http://bugs.winehq.org/show_bug.cgi?id=7592
Bug 7592 depends on bug 16602, which changed state.
Bug 16602 Summary: Citrix ICA16 Client installer crashes after extraction
http://bugs.winehq.org/show_bug.cgi?id=16602
What |Old Value |New Value
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #348 from max(a)veneto.com 2010-05-20 16:48:55 ---
> Unrelated to your patch:
> Something between 1.1.44 and current git has completely broken the engine for
> me. If winedib is enabled it crashes immediately.
Sigh... again ?
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #347 from Gustavo <gugamilare(a)gmail.com> 2010-05-20 16:20:27 ---
Created an attachment (id=28138)
--> (http://bugs.winehq.org/attachment.cgi?id=28138)
Terminal output executing wine iexplore
(In reply to comment #345)
> Created an attachment (id=28126)
--> (http://bugs.winehq.org/attachment.cgi?id=28126) [details]
> Test patch 2
>
> Fix some things and tipo.
> I still need tester...
Ok, some preliminary tests.
I've compiled wine with DIB engine and your patch against latest git wine (last
commit is 0d84ccbfa1d542e333a2f706414420d05af07587).
With "WINEDIB=ON", wine iexplore does not launch. It appears a Wine "Program
Error" window saying "The program wineboot.exe has encountered a serious
problem and needs to close. [...]"
Clicking close, a similar window appears, but with "explorer.exe" instead of
wineboot.exe. After clicking close again, the window of iexplore does not
appear.
Same thing seems to happen with notepad and regedit, except that with regedit
the register editor is actually launched.
With "WINEDIB=OFF", everything works, off course. I didn't test it with DIB
engine but without your patch yet.
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http://bugs.winehq.org/show_bug.cgi?id=9153
--- Comment #12 from Lei Zhang <thestig(a)google.com> 2010-05-20 16:12:05 ---
Ok, there we go. I needed midlc.exe, cl.exe, c1.dll, and mspdb60.dll too.
The output has improved over the output from 2007 - a missing custom() line got
added to the first set of []. There's still an extra interface IUnknown though.
And notes to self:
1. The original report should have read: "and got the wrong output with
_builtin_ oleaut32."
2. This whole exercise is to get Picasa 2.x to compile on MSVC6 on Wine.
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http://bugs.winehq.org/show_bug.cgi?id=9153
--- Comment #11 from Lei Zhang <thestig(a)google.com> 2010-05-20 15:25:21 ---
Took me a while to find midl.exe. With today's wine-git, I get
midl : error MIDL2398 : cannot execute MIDL engine
So I need to figure out whether I'm not running it correctly or if things have
regressed, in which case I'll file a new bug.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #346 from el <elton(a)schiert.net> 2010-05-20 14:25:42 ---
dufoli:
Ellipses that touch the edges of the window are stretched to fit on screen
instead of being properly cut off. Ellipses that are not filled do not show up
at all. Iji now errors out when playing Hero 3D and during the final bossfight.
I suppose this is due to DIBDRV_Ellipse drawing outside of the allowed range.
Using my added debug messages in the screenshot you can see it attempts to draw
a few pixels at y=600. The window size is 800x600, thus the allowed y-values
should range from 0 to 599 I think.
http://img63.imageshack.us/img63/5213/improvfail.png
Also: 25% of your patch file is unrelated whitespace madness.
Also: You're not supposed to patch configure. autoconf does that for you.
Unrelated to your patch:
Something between 1.1.44 and current git has completely broken the engine for
me. If winedib is enabled it crashes immediately.
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http://bugs.winehq.org/show_bug.cgi?id=421
dufoli <olivier.duff(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #28104|0 |1
is obsolete| |
--- Comment #345 from dufoli <olivier.duff(a)gmail.com> 2010-05-20 11:40:53 ---
Created an attachment (id=28126)
--> (http://bugs.winehq.org/attachment.cgi?id=28126)
Test patch 2
Fix some things and tipo.
I still need tester...
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http://bugs.winehq.org/show_bug.cgi?id=7950
Mitch 74 <mitch074(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |RESOLVED
Resolution|ABANDONED |FIXED
--- Comment #14 from Mitch 74 <mitch074(a)gmail.com> 2010-05-20 00:41:31 ---
Just ran it on AMD hardware (Catalyst 10.4), the bug is fixed as of Wine
1.1.44. I'll need to test it on Nvidia hardware to be sure.
Now it only screws up geometry - I'll open a new bug for that.
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http://bugs.winehq.org/show_bug.cgi?id=22766
Summary: Hardcoded "C:\windows\system32" paths autorun paths
fail in a syswow64 build
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefandoesinger(a)gmx.at
The DirectX 7 SDK puts a file "dxdllreg.exe" into C:\windows\system32 and
creates a registry key to run it on the next boot. On a pure 32 bit Wine this
works OK, in a syswow64 build wineboot complains that the file cannot be found.
It seems that the following happens:
1) The installer places the file in system32\dxdllreg.exe. Since it is a 32 bit
app this is redirected to syswow64/dxdllreg.exe
2) The installer writes "C:\windows\system32\dxdllreg.exe" into the registry
3) Wineboot runs, reads the string from the registry. However, wineboot is a 64
bit app, so it tries to find the file in system32\dxdllreg.exe
Running the 32 bit wineboot manually correctly executes the application.
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http://bugs.winehq.org/show_bug.cgi?id=20956
Summary: Modern Warfare 2 game exits after launch
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bakes(a)ymail.com
Created an attachment (id=25122)
--> (http://bugs.winehq.org/attachment.cgi?id=25122)
Wine log
After launching the game Modern Warfare 2 Multiplayer (single player works),
the game merely shuts down on 1/2 launches, changing the resolution if there is
a different resolution change in the config. I cannot make sense of the logfile
below, so I am reporting this bug.
This logfile is the steam logfile as well as modern warfare 2, but it shows the
proper startup sequence.
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