http://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #21 from Peter Schueller <schueller.p(a)gmail.com> 2009-10-10 06:30:44 ---
Created an attachment (id=24005)
--> (http://bugs.winehq.org/attachment.cgi?id=24005)
Trace with set_queue_size problem
I have attached the relevant part of a trace where a similar problem occurs
(fixme appears, after that the application logs an error).
The logged error is "the scanner responded a bad CRC COM1" which - I assume -
occurs because the default buffer is too small or too big.
Is did a bit of research and found no queue/buffer size options for unix char
devices or terminals. Would it be necessary to implement an extra serial buffer
layer in WINE to implement this functionality?
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http://bugs.winehq.org/show_bug.cgi?id=6316
--- Comment #54 from David McNeill <davemc(a)mcpond.co.nz> 2009-10-10 05:18:31 ---
SetMapperFlags is in gdi32 in font.c
It is used for matching old raster fonts to printers, and is irrelevant under
TrueType fonts.
It is not being asked to do anything because the second parameter is 0x00000000
in all the fixme output, so it would likely not modify anything anyway. The
return value is always 0, which matches the input, so nothing is lost there.
So the fixme appears harmless in this instance.
Other possibilities are that MYOB mis-uses SetMapperFlags to do something else
undocumented or unusual, or, MYOB uses some ancient raster font code that was
written before TrueType, and that has to succeed for something else to work.
So, the debugging will have to continue at a deeper level.
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--- Comment #53 from David McNeill <davemc(a)mcpond.co.nz> 2009-10-10 03:08:55 ---
The problem could be in the implementation of comdlg32.dll
I switched each of the dll's above to (native,builtin)
With comdlg32 as native, the File/Default/Forms dialog (also found at
Setup/Preferences/Reports&Forms/Forms) displays correctly. When using builtin
(wine), it displays incorrectly, with the size not selected, sample incorrect
and 'You should' text box in the wrong place. It could be that it cannot read
the font preferences, so it can not figure out what the default font is, and
can't figure out what fonts to use at all.
When wine displays the form, and when the invoices fail to print, the following
is issued
fixme:font:SetMapperFlags (0x234, 0x00000000): stub - harmless
This may not be harmless, and may be causing an issue.
I tried customising a form and specifying the font, but it made no difference.
However when I switch comdlg32 to native, there are no printers available to
print. The Print/General/Select Printer box is empty. You can select Find
Printer, and the printers are all there, but you cant select one, as the
following error issues
fixme:ds:DsRoleGetPrimaryDomainInformation ((nil), 1, 0x33ce00) stub
fixme:advapi:LsaOpenPolicy ((null),0x33cda8,0x00000001,0x33cdc4) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:winspool:OpenPrinterW PRINTER_DEFAULTS ignored => (null),(nil),0x00000001
Switching advapi32 to native is not possible, lots of errors, and winecfg
reports it is not recommended.
So, does anyone know something useful about comdlg32.dll ?
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http://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #20 from Peter Schueller <schueller.p(a)gmail.com> 2009-10-10 02:53:37 ---
The fixme:comm:set_queue_size is mentioned as part of the problem in several
bugs:
main problem of Bug 1244 (Bug 1244#10, Bug 1244#12, Bug 1244#13)
related to Bug 4633 (Bug 4633#4) which refers to the beginnings of a patch
http://www.winehq.org/pipermail/wine-cvs/2006-May/022683.html
occurs in Bug 7893 just before the lockup
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http://bugs.winehq.org/show_bug.cgi?id=6351
--- Comment #72 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-10-10 02:08:05 ---
(In reply to comment #71)
> How does this work in current git?
Can't see any changes, looks the same as comment #64 with wine-1.1.31
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 3.2.0 NVIDIA 190.29
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http://bugs.winehq.org/show_bug.cgi?id=4066
ticota <ticota(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ticota(a)gmail.com
Hugh Perkins <hughperkins(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hughperkins(a)gmail.com
Pekka Rinne <tsierkkis(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tsierkkis(a)gmail.com
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |masterson.andrew(a)gmail.com
Evan Goers <megatog615(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |megatog615(a)gmail.com
--- Comment #18 from ticota <ticota(a)gmail.com> 2009-07-16 13:32:26 ---
"
Now you'll have to register these library by calling "wine regsvr32 dpnet.dll".
This will add some needed registry entries."
How can I do that?? THX
--- Comment #19 from Hugh Perkins <hughperkins(a)gmail.com> 2009-08-06 22:31:03 ---
Is there some way we could change the title of this bug to something like:
"DirectPlay not implemented in Wine, and needs native Windows dlls to be
installed."
... otherwise, for example in the Total Annihilation page,
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7306 , someone
just glancing at the page might assume that, as the bug says at the moment,
online play actually doesn't work, which is not exactly what the bug is saying,
and not really true, since there are workarounds available, by following the
instructions at http://wiki.winehq.org/DirectPlayGames .
--- Comment #20 from Hugh Perkins <hughperkins(a)gmail.com> 2009-08-11 05:47:07 ---
winetricks updated to install directplay, from DirectX 9 redistributable, which
surprisingly works ok, eg against Total Annihilation, which is a game from
1997.
Get it from svn:
http://winezeug.googlecode.com/svn/trunk/winetricks
Just type:
"sh winetricks directplay"
Tested against Total Annihilation
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7306
--- Comment #21 from Pekka Rinne <tsierkkis(a)gmail.com> 2009-08-11 12:07:36 ---
For condor soaring it still does not work even with native windows dlls.
--- Comment #22 from Jeff Zaroyko <jeffz(a)jeffz.name> 2009-09-15 14:48:17 ---
*** Bug 20058 has been marked as a duplicate of this bug. ***
--- Comment #23 from Evan Goers <megatog615(a)gmail.com> 2009-10-09 22:07:22 ---
Even with 'winetricks directplay', Homeworld2 still does not work. "Network
Unavailable" is the error message in Homeworld2, and the console has no
discernible error message for directplay failing.
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http://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #19 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-10-09 11:52:01 ---
Is it actually a common control problem? What's the current status of that?
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http://bugs.winehq.org/show_bug.cgi?id=5928
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on| |18002
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http://bugs.winehq.org/show_bug.cgi?id=20290
Summary: Crash when opening Splinter Cell Pandora Tomorrow or
Chaos Theory's multiplayer mode
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msn(a)gaiatools.com
Created an attachment (id=23976)
--> (http://bugs.winehq.org/attachment.cgi?id=23976)
Wine output
When opening Splinter Cell Pandora Tomorrow's multiplayer mode (c:\Program
Files\UBISOFT\Splinter Cell Pandora
Tomorrow\online\System\shadowstrike_static_retail.exe), the splash screen of
the game shows up but crashes a few seconds later.
Interestingly, doing the same with Splinter Cell Chaos Theory yields the same
result: the splash screen is shown for a few seconds, then it crashes.
The terminal also says the same error in both cases:
wine: Unhandled page fault on read access to 0x00000000 at address 0x7e525377
(thread [something])
Tried in a clean Wine prefix for both, and installing various winetricks stuff
didn't change anything.
Since the servers for Splinter Cell Pandora Tomorrow have been taken offline
and support has been halted, the game's multiplayer mode isn't really worth a
lot right now (only LAN mode works). In such circumstances, would it be
acceptable to upload it somewhere for devs to download it? The multiplayer part
of the game is a standalone package, free of CD protection and everything.
Using Wine 1.1.30 on Kubuntu 9.04 64-bit with unpatched Wine 32-bit from the
prepackaged .deb repo, although the crash has happened with every version of
Wine I had the occasion of using (Wine 1.1.8 to 1.1.30).
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http://bugs.winehq.org/show_bug.cgi?id=20270
Summary: Open/Save File dialog cannot be resized
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejx(a)gmail.com
Wine's "Open File(s)" or "Save File(s)" dialog cannot be resized. This is
sometimes very useful when browsing folders with lots of files.
The feature has been present in Windows since the ME edition (I could be wrong,
but around that time), and it would make sense if Wine had it too.
I'm also attaching screenshots of file dialogs (Windows vs Wine).
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