http://bugs.winehq.org/show_bug.cgi?id=15321
Summary: Yugioh Virtual Desktop 9.0 RC1 crashes upon loading
Product: Wine
Version: 1.1.4
Platform: HP
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thundernyannyan(a)hotmail.com
Created an attachment (id=16154)
--> (http://bugs.winehq.org/attachment.cgi?id=16154)
Terminal Output log
This program creates a "Run-time error '445': Object doesn't support this
action" as soon as the interface loads. The download comes with several .dll
and .ocx files, most of which do not seem to come pre-packaged with Wine 1.1.4
(the only one I can remember which wasn't new was oleaut32.dll, but there may
have been one or two others).
I've tried moving these files into Wine's system32 folder and running the
program both with and without having those files set as Native Then Builtin.
The only difference I found was that setting oleaut32.dll as Native Then
Builtin causes the error message to change to "Run-time error '-2147467259
(80004005)': Automation error." Whether this means the problem is with the
oleaut.dll file itself, a combination of files, or something else entirely, I
have no idea.
Here are the links to download the required files:
YVD 9.0 Beta 12 (contains all the base files necessary to run):
http://www.xerocreative.com/yvd9prefinal.zip
YVD 9.0 RC1 Test Build 5 (contains two files which must be used in place of the
Beta 12 files): http://xerocreative.com/YVD9rc1b5.zip
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http://bugs.winehq.org/show_bug.cgi?id=14671
Summary: HCA fails to communicate with LynX-10 module through
COM-1, gives error pop-up
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Cobra176(a)chartermi.net
Created an attachment (id=15126)
--> (http://bugs.winehq.org/attachment.cgi?id=15126)
Screenshot of the error dialog
Marrick Ltd. Home Control Assistant (HCA) fails to communicate with a LynX-10
module connected to COM-1, returns an error pop-up window [see image
attachment]
This error occurs when in hardware setup, clicking the Test button for the
device. The device is specified manually-there is nothing implying that there
was any actual communication with the device. Activity lights did not come on
with the LynX-10. The software cannot perform its task without communicating
with the interface.
This does not occur within native Win98SE. The device is indeed connected to
serial port 1 and is powered up.
Background info:
LynX-10 is an X10 interface used for home automation for sending digital
messages through AC lines to turn various devices on and off, dim lights, etc.
with computer control. It connects using a serial port, is powered off the AC
and has an activity light for serial exchanges.
http://www.hcatech.com/
The software is designed to interface with a variety of interfaces; each
interface needs specification as to what COM port it is attached to. Next to
each interface on the setup dialog is a Test button. When this Test button is
clicked the dialog described above occurs.
The attached log starts from startup of the program, which runs quite smoothly
until the explicitly-marked parts.
Machine info:
kubuntu 8.4, up-to-date (as of Jul 27 2008)
2 serial ports, 1 plugged into LynX-10, second is free.
No special serial port software installed on linux end.
Windows version mode is "use default"
The following DLLs are overridden with no benefit:
comcat
comctl32
comdlg32
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http://bugs.winehq.org/show_bug.cgi?id=18492
Summary: Lord of the Rings Online: game does not register
unmodified mouse clicks on objects in the world
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bentron.winehq(a)gmail.com
After a fresh start, mouse clicks register as expected. Some time later, the
game no longer registers unmodified (ie, without holding Ctrl or Shift) mouse
clicks on objects in the game world such as players, NPCs, corpses, or resource
nodes.
Mouse clicks, with or without Ctrl or Shift, function normally on most of the
UI elements. Moving items in inventory, interacting with menus, clicking
buttons on quickbars, buying/selling at a vendor, etc work as expected.
Right clicking on chat tabs, player portrait, companion portrait, and possibly
other items should open a context menu, but does not after the bug presents
itself.
Left clicking players, NPCs or objects in the game world to select them as the
active target does not work. However, if floating names are displayed,
clicking on the NPC/object/player's floating name does work to target.
Right clicking a corpse, resource node, or interactable item (such as a quest
object or door) does not work. However, holding shift and right clicking does.
In the case of a corpse or resource node, it functions to "auto loot" (loot
all items without confirmation). In the case of a quest object or door, it
functions as a normal right click should (presumably because this is no action
associated to shift+right click for such objects).
Holding left or right click while moving the mouse functions as expected to
move the camera and player character. Hovering the mouse over
players/NPCs/objects in the world does highlight the object as well.
This bug may be related to Bug 17267 (
http://bugs.winehq.org/show_bug.cgi?id=17267 ).
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http://bugs.winehq.org/show_bug.cgi?id=19117
Summary: Magic Jack Phone Software/Device fails to work in wine
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.magicjack.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=22076)
--> (http://bugs.winehq.org/attachment.cgi?id=22076)
dialog box
When plugging in my magic jack device it mounts in winecfg as drive E: to
/media/PHONE, when right clicking on autorun.inf it comes back with a dialog
stating file not found.
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http://bugs.winehq.org/show_bug.cgi?id=18205
Summary: mapi:MAPISendMail produces extra slashes before mail
address
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14768
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
While testing Mankind its bug reporting tool (Debug.dll) is launched due to a
crash.
The email address generated has extra slashes:
"\\bugs(a)mankind.net" instead of "bugs(a)mankind.net"
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http://bugs.winehq.org/show_bug.cgi?id=17900
Summary: RenderTargetLockMode=disabled required for playable
display
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
On at least two games (Thief 2 and Jedi Knight Dark Forces II, I've not tried
others of this vintage yet) unless the key Wine/Direct3D/RenderTargetLockMode
is set to disable the game display is completely unplayable.
Of course, disabling this key has undesirable side effects: in JKDF2 the HUD is
overlaid by the game display, in Thief2 the in game menu is unusable -- but
this must be a strong clue as to what is going wrong here.
I've tried setting this key to default, readtex, texdraw, textex, and in all of
these cases the effect is a sort of upside-down shimmering stripes. This
visual effect may be a side effect of what's really going on, because any
attempt at a screen shot capture either a good image or an upside down image.
I think what is actually happening is that the image is constantly alternating
between upsidedown and rightside up!
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http://bugs.winehq.org/show_bug.cgi?id=16017
Summary: Counter Strike Source Stutters
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nheinen(a)gmail.com
Hardware: AMD X2 3800+ nVidia GF 6600GT 128MB
Kernel 2.6.27
Wine 1.18
Drivers 177.80 nVidia
Description:
The games runs smooth 60+ fps otherwise. When this bug occurs the screen
stutters/hitches/freezes and sounds will repeat(usually a grenade being thrown
or exploding seem to be commond sounds that play when this happens). This can
last from 1 to 5 seconds. The Hud will often redraw. After this the game is
playable again but occurs frequently, every 2-3 rounds of play. This occurs on
all maps while playing online. It occurred on both 64bit and 32 bit builds of
linux.
There doesn't seem to be any meaningful output from the console.
This bug does not occur using windows operating system on my hardware. It only
occurs when using wine. I think it is related to this.
http://half-life.wikia.com/wiki/Source_Engine#Stutter
heres a whole webpage dedicated to it
http://www.blep.net/hl2stutter/
I have tried dxlevel 7 8 and 8.1
In winecfg audio acceleration Full, Standard, and Basic
I've tried all the suggested solutions on the second url above.
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http://bugs.winehq.org/show_bug.cgi?id=9468
Summary: Mortal Kombat Trilogy crashes
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Created an attachment (id=7810)
--> (http://bugs.winehq.org/attachment.cgi?id=7810)
output
I have Mortal Kombat Trilogy, patched to version 1.1. The game crashes on
startup. When I run $ wine MKTRILW.EXE
The wine outputs:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x33f688,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x125ce0) : stub,
simulating 64MB for now, returning 64MB left
And just stucks there. When I press ctrl+c wine outputs this and quits:
The program encountered a problem at address 00432252 and cannot continue
I'm putting the WINEDEBUG=+all debug log here as an attachment. It's the last
1000 lines.
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http://bugs.winehq.org/show_bug.cgi?id=17618
Summary: winecfg does not set drive type correctly for Local Hard
Disk choice
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordhavoc(a)ghdigital.com
The Drives panel in winecfg has a Type: dropdown which allows Auto-detect,
Local Hard Disk, Network Share, Floppy Disk, or CD-ROM to be chosen for each
drive.
Each of these sets a registry value, except for Auto-detect and Local Hard Disk
which simply remove the registry value for the respective drive.
Local Hard Disk should set the registry value for the drive to "hd".
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http://bugs.winehq.org/show_bug.cgi?id=19871
Summary: Cusom CWnd component redraw flicker
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.jtagtest.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)hinner.info
See bug: http://bugs.winehq.org/show_bug.cgi?id=17394
Window repainting is flickering under Wine. Native Win32 works fine (or at
least I cannot see anything). Can provide "closed" source code of the component
to person who will be dealing with this stuff.
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