http://bugs.winehq.org/show_bug.cgi?id=5903
Jeff Zaroyko <jeffz(a)jeffz.name> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |win16
Version|unspecified |0.9.18.
Summary|Caesar 2 crashes during |Caesar 2: system test
|install |crashes during install
--- Comment #12 from Jeff Zaroyko <jeffz(a)jeffz.name> 2010-01-08 21:16:39 ---
can you attach a backtrace?
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http://bugs.winehq.org/show_bug.cgi?id=20829
Summary: Borderlands : Patcher fails
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
When I attempt to patch Borderlands to version 1.01, the patcher fails with the
following output. I use current git (1.1.33).
xavier@xavier-pc ~/jeux-addons/b-patch $ wine Setup.exe
fixme:advapi:SetEntriesInAclA 1 0x33f73c (nil) 0x33f774
fixme:advapi:SetSecurityInfo stub
fixme:advapi:LookupAccountNameW (null) L"xavier" (nil) 0x33f580 (nil) 0x33f584
0x33f578 - stub
fixme:advapi:LookupAccountNameW (null) L"xavier" 0x1493b8 0x33f580 0x149440
0x33f584 0x33f578 - stub
fixme:advapi:SetEntriesInAclA 1 0x33f728 (nil) 0x33f770
fixme:advapi:SetSecurityInfo stub
fixme:advapi:SetEntriesInAclA 1 0x33f748 (nil) 0x33f790
fixme:advapi:SetSecurityInfo stub
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x33f098
fixme:iphlpapi:NotifyAddrChange (Handle 0xe5e8d8, overlapped 0xe5e8e0): stub
fixme:iphlpapi:GetAdaptersAddresses no support for IPv6 addresses
err:msi:ITERATE_Actions Execution halted, action L"ExitNotInstalled" returned
1603
A backtrace test could only provide this :
Wine-dbg>cont
fixme:advapi:LookupAccountNameW (null) L"xavier" (nil) 0x33f580 (nil) 0x33f584
0x33f578 - stub
fixme:advapi:LookupAccountNameW (null) L"xavier" 0x1493b8 0x33f580 0x149440
0x33f584 0x33f578 - stub
err:msi:ITERATE_Actions Execution halted, action L"ExitNotInstalled" returned
1603
Process of pid=0030 has terminated
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http://bugs.winehq.org/show_bug.cgi?id=18512
Summary: Plants vs. Zombies misbehaves when fullscreen
Product: Wine
Version: 1.1.21
Platform: Other
URL: http://www.popcap.com/games/pvz
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.mydellmini.com/forum/dell-mini-9-discussion/8077-fun-things-do-y…
mentioned that this game "didn't work as well in linux", so I tried it.
The game installs fine, and starts fine if launched from the installer,
but thereafter it seems to misbehave when it puts up the
launcher fullscreen.
http://ubuntuforums.org/showthread.php?p=7288092
mentions that telling the game to not do fullscreen helps.
I couldn't figure out how to do that at the time (it
was quite unhappy), but running it in a wine virtual desktop
definitely worked for me.
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http://bugs.winehq.org/show_bug.cgi?id=3028
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #1018|application/octet-stream |text/plain
mime type| |
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http://bugs.winehq.org/show_bug.cgi?id=3844
Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WORKSFORME
--- Comment #2 from Detlef Riekenberg <wine.dev(a)web.de> 2010-01-08 12:16:28 ---
The test result Page was updated month ago.
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http://bugs.winehq.org/show_bug.cgi?id=8365
--- Comment #18 from Xavier Vachon <xvachon(a)gmail.com> 2010-01-07 17:38:57 ---
I experience the same behaviours that I reported earlier as of current git
(1.1.35). Focus works fine in windowed mode, in full screen alt+tab makes the
game crash without terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=1886
Zhenya <Zenitur(a)yandex.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Zenitur(a)yandex.ru
--- Comment #50 from Zhenya <Zenitur(a)yandex.ru> 2010-01-07 17:10:58 ---
This error appears in Wine 1.1.35 too. I don't know name of native library, but
with this setup finish correctly.
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http://bugs.winehq.org/show_bug.cgi?id=7853
Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #12 from Detlef Riekenberg <wine.dev(a)web.de> 2010-01-07 16:38:39 ---
Pattch was accepted:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=220af426b3f55fa2297fd…
The directory is now <windir>\SYSTEM
When the unchanged case for the Windows Directory is still a problem, please
reopen this bug.
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http://bugs.winehq.org/show_bug.cgi?id=1886
Albert Lee <trisk(a)forkgnu.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |trisk(a)forkgnu.org
--- Comment #49 from Albert Lee <trisk(a)forkgnu.org> 2010-01-07 15:10:53 ---
(In reply to comment #47)
> I included the required libxml2-devel i386 rpm on my system and then rebuilt my
> wine release from existing 1.1.30 source code I already had. Now the install of
> WMP9 using winetricks works and my game install is proceeding along further.
>
> So it appears that having support for xml2 in your build of wine is critical
> the WMP9 install.
Yes, libxml2 is necessary for the msxml* implementations in Wine. Those dlls
are in turn necessary for many programs to run, so don't build Wine without
libxml2 support unless you know what you're doing.
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http://bugs.winehq.org/show_bug.cgi?id=1886
--- Comment #48 from Jaime Rave <jaimerave(a)gmail.com> 2010-01-07 14:32:23 ---
You should test with a more recent version of wine. The latest is Wine 1.1.35.
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