http://bugs.winehq.org/show_bug.cgi?id=17728
Summary: Check exception during first configuration creation
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have updated the software to the current version 1.1.17-1.1 on my openSUSE
11.1 system.
elfring@Sonne:~> winecfg
wine: created the configuration directory '/home/elfring/.wine'
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33cf94
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:advapi:SetNamedSecurityInfoW
L"C:\\windows\\gecko\\0.9.1\\wine_gecko\\components\\xpti.dat" 1 536870916
(nil) (nil) 0x33c960 (nil)
...
wine: configuration in '/home/elfring/.wine' has been updated.
err:seh:setup_exception_record nested exception on signal stack in thread 0013
eip 7d828976 esp 7ffd7948 stack 0x1bc2000-0x1cc0000
The application window is displayed for the configuration tool as expected. -
Can this error message be avoided?
(It is also mentioned in open reports for the bug #12334, bug #15195 and bug
#17347.)
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http://bugs.winehq.org/show_bug.cgi?id=17630
Summary: Unreal Tournament 3: d3dx10_35.dll not found
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Fresh install of Wine, Steam, UT3, attempting to launch the game fails because
it thinks that DX10 is present.
err:module:import_dll Library d3dx10_35.dll (which is needed by L"C:\\Program
Files\\Steam\\steamapps\\common\\unreal tournament 3\\Binaries\\UT3.exe") not
found
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http://bugs.winehq.org/show_bug.cgi?id=16548
Summary: qedit:mediadet.c test is skipped due to renaming a file
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=18023)
--> (http://bugs.winehq.org/attachment.cgi?id=18023)
hacky mediadet.c test debug patch
GetTempFileNameW() returns sometimes the same name in both calls in mediadet.c.
As said in MSDN the name has to be unique. It is unique, but the test deletes
the unique file and generates a new one with a new extension. In the next call
the GetTempFileNameW() returns another or the same name (the unique file was
deleted before).
But the test assumes that renaming the file extension gets a new unique one
(which seems to fit on windows XP/2000 - see http://test.winehq.org/data - but
not for wine). This works mostly - not all times - in the first run with a
clean temp folder. The chance is really small to hit two times the same name.
I haven't checked this on windows but it is affected, too, I think (probably
GetTempFileNameW() has an internal static variable which generates every time a
new name from the one before, or so ...).
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http://bugs.winehq.org/show_bug.cgi?id=12092
Summary: Graphical glitches in System Shock 2
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.download.com/System-Shock-2-demo/3000-7539_4-
10031250.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oponek(a)gmail.com
There are some graphical glitches in System Shock 2 with Wine 0.9.57 (see
screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=18434
Summary: Unhandled page fault whiling using gecko to browser a
URL
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marsliu2000(a)hotmail.com
Created an attachment (id=21037)
--> (http://bugs.winehq.org/attachment.cgi?id=21037)
partical output with WINEDEBUG=+all option
I am using Gentoo Distro, 32bit configuration. I tested 1.1.15, 1.1.17 to
1.1.21. All of them have this bug.
Everytime I do the test I remove my .wine folder and /usr/share/wine folder.
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http://bugs.winehq.org/show_bug.cgi?id=17696
Summary: Skype 4: Crash on installation
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: osamak.wfm(a)gmail.com
I'm trying to install Skype 4 on my Ubuntu GNU/Linux, something wrong is
happening. The installation tries to get some files form the Internet, but it
failed, it shows a dialog contains a 'Download' button. The following error was
shown when I clicked this button: <http://paste.ubuntu.com/125103/>.
I'm using almost the default settings of Wine, the official wine-1.1.16 build
and the recent version of Skype.
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http://bugs.winehq.org/show_bug.cgi?id=12812
Summary: wine crashes when attempting to play Sid Meier's
Civilization 4 version 1.74
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jps.sgtrock(a)gmail.com
Created an attachment (id=12493)
--> (http://bugs.winehq.org/attachment.cgi?id=12493)
Full console output
The crash looks like it occurs because for some reason the app is unable to
build a menu. The initial splash screen that says "Loading..." in several
languages shows up fine. Then I get the following dialog boxes:
"Error locating tag node in SetGlobalClassInfo function
Current XML file is: GameInfo/CIV4PlayerOptionInfos.xml"
Clicking "OK" gets the same dialog box repeated. After that, the game crashes.
The attached file shows the output to the console.
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http://bugs.winehq.org/show_bug.cgi?id=19397
Summary: Polar ProTrainer 5: IRDA connection to heart rate
monitor does not work
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
I have installed Polar ProTrainer 5 software version 5.20.130 and attached a
USB IrDA dongle from Polar to use with my Polar RS800 heart rate monitor. After
installing the dongle and verifying that it can see my heart rate monitor using
irdadump, I tried to connect the software and the heart rate monitor. I
configured the softaware to use IrDA connection from
Options->Preferences->Hardware. (Other options are USB and COM1-COM9) Then I
try to transfer data from the heart rate monitor using Tools->Transfer Data. A
popup window appears saying "Reading Settings..." and disappears after a while.
No data is transferred and no error message is given by the software. The next
time I try to connect to the heart rate monitor from the software, I get an
error message saying "Communication port couldn't be opened." The next time I
try the transfer, I get the right dialog but no data transfer and after that
again the error message.
When I used irdadump to test the USB dongle, the red led inside flashed when it
was transmitting data. When I try to connect from the software, I do not see
this light.
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http://bugs.winehq.org/show_bug.cgi?id=18352
Summary: Overgrowth (Lugaru2): Segfault while starting
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Overgrowth¹ is an upcoming game by indie developer Wolfire. Preordering
(there's even a way to get it for free² right now!) the game gets you access
to weekly alpha releases.
Alpha releases up to A16 worked flawlessly in wine but starting with A17 the
game crashes while starting:
$ wine Lugaru2.exe
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000407", 0001: stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
wine: Unhandled exception 0xc000000d at address 0xe960073:0x7814e769 (thread
0009), starting debugger...
A blog post describing changes in A17 can be found here³.
It would be nice if someone could help me debugging this crash further.
[1] http://www.wolfire.com/overgrowth
[2] http://blog.wolfire.com/2008/11/preorder-overgrowth-for-free/
[3] http://blog.wolfire.com/2009/03/overgrowth-alpha-17/
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http://bugs.winehq.org/show_bug.cgi?id=19267
Summary: Using a Depth + Stencil format is causing a memory
leak
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hpestilence(a)gmail.com
I was having a memory leak with eve-online and found the patch that caused the
memory leak was the added support of depth stencil formats with
commit f8c4832276fb740e527fed87aa27975f91546d26
wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats.
I disabled the stencil format in the eve-online options by choosing 24-bit
depth only and the memory stayed stable.
I wasn't sure if this was an ATI driver bug so I'm reporting it here first.
I also tested using a HDR demo from here
http://www.daionet.gr.jp/~masa/rthdribl/
The demo starts with a 16-bit depth first which can be changed to a depth +
stencil format by going to File->Config Display.
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