http://bugs.winehq.org/show_bug.cgi?id=20550
Summary: Some Game Maker games cause OSX to freeze after
loading
Product: Wine
Version: 1.1.31
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=8203
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=24511)
--> (http://bugs.winehq.org/attachment.cgi?id=24511)
Portion of trace log.
Mac OS X 10.5, Xquartz X11 2.4.0, wine 1.1.31, compiled with gcc v4.0.1 (Apple
Inc. build 5493).
The Game Maker games Iji and Spelunky cause OSX to semi-freeze after loading
the games, a little while after the pre-load graphic comes up. The mouse cursor
can still be moved but nothing on the screen responds to clicks, and keyboard
presses cause no response as well. However, iTunes continues to play music
while the system is frozen, and moves from one song to another. (So just the
system input is frozen?)
Attached is a portion of the trace log, resulting from starting Iji with the
command:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" WINEDEBUG="+relay" wine
iji.e
xe >& stdout.log
There were about 496570 messages before this section of the log. There is a
command to display the error "ERROR in handling graphics:\rUnknown error
initializing DirectDraw." before the log goes into the endless, repeated
messages about GetTickCount. I did not observe this error message in wine,
however.
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http://bugs.winehq.org/show_bug.cgi?id=20837
Summary: wined3d call "basetexture_apply_state_changes" crashes
app
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gumbyx84(a)gmail.com
Created an attachment (id=24968)
--> (http://bugs.winehq.org/attachment.cgi?id=24968)
Log file generated by WINE on game crash
There seems to be a problem w/ wined3d call "basetexture_apply_state_changes".
When trying to run Shaiya (new, non-GameGuard version) the app crashes when
trying to load game UI. You can launch the app and log into account, but the
minute it starts to load the actual game, it crashes. I have attached the error
log I got during my last crash. Looking at the backtrace, it the crash seems to
be coming from basetexture_apply_state_changes+0xeb1() in wined3d (in d3d9).
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http://bugs.winehq.org/show_bug.cgi?id=10184
Summary: Wine configure script unable to resolve -lGL on Mac OS X
10.5
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanwalklin(a)gmail.com
The configure script fails to find /usr/X11/lib/libGL.dylib, which is available
on Mac OS X 10.5 if the X11 user and dev packages are installed. Consequently
OpenGL is unavailable to Wine.
More correctly Wine should link to
/System/Library/Frameworks/OpenGL.Framework/Versions/A/Libraries/OpenGL.dylib,
as the /usr/X11/lib library consists of links to the Framework. This can be
achieved by directly linking to the framework (-Framework OpenGL -framework
GLUT) rather than -lGL and -lGLU on OS X.
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http://bugs.winehq.org/show_bug.cgi?id=15361
Summary: ABBYY FineReader Engine does not work correctly with
ScanSnap scanner software
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens-wine(a)spamfreemail.de
Hello,
proper OCR is one of the missing things under Linux. OS X has options but they
are limited.
I own a ScanSnap scanner which has software for Windows and OS X. Linux users
have made their own using the SANE backend. But the OS X and Linux solutions
lack the OCR scanning engine that the Windows version has.
The OCR engine runs under Wine but only ever scans the first page of every
(scanned) PDF I throw at it. After that, it spills endless lines of
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
hundreds of times a second while "WineHelper" and "X11" processes drive the CPU
load to 100%. If I press "Stop" in the recognition window, wait one minute
(approx) then restart the process it will advance one page further (because it
skips already OCRed pages).
My guess is if this semi-stub were implemented this OCR process would work
properly.
For me, this would mean I could FINALLY do ALL scanning and document managing
on my Macbook and my Linux PC, and would not need to boot Windows just to scan
in a heap of documents.
Could this function be implemented?
Thank you!
Jens
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http://bugs.winehq.org/show_bug.cgi?id=20693
Summary: Some entries from wine.inf not transferred into
registry
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
The wine.inf mechanisms are unknown to me, but I naively expect the entries
therein to help create the registry. So I'm wondering why a few are missing.
I've already observed random missing entries in the past (e.g. the NT hotfix
Q246009). Here I'm on a Mac, but I've seen this bug on Linux as well.
While wine.inf contains
HKLM,HARDWARE\DEVICEMAP\PARALLEL PORTS,,,""
HKLM,HARDWARE\DEVICEMAP\SERIALCOMM,,,""
a diff against a newly created .wine gives:
diff -r .wine-git/system.reg .wine/system.reg
< [Hardware\\DEVICEMAP\\PARALLEL PORTS] 1251580439
< @=""
<
< [Hardware\\DEVICEMAP\\SERIALCOMM] 1251580439
< @=""
as well as missing Hardware\Description\... which I believe are generated upon
startup.
and, BTW
Only in .wine-git/drive_c/windows/system32: ddeml.dll
Only in .wine-git/drive_c/windows/system32/spool/drivers: w32x86
Only in .wine-git/drive_c/windows/system32/spool/drivers: win40
the last two I don't know anything about.
The missing ddeml.dll is surprising, given that Wine ballooned recently and
threw many many libraries into windows/system32/. Now ddeml would be missing?
IIRC, registry entries were particularly missing when Wine threw an error upon
startup:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8d404 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 0009, retrying (60
sec)
AJ improved the situation a few releases ago, but the error never disappeared
entirely (neither on Linux nor Mac). It still appears for both new .wine
prefixes *and* updates. Ok, I should post that separately.
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http://bugs.winehq.org/show_bug.cgi?id=16145
Summary: Speed Teacher drill fails to load with an .OCX-related
error.
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
When testing the Speed Teacher, I attempted to load a drill. I made my
selections, then when the "load drill" button is clicked, instead of the
desired drill, you get an error message:
"Runtime error 339: Component RCAX3.OCX or one of its dependencies not
correctly registered: A file is missing or invalid."
Dismissing the error message then leaves you with the Speed Teacher window, but
with no text, as seen here:
http://www.cheapandsleazy.net/images/st_crossover_no_text.jpg
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http://bugs.winehq.org/show_bug.cgi?id=19940
Summary: Cannot play "Charles Barkley: Shut Up and Jam: Gaiden"
game
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbysamppi(a)gmail.com
Created an attachment (id=23437)
--> (http://bugs.winehq.org/attachment.cgi?id=23437)
Output from running the game, letting the splash screen disappear, waiting,
pressing X, then waiting
Tried to play the free Windows game "Charles Barkley: Shut Up and Jam: Gaiden"
on a clean installation of Wine. The game's usual splash screen appears
normally, but error messages start appearing in the terminal (see attachment).
When the splash screen disappears normally after a couple of seconds, a black
screen should appear. This screen fades to various images depicting a story,
accompanied with audio. Instead, however, a frozen version of the pixels below
the Wine window appears. Additionally at this time, periodically, errors of the
form "fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank" appeared. I believe
that these errors correspond to every time the game tries to fade to a new
story screen.
At this time, pressing the X key normally opens the main menu of the game,
which contains animated graphics and is also accompanied by music. When I
pressed X, the main menu did indeed appear, with normal animated graphics, but
was shifted upwards so that only the bottom of the main menu screen was visible
in the window. Audio remained silent, with no music.
The system itself did not stutter or crash. "Charles Barkley: Shut Up and Jam:
Gaiden" is a game created with Game Maker (version unknown).
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http://bugs.winehq.org/show_bug.cgi?id=18568
Summary: MacOS X: png.h/libpng is not detected
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
wine's configure fails to detect png.h and libpng although they are present on
Mac OS X -- at least on my 10.5.7 + XCode3 (install DVD) + XQuartz 2.3.3.2
system void of Fink or Macport.
The maybe unusual property is that they are located in /usr/X11/include/ and
/usr/X11/lib/, instead of /usr/include or /usr/lib on Ubuntu Linux.
configure:6223: checking png.h usability
configure:6240: gcc -m32 -c -g -O2 conftest.c >&5
conftest.c:80:17: error: png.h: No such file or directory
Alas, ./configure checks for X only much later than it attempts to use png --
how to add the necessary -I -L before that time?
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http://bugs.winehq.org/show_bug.cgi?id=9908
Summary: can't create universal binary for Mac OS X (server
unavailable in create script)
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raymondv(a)gmx.de
Hello,
i can create a "normal" binary for the use architecture (for me intel) but
failed creating a universal build for Mac OS X.
I used the manual on http://wiki.winehq.org/MacOSX/Building when creating a
intel
disk image with success!
When i tried to build a universal binary with (not documented on wiki):
./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
but it failed with
$ ./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
# Create the SDK installer for Darwine 0.9.46...
cvs [export aborted]: connect to anoncvs.opendarwin.org(204.152.186.41):2401
failed: Operation timed out
***** Error: Can't checkout the sdk from CVS 1
$
(the full command the script want to connect:
cvs -d:pserver:anonymous@anoncvs.opendarwin.org:/Volumes/src/cvs/od export
-Dtomorrow projects/darwine/sdk)
This server is unavailable because the official darwine project is closed on
http://darwine.sourceforge.net
It is possible the create a new mirror?
Thanks
Raymond
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http://bugs.winehq.org/show_bug.cgi?id=19278
Summary: Roller Coaster Tycoon 2 will not run without no CD
modification
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
Roller Coaster Tycoon 2 will not run without no CD modification
$ wine rct2.exe
err:wineboot:pendingRename couldn't get file attributes (3)
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
$ (program exits, nothing shown on screen)
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