http://bugs.winehq.org/show_bug.cgi?id=9008
Michael <mikademus(a)gmail.com> changed:
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--- Comment #18 from Michael <mikademus(a)gmail.com> 2010-02-15 06:21:59 ---
Created a bug report for WINE 1.2 about front and back buffers in ddraw
interfaces prior to version 7 (http://bugs.winehq.org/show_bug.cgi?id=21726) on
which this bug seems to depend.
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http://bugs.winehq.org/show_bug.cgi?id=421
byteframe <byteframe(a)yahoo.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=1347
--- Comment #61 from Ben Klein <shacklein(a)gmail.com> 2010-02-14 17:01:24 ---
(In reply to comment #50)
> Minor - For minor loss of functionality, or other problem where an *easy
> workaround is present* (virtual desktop).
> Trivial - For a UI glitch that doesn't affect running of a program
> Does "blanking the screen" affect running the actual program? - No.
I'd like to put in my vote for returning this bug to "Major". Reasons:
1) Affected applications (which is quite a few apps for widely different
purposes) may still run, but lose substantial functionality. What good is a
video player that doesn't show videos? If this is the same bug that affects
Diablo, it makes it impossible to create a new character without memorising the
menu structure on a non-Wine solution. (Loading an existing save game is
easier.) Does that count as "an easy workaround"? I say no, because it depends
on something completely external to Wine, or a hacked version of Wine that is
known to break in other circumstances.
2) Virtual Desktop is not a workaround. From what I gather, what *is* a
workaround is getting the application to run in windowed mode, in which case
the blitting mode has to be switch by the app so that it only locks to the
window, and doesn't try to lock the whole screen. I probably don't understand
the problem correctly, but "Virtual Desktop" and "run the app in windowed mode"
are very different things, and games that exhibit this bug do not tend to have
windowed mode.
3) The only proper solutions to the bug are nearly impossible.
I wouldn't mind seeing Stefan's GL ddraw solution become an opt-in registry
option for upstream Wine.
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http://bugs.winehq.org/show_bug.cgi?id=1347
Ben Klein <shacklein(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=1348
--- Comment #23 from Vincent Povirk <madewokherd(a)gmail.com> 2010-02-14 14:27:35 ---
Nope, this is still not implemented. Photoshop CS2 either had an unrelated
problem or has always worked.
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http://bugs.winehq.org/show_bug.cgi?id=1348
David Lichterman <laviddichterman(a)gmail.com> changed:
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--- Comment #22 from David Lichterman <laviddichterman(a)gmail.com> 2010-02-14 14:17:36 ---
it looks like (In reply to comment #21)
> The error is not present in Photoshop CS2 after update to Wine 1.1.30, it takes
> all the hotkeys, Ctrl-z, Ctrl-o, Ctrl-a, Ctrl-d....
so... we should be able to close this, right?
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http://bugs.winehq.org/show_bug.cgi?id=8025
Ilyas LANDIKOV <phx_ern(a)mail.ru> changed:
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--- Comment #38 from Ilyas LANDIKOV <phx_ern(a)mail.ru> 2010-02-14 05:37:13 ---
I have the same problem, but I'm runnning radeon open-source drivers
(wine 1.1.37, amd64, ati x1950)
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http://bugs.winehq.org/show_bug.cgi?id=6971
Ed Clarke <webmobster(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=8176
Łukasz <lukp12(a)gmail.com> changed:
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--- Comment #12 from Łukasz <lukp12(a)gmail.com> 2010-02-13 12:14:47 ---
Texture wrapping is still not yet supported (wine 1.1.38)
It affects games like Thief: Deadly shadows and Deus Ex 2: invisible war.
For Deus Ex 2 I can say that textures are present, but game runs VERY slow
(making game nearly unplayable. It can be played on modern PC's with strong
processor and "no output" option - but it is still slow).
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http://bugs.winehq.org/show_bug.cgi?id=21705
Summary: crash when clicking audio tab in winecfg
Product: Wine
Version: 1.1.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jprokopowich(a)gmail.com
winecfg crashes when clicking on Audio tab.
trace:winecfg:initAudioDlg
trace:winecfg:get_reg_key path=Drivers, name=Audio, def=(null)
trace:winecfg:get_reg_keyW path=L"Drivers", name=L"Audio", def=(null)
trace:winecfg:get_config_key subkey=L"Drivers", name=L"Audio", def=(null)
trace:winecfg:get_config_key Section key not present - using default
trace:winecfg:get_reg_keyW returning (null)
trace:winecfg:set_reg_key_ex path=L"Drivers", name=L"Audio", value=L"pulse"
trace:winecfg:initAudioDlg curAudioDriver = pulse
trace:winecfg:isDriverSet driver = pulse, curAudioDriver = pulse
wine: Unhandled page fault on write access to 0xfa5dd510 at address
0x3298282ab3 (thread 0009), starting debugger...
wine: Unhandled page fault on read access to 0x00000028 at address
0x7fd657271057 (thread 001c), starting debugger...
system:
ATI integrated HD4200 video card
kmod-catalyst.x86_64
kmod-catalyst-2.6.30.10-105.2.23.fc11.x86_64.x86_64
Audio device: 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel
HDA)
Linux kernel 2.6.30.10-105.2.23.fc11.x86_64
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