http://bugs.winehq.org/show_bug.cgi?id=24454
Summary: Snes9x 1.52 does not recognize USB controllers.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
USB controllers cannot be used because the emulator does not respond when you
attempt to configure the buttons. Other emulators I've tried have not
exhibited this behavior. There is no console output for this.
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http://bugs.winehq.org/show_bug.cgi?id=19117
Summary: Magic Jack Phone Software/Device fails to work in wine
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://www.magicjack.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=22076)
--> (http://bugs.winehq.org/attachment.cgi?id=22076)
dialog box
When plugging in my magic jack device it mounts in winecfg as drive E: to
/media/PHONE, when right clicking on autorun.inf it comes back with a dialog
stating file not found.
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http://bugs.winehq.org/show_bug.cgi?id=18205
Summary: mapi:MAPISendMail produces extra slashes before mail
address
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14768
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boeser.wolff(a)web.de
While testing Mankind its bug reporting tool (Debug.dll) is launched due to a
crash.
The email address generated has extra slashes:
"\\bugs(a)mankind.net" instead of "bugs(a)mankind.net"
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http://bugs.winehq.org/show_bug.cgi?id=17900
Summary: RenderTargetLockMode=disabled required for playable
display
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
On at least two games (Thief 2 and Jedi Knight Dark Forces II, I've not tried
others of this vintage yet) unless the key Wine/Direct3D/RenderTargetLockMode
is set to disable the game display is completely unplayable.
Of course, disabling this key has undesirable side effects: in JKDF2 the HUD is
overlaid by the game display, in Thief2 the in game menu is unusable -- but
this must be a strong clue as to what is going wrong here.
I've tried setting this key to default, readtex, texdraw, textex, and in all of
these cases the effect is a sort of upside-down shimmering stripes. This
visual effect may be a side effect of what's really going on, because any
attempt at a screen shot capture either a good image or an upside down image.
I think what is actually happening is that the image is constantly alternating
between upsidedown and rightside up!
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http://bugs.winehq.org/show_bug.cgi?id=23309
Summary: Altium Designer CAMtastic does not display CAM files
properly
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnvoltz(a)gmail.com
Created an attachment (id=29058)
--> (http://bugs.winehq.org/attachment.cgi?id=29058)
Screen shot
CAMtastic CAM/gerber viewer in Altium Designer (all versions 2004-2009) does
not display files properly. Drawing elements are sometimes scaled wrong or do
not refresh in the view, zooming and scrolling is also badly broken.
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http://bugs.winehq.org/show_bug.cgi?id=22074
Summary: Anarchy Online crashes when window is dragged out of
desktop or when switching workspaces
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://anarchy-online.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Anarchy Online crashes in windowed mode under certain conditions:
Metacity:
Crashes when dragged partially off of workspace
Compiz:
Crashes when dragged partially off of workspace
Crashes when changed workspace
Does not crash in 3d cube view (Leads me to believe it is a problem with a
render optimizer)
Tested with 1.1.36, 1.1.38, 1.1.40 (PlayOnLinux prefix, wineprefixcreate is the
only command I could find to create a prefix, and it is deprecated)
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http://bugs.winehq.org/show_bug.cgi?id=25008
Summary: EssentialPIM Pro 3.74 - Window Minimize, Maximize, and
Restore Not Working
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rsflynn(a)gmail.com
EssentialPIM Pro 3.74
Main Window Minimize, Maximize, and Restore functions do not work.
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http://bugs.winehq.org/show_bug.cgi?id=16017
Summary: Counter Strike Source Stutters
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nheinen(a)gmail.com
Hardware: AMD X2 3800+ nVidia GF 6600GT 128MB
Kernel 2.6.27
Wine 1.18
Drivers 177.80 nVidia
Description:
The games runs smooth 60+ fps otherwise. When this bug occurs the screen
stutters/hitches/freezes and sounds will repeat(usually a grenade being thrown
or exploding seem to be commond sounds that play when this happens). This can
last from 1 to 5 seconds. The Hud will often redraw. After this the game is
playable again but occurs frequently, every 2-3 rounds of play. This occurs on
all maps while playing online. It occurred on both 64bit and 32 bit builds of
linux.
There doesn't seem to be any meaningful output from the console.
This bug does not occur using windows operating system on my hardware. It only
occurs when using wine. I think it is related to this.
http://half-life.wikia.com/wiki/Source_Engine#Stutter
heres a whole webpage dedicated to it
http://www.blep.net/hl2stutter/
I have tried dxlevel 7 8 and 8.1
In winecfg audio acceleration Full, Standard, and Basic
I've tried all the suggested solutions on the second url above.
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http://bugs.winehq.org/show_bug.cgi?id=9468
Summary: Mortal Kombat Trilogy crashes
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rchayster(a)gmail.com
Created an attachment (id=7810)
--> (http://bugs.winehq.org/attachment.cgi?id=7810)
output
I have Mortal Kombat Trilogy, patched to version 1.1. The game crashes on
startup. When I run $ wine MKTRILW.EXE
The wine outputs:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x33f688,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x125ce0) : stub,
simulating 64MB for now, returning 64MB left
And just stucks there. When I press ctrl+c wine outputs this and quits:
The program encountered a problem at address 00432252 and cannot continue
I'm putting the WINEDEBUG=+all debug log here as an attachment. It's the last
1000 lines.
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http://bugs.winehq.org/show_bug.cgi?id=25052
Summary: Overriding EXTRALIBS in Makefile prevents compile
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)fullware.net
The line:
EXTRALIBS = -L/usr/local/lib -lxml2 -lz -lpthread -liconv -lm
in dlls/msxml3/Makefile overrides environment variables when locating
libraries. On some systems it may be necessary to point to a different
location, i.e. for 32 bit versions when 64 bit versions are installed in
/usr/local.
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