innovatek (germany). The application controls the unit via an
USB FTDI serial port. The application only works if there is such a device
available. Rather difficult to reproduce on the average system :(.
The fix is to remove a few lines of code from the wait_on() function:
*events = check_events(fd, commio->evtmask,
&commio->irq_info, &commio->irq_info,
commio->mstat, commio->mstat);
if (*events) goto out_now;
where the 'if' is the essential bit. The status returned to the caller will be
zero when the check_events() returns something. This seems to confuse the
windows application. When the above lines are taken out the returned code is
always "STATUS_PENDING" and the handling through wait_for_event() will always
return the right things to my windows application.
The code mentioned above looks like a shortcut to avoid starting a workitem
with RtlQueueWorkItem(). My feeling is that this shortcut is not always valid.
I will attach a patch.
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http://bugs.winehq.org/show_bug.cgi?id=15558
Summary: No graphics on Radeon HD2600 with FGLRX driver
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sauroN(a)rpg.pl
Tested on Witcher Extended Edition - with Wine 1.1.5 (Debian Experimental
Packages) I had no graphics at all and lots of errors on Wine output (but the
game was "working" - sound, mouse (even visible) etc). When I'v tested the game
with Wine 1.0.0 there was a graphics (but with "rag doll effect" - BUG #11285).
Then I'v made regression tests between 1.0.0 and 1.1.5 - like in FAQ.
The result of this tests is:
Bisecting: 0 revisions left to test after this
[d76de4eede91634011a93b05b5a0fe1b1b6a8028] wined3d: Specify the GLSL language
version our shaders are written to.
Regards :)
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