http://bugs.winehq.org/show_bug.cgi?id=16889
Summary: Very bad performance in Monolith games (NOLF, F.E.A.R.)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zarquon(a)t-online.de
Many Monolith games show very bad performance (at least in some levels). The
most extreme one is naturally F.E.A.R. (although AFAIK I have everything set to
medium and optimized my WINE settings according to AppDB, e.g. hardware shaders
and offscreen rendering to FBO), but since I also encountered rather hefty
performance problems in the much older "No one lives forever" series I think
the bottleneck is probably code typically used in many Monolith games,
isolating which may be much simpler in older games like NOLF, as opposed to
pretty cutting edge stuff like F.E.A.R.
I have an x86_64 dual core Linux system with 4 GB of main memory and an Nvidia
GF7900GS with 512MB RAM, which can run even Prey under Wine like a charm. In
F.E.A.R. OTOH, frame rates dropped to something like 4 FPS on the most extreme
occasions, despite medium settings. When I monitored my graphics card's
temperatures during one session, it looked like it wasn't really doing much, so
the bottleneck has to be somewhere in the emulation layer.
Looks like you can download a demo version of NOLF here:
http://www.fileplanet.com/49582/40000/fileinfo/No-One-Lives-Forever-Demo
and NOLF2 would be here:
http://www.gamespot.com/pc/action/noonelivesforever2asihw/download_2880459.…
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http://bugs.winehq.org/show_bug.cgi?id=7701
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Component|-unknown |shell32
Resolution| |FIXED
--- Comment #11 from Nikolay Sivov <bunglehead(a)gmail.com> 2009-08-05 11:31:27 ---
(In reply to comment #10)
> a fix went into git today
> http://source.winehq.org/git/wine.git/?a=commit;h=a14256f621966b488c2257ebd…
Confirming, this is fixed (tried to revert and it fails again). Thanks.
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Stefan Leichter <Stefan.Leichter(a)camLine.com> changed:
What |Removed |Added
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Attachment #22648|0 |1
is obsolete| |
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Austin English <austinenglish(a)gmail.com> changed:
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CC|austinenglish(a)gmail.com |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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Keywords|testcase |
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Austin English <austinenglish(a)gmail.com> changed:
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CC|austinenglish(a)gmail.com |
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drachu(a)gmail.com changed:
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CC| |drachu(a)gmail.com
黄达 <huangda1982(a)gmail.com> changed:
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CC| |huangda1982(a)gmail.com
--- Comment #51 from drachu(a)gmail.com 2009-07-25 14:19:00 ---
Tested on 1.1.26 bug still present, however game on my hardware (AMD dual core)
is not unplayable anymore. It's only annoying a bit, but other than that it has
no real inpact on game.
--- Comment #52 from 黄达 <huangda1982(a)gmail.com> 2009-08-05 07:07:21 ---
Tested on 1.1.26.mouse pointer is unusable, xcursor remians, game incredible
slow except menus.
HW Env: Dothan 1.5GHz + 1GB mem on TP-X41
OS Env: Ubuntu Jaunty + openbox, no GNOME
i don't have dual core things, it's still unplayable for me :_:
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http://bugs.winehq.org/show_bug.cgi?id=19580
Summary: IRFANWIEW 4.25 crashes and blames WINE
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: velez(a)pugetsound.edu
I installed Wine and Irfanview 4.25 successfully. However, when I attempt to
launch Irfan I get an error message blaming Wine: "i_view32.exe has encountered
a serious problem and needs to close. We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine..."
I have attached my installation log for Irfan if anyone cares to check it out.
I have no clue. Love Irfan and wish I could use it with Ubuntu 9.04
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Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
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CC| |velez(a)pugetsound.edu
--- Comment #27 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-08-05 03:53:27 ---
*** Bug 19580 has been marked as a duplicate of this bug. ***
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