http://bugs.winehq.org/show_bug.cgi?id=20479
Summary: Using HW-acceleration for NHL 99 corrupts the screen
and crashes the game
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
Using hardware acceleration for NHL 99 corrupts the screen and crashes the game
at startup.
Tried to:
- Tweak registry items manually.
- Tested running with a Virtual Desktop.
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http://bugs.winehq.org/show_bug.cgi?id=20643
Summary: World of Warcraft patcher tries to change folder
permissions
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marshall.davis(a)engineer.com
WoW downloaded a new hotfix via its launcher (Launcher.exe). Download went
fine, but when it tried to apply the patch, it vanished. The World of Warcraft
directory permissions had changed and set owner to not read/write/execute in
that folder.
I reset the permissions and then tried several times, with the same results.
I eventually chown'ed the directory as root's, and then set permissions to
world-writable so the patcher could run as non-root, but would not rewrite
permissions.
The patcher was started as non-root, and I got this error:
"Launcher requires write permission to the Z:\home\xxxxxx\World of Warcraft\
directory to successfully patch the game. Please enable write access to the
directory using an administrator account."
Launching the game using Wow.exe still works. Launcher.exe continues trying to
patch, and therefore complains about permissions.
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http://bugs.winehq.org/show_bug.cgi?id=17286
Summary: After wine version 1.1.5 (1.1.6 and higher) When talking
to an NPC, the game crashes.
Product: Wine
Version: 1.1.6
Platform: All
URL: http://gamedaily.newaol.com/pub/Shaiya_Xfire_Bundle.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcpowers(a)comcast.net
Created an attachment (id=19292)
--> (http://bugs.winehq.org/attachment.cgi?id=19292)
Terminal output when talking to NPC
When I talk to any NPC in the game, in the working version usually a window
pops up, but ever since version 1.1.5, the game crashes when talking to an NPC.
The Terminal output as soon as i click the NPC is in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=18093
Summary: Race Driver GRID: Game renders badly with resolution
higher than 800x600
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20523)
--> (http://bugs.winehq.org/attachment.cgi?id=20523)
Image showing the problem
I'm using wine-git (1.1.19) downloaded in 18.04.2009 (compiled using gcc
version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is when i set resolution to e.g 1024x768 The game want's to restart
and after that the screen is black but i can hear music in main menu and
sometimes something blurry shows. I blindly start the race and made image in
race which shows the problem. The game is blurry but the replay controls are
sharp.
graphic card: GF 9600M GT
drivers: 185.19 (default configuration)
OffscreenRenderingMode: backbuffer (doesn't work with fbo)
Multisampling: enabled (not set in game)
VideoMemorySize: 512
Overrides: d3dx9_36.dll (3.6 MiB), xinput1_3.dll (67.3 KB), openal32.dll (43.0
KB)
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http://bugs.winehq.org/show_bug.cgi?id=18145
Summary: FillRect: Undocumented feature
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marintsev(a)gmail.com
Created an attachment (id=20608)
--> (http://bugs.winehq.org/attachment.cgi?id=20608)
Test that show chess board under WinXP and gray field under wine.
I found that FillRect function have undocumented feature. It can receive 0 in
`hbrush' argument. In that case it use brush selected before by SelectObject.
I'm attached test program that can prove such behaviour.
This feature is used in some proprietary programs.
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http://bugs.winehq.org/show_bug.cgi?id=17617
Summary: mz-WinTranslator: application crash
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://www.mz-translator.de
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=19798)
--> (http://bugs.winehq.org/attachment.cgi?id=19798)
Menue item "Wörterbuch" / "Wörterbuch bearbeiten' will crash
Choose 'Wörterbücher' / 'Wörterbücher bearbeiten' (Dictionary / edit
dictionary) will crash the complete application.
Possible error with 'msvbvm50.dll' or so.
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http://bugs.winehq.org/show_bug.cgi?id=16441
Summary: EVE-Online does not display lighting textures properly
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.andrew.walsh(a)gmail.com
Created an attachment (id=17784)
--> (http://bugs.winehq.org/attachment.cgi?id=17784)
Note the really ugly 7-bit colors, blocky polygons, etc. I throw up just
thinking about it.
Due to problems getting EVE-Online to run on my laptop (EVE won't even start on
my ATi system. I don't have the bug number, but you can get it searching for me
here. the upshot is that I mainly run EVE on my nVidia-equipped laptop), I've
downgraded to 1.0.1. The game runs, but is incredibly ugly, and downright
unplayable. The mouse and audio are jerky, but - far worse - anything that
requires the lighting layer (shafts of light, Stars, Gates, ... well, pretty
much everything) is rendered as big ugly polygons with what looks like 7-bit
color. I've attached a screenshot of what should be the outside of a station.
Also one of the inside. It's awful.
The corollary to this, interestingly, is the problem I have on the desktop (in
which *all* I can see are the lighting objects: no ships, stations, gates, etc.
Just the shaft of light, glow from stars, etc.). It would be really lovely if I
could get them both working on the same system.
Anyway, screencaps follow. Prepare yourself for the horror!
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http://bugs.winehq.org/show_bug.cgi?id=19846
Summary: WinCVS update/commit fails with error [80090301]
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vipuls(a)gmail.com
WinCVS running on Wine (Ubuntu 9.04 Jaunty) with CVSNT and SSPI Auth fails on
updates and commits with [80090301].
This combination worked fine until 1.1.27 -- the upgrade to 1.1.28 broke it.
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http://bugs.winehq.org/show_bug.cgi?id=20840
Summary: Read buffer overflow in RtlValidAcl?
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: robertshearman(a)gmail.com
Valgrind complains in
http://kegel.com/wine/valgrind/logs/2009-11-26-06.08/vg-advapi32_security.t…
that 'make test' has an error in advapi32/tests/security.c:
Invalid read of size 2
at RtlValidAcl (sec.c:1331)
by IsValidAcl (security.c:1630)
by test_GetSecurityInfo (security.c:3160)
Address 0x7f03791e is 2 bytes after a block of size 116 alloc'd
at notify_alloc (heap.c:247)
by RtlAllocateHeap (heap.c:1695)
by HeapAlloc (heap.c:276)
by GlobalAlloc (heap.c:369)
by LocalAlloc (heap.c:969)
by GetSecurityInfo (security.c:3087)
by test_GetSecurityInfo (security.c:3146)
The loop around line 1331 of advapi32/sec.c,
for (i=0;i<=pAcl->AceCount;i++)
looks like it goes one further than most AceCount loops,
could that be the problem?
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http://bugs.winehq.org/show_bug.cgi?id=19218
Summary: lastchaos crashes after changing the resolution in
1.1.25
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyberyoyo21(a)hotmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=22217)
--> (http://bugs.winehq.org/attachment.cgi?id=22217)
the backtrace
Since 1.1.25, the game LastChaos crashes when I would change the resolution.
It is problematic because the game doesn't memorize the resolution and I have
to change it all starts of LastChaos.
I have joined the backtrace in attachment
I have also run a regression test :
commit 40565211fb70bff4b1622570a6b11edd646c00bd
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jun 29 10:11:23 2009 +0200
wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL
context current.
This can happen if the window is destroyed before the device is released.
To check if it's really this patch which causes the problem I have compiled
wine without the patch and the game works without problems.
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