http://bugs.winehq.org/show_bug.cgi?id=15610
Summary: When compiling with CFLAGS="-Werror", sys/asoundlib.h is
unusable
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CFLAGS="-Werror" CC="ccache gcc" ./configure --verbose
checking sys/asoundlib.h usability... no
checking sys/asoundlib.h presence... yes
configure: WARNING: sys/asoundlib.h: present but cannot be compiled
configure: WARNING: sys/asoundlib.h: check for missing prerequisite
headers?
configure: WARNING: sys/asoundlib.h: see the Autoconf documentation
configure: WARNING: sys/asoundlib.h: section "Present But Cannot Be
Compiled"
configure: WARNING: sys/asoundlib.h: proceeding with the preprocessor's result
configure: WARNING: sys/asoundlib.h: in the future, the compiler will take
precedence
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
Works fine without -Werror though.
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http://bugs.winehq.org/show_bug.cgi?id=9717
Summary: Gothic 3 -
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=8141)
--> (http://bugs.winehq.org/attachment.cgi?id=8141)
Graficissue Gothic 3
There is a black "shadow" of the landscape mirrored along the middle of the
screen.
My System:
Fedora 7 x86_64, Nvidia 8800GTS, Proprietary drivers 100.14.11
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http://bugs.winehq.org/show_bug.cgi?id=9742
Summary: EngineSite segfaults (Segmentation fault)
Product: Wine
Version: unspecified
Platform: PC
URL: http://luckasoft.com/download/perle_le.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user reported trouble with this app in this thread:
http://groups.google.nl/group/comp.emulators.ms-windows.wine/browse_thread/…
I tried it , and it just segfaults after the splash screen. However , in
wine-0.9.2 it gets nicely beyond the spash screen, and seems to start fine.
I'll put some more info into this bug later on
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http://bugs.winehq.org/show_bug.cgi?id=15874
Summary: Dead Space doesn't start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Dead Space game doesn't start in Wine. It gracefully quits with a message box
saying "Your graphics card doesn't meet the minimum requirements of Dead Space
TM". The game doesn't work in Windows 2000 or Windows XP mode, even if DirectX
9 is installed through winetricks script.
My WINE version:
wine-1.1.7-126-gf34f9ba
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http://bugs.winehq.org/show_bug.cgi?id=14212
Summary: Winuae freeze as soon as you hit a key after starting
the emulation.
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
The emulator works quite well,but when hitting a key, the emulation hard
freezes (you need ctrl-c to exit), and fps goes to 0.
Tried on 32bit and 64bit.
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http://bugs.winehq.org/show_bug.cgi?id=14932
Summary: Spore Prototype CityMaze: Rendering issue
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.spore.com/static/war/images/community/prototy
pes/CityMaze.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
There is some kind of rendering issue with the CityMaze prototype where the
screen will continuously flicker and shake vertically.
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http://bugs.winehq.org/show_bug.cgi?id=16977
Summary: Enable Multisampling again
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Multisampling was disabled because of driver bugs, but nvidia released a stable
driver (180.22) where the issue has been fixed. So it should enabled again for
users who have this driver installed.
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http://bugs.winehq.org/show_bug.cgi?id=17030
Summary: uTorrent 1.8.1 final crashes when deleting files
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crapforacc(a)gmail.com
utorrent 1.8.1 final crashes with an " uTorrent has crashed. A crash dump as
been saved as: ..."
http://i44.tinypic.com/8wf41g.jpg
This error occures when you delete a file from shell that you downloaded with
utorrent. But without deleting the torrentfile inside of uTorrent. Now you
choose to delete torrentfile + data (but the data doesn't exist anymore) inside
of utorrent and uTorrent will crash.
http://download.utorrent.com/1.8.1/utorrent.exe
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http://bugs.winehq.org/show_bug.cgi?id=12689
Summary: Input messages lingering in server slowing down wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=12347)
--> (http://bugs.winehq.org/attachment.cgi?id=12347)
testcase for problem
Attached testcase illustrates the problem. The problem was originally found in
a fan-developed Forsaken mod. I couldn't get feedback on this on wine-devel, so
I'm opening a bug for this. Close if it's not a bug or is non-fixable.
How to reproduce: hold a key and move mouse over the window, preferably also
clicking mouse buttons, main loop latency steadily increases from 10 to 50 (and
even 100) in a short time. In a game this means going from 100 fps to 20 or 10
just because of input messages. Has to be noted that in the actual game the
rate of slowdown seemed at least 2-3 times faster when just holding one key and
moving mouse, for reasons I don't know, but the testcase still should enough to
show the problem.
What the testcase is doing is bad practice, it's basically refusing to process
certain types of messages, and PeekMessage just once during a loop is probably
bad as well, but that's what the game was originally doing in its main game
loop. There are several concerns about it:
1) No slowdown happens on Windows, either in game or in this testcase. No
matter how much I move the mouse holding key and clicking madly, it shows same
stable 15-16 ticks latency in the testcase. I don't know what it does, but
somehow it handles this situation better than Wine.
2) Can this (broken) way of doing things be exposing some inefficiency in
message handling, maybe something that could use optimization? I tried to put
debug hacks into queue_hardware_message(), it seems that when slowdown is
already VERY bad in Forsaken (10fps), message queue in wine server has about
400 or maybe 600 messages. Is that kind of processing overhead per message
inevitable? (This is happening on AMD Athlon(tm) 3200+). Perhaps somebody who
knows that part of code well may be interested in looking into performance
issues in this case. Because, if 400-600 messages in the queue slow down the
application to a crawl, then who knows, perhaps it decreases performance of
more well-behaved but input-intensive apps as well, just less drastically
(holding one or several keys to move, all the while aiming with mouse and
abusing mouse buttons is a common thing in games, so there can be quite a few
input messages flooding the server).
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