http://bugs.winehq.org/show_bug.cgi?id=14219
Summary: Yarxi is starting with errors
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vvb.backup(a)rambler.ru
When I try to start Yarxi (http://www.susi.ru/yarxi/), it give error:
Access violation at address 7BC42777 in module 'ntdll.dll'. Write of address
01541014.
On Windows current version of Yarxi (4.0.3) is working fine.
Oh! Yarxi is a japan-russian-japan translator with a possibility to enter
hieroglyphs by their radicals.
If I press OK, it give another error:
OLE error 800004001.
Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22920
Summary: Missing typedef keywords in ws2ipdef.h resulting in
multiply-defined symbols
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmcdonald(a)bittorrent.com
I was building a program using Winelib and ran into multiply-defined symbols at
link time. I resolved them by modifying /usr/include/wine/windows/ws2ipdef.h
as follows:
136c136
< struct WS(ip_mreq)
---
> typedef struct WS(ip_mreq)
142c142
< struct WS(ip_mreq_source) {
---
> typedef struct WS(ip_mreq_source) {
148c148
< struct WS(ip_msfilter) {
---
> typedef struct WS(ip_msfilter) {
Here's the section of the file causing the problem:
/*
* Multicast group information
*/
struct WS(ip_mreq)
{
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ), *WS(PIP_MREQ);
struct WS(ip_mreq_source) {
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_sourceaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ_SOURCE), *WS(PIP_MREQ_SOURCE);
struct WS(ip_msfilter) {
struct WS(in_addr) imsf_multiaddr;
struct WS(in_addr) imsf_interface;
ULONG imsf_fmode;
ULONG imsf_numsrc;
struct WS(in_addr) imsf_slist[1];
} WS(IP_MSFILTER), *WS(PIP_MSFILTER);
Without the typedef keywords, this code was defining a global variable from
every source file that included it.
I browsed the source code at
http://source.winehq.org/git/wine.git/?a=tree;f=include;h=1e4dce3adfe9c87b5…
and saw the head revision for this file and confirmed this part of the file is
the same as my copy.
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http://bugs.winehq.org/show_bug.cgi?id=19905
Summary: windowscodec: compiler warnings on OS X
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -m32 -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -I/Users/austin/.winedeps/usr/include
-I/Users/austin/.winedeps/usr/include -o stream.o stream.c
stream.c: In function 'test_StreamOnMemory':
stream.c:107: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
stream.c:143: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:167: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:295: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
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http://bugs.winehq.org/show_bug.cgi?id=20033
Summary: ApexDC++ exception
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
I'm running ApexDC++ 1.2.1 using playonlinux script (wine 1.1.27).
I'm facing problem, that after some time I allways get exception attached
(attached screenshot as well as full log txt).
I've already identified that I get this one immediatelly when trying to connect
to following hub:
name: BEST of all hubs :::CZech republic::: (dc.bestofallhub.com:1128)
address: dc.bestofallhub.com:1441
(only 1.st connection during one application run causes exception)
This is the last message written by this hub when connecting:
[20:49:42] <[Bot]Security> Please stand by while loading the user list...
but user list never loads, I just get this exception.
would be great to have it running seamlessly.
help appreciated.
pb
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http://bugs.winehq.org/show_bug.cgi?id=20118
Summary: Oblivion slows down with sound
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lb_(a)freemail.hu
Installed wine_1.1.29~winehq1-1_amd64.deb. When got sound the game extremly
slows down. Menu is just slightly effected. When somehow it losts sound the in
game 3d scene fast again.
Installed back wine_1.1.28~winehq1-1_amd64.deb and it works well again.
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http://bugs.winehq.org/show_bug.cgi?id=10650
Summary: PhotoFiltre take much time to fill empty a draw
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam050986(a)yahoo.fr
Photofiltre is very slow making a simple color-filling on an image.
Teste yourself :
- Install photofiltre
- Get a new document ( 800*600 for example )
- Fill it black/whatever
- wait 20 seconds
On windows it only take 1 second...
I asked the author, and he told me that the algorythm used is a "classical
recursive algorythm..."
This has been a bug from longtime, and none of other Wine Versions fixed the
bug... :-/
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http://bugs.winehq.org/show_bug.cgi?id=21508
Summary: GURPS Character Assistant Data Update - gca4dataupdate
crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidsboogs(a)gmail.com
Created an attachment (id=25910)
--> (http://bugs.winehq.org/attachment.cgi?id=25910)
The console output (with backtrace) from an attempt to run gca4dataupdate.exe
I bought the GURPS Character Assistant from sjgames (.com) and discovered that:
a) The download isn't a recent version
b) Program and data updates are separate
c) the program update worked but data did not (see attached)
d) The updated program can't print without updated data (and printing is
important, this is a program to make tabletop RPG character sheets)
The backtrace that I got looks pretty unhelpful to me, if there is anything I
can do to provide more info, please let me know.
Description: Ubuntu 9.10
Codename: karmic
Linux 2.6.31-17-generic #54-Ubuntu SMP Thu Dec 10 17:01:44 UTC 2009 x86_64
apt-cache policy wine1.2
wine1.2:
Installed: 1.1.37-0ubuntu1
GCA 4 Patcher (4.0.383) (this worked)
GCA 4 Data Update (04DEC2009) (the offending installer)
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http://bugs.winehq.org/show_bug.cgi?id=22214
Summary: Portable Apps Thunderbird loses ability to display
text
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc(a)marcchamberlin.com
I am running Portable Apps Version 1.6 of Thunderbird Version 3.0.3 Initially
upon launch it seems to work fine. But after I use it to read several emails,
the display of part of the email and/or the display of the text in menus or
buttons of Thunderbird begin to disappear and not be rendered properly. This
seems to affect only certain subsections of Thunderbird at a time. For example
when reading an email that has been forwarded, replied to, or part of a mail
list thread, then only the previous replies, or the new added content of the
email is affected and does not show up. For menus perhaps only the submenus may
not show up, leaving just the major headers.. or perhaps the tool bar buttons
text will disappear.
It seems odd that not all the text in an email, or menus/buttons will disappear
but that is what is happening and it is hard to describe.
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http://bugs.winehq.org/show_bug.cgi?id=19946
Summary: make wine report correctly the graphic chip model when
using non nvidia and non fglrx drivers
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lu_zero(a)gentoo.org
I had been able to reproduce it with World of Warcraft, the same should happen
to other programs:
- if I run wine using the fglrx driver wow works correctly
- if I use the radeon driver the texture got messed up (the card get reported
as baseline nvidia)
- if I force wine to report the same model as the one reported when using the
fglrx wow works again.
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http://bugs.winehq.org/show_bug.cgi?id=19853
Summary: Texture corruption in guild war with fglrx 9.8
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9194
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tball(a)io.dk
I have some problems running Guildwar with fglrx 9.8 under Arch 64.
Actually the game installs/startup perfectly.
But get some odd texture corruptions. The corruption is noticable if you stand
in a long distance from the texture.
I attached a screenshot, where you see the distortion within the red markings,
and the same kind of texture (closer), without distortion in the green marking.
Actually the first time i load the game, there aren't any distortion. But when
I jump to another place within the game, the distortion starts to appear. It
seems like memory problems?
I got these setting in my user.reg file:
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MaxFragmentUniforms"="1024"
"MaxVaryings"="52"
"MaxVertexUniforms"="1024"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
I have tried with/without UseGLSL enabled, and backbuffer instead of fbo.
pbuffer crash the game. Every settings gave the same corruptions.
I am willing to patch wine for getting this to work proberly.
Thx for your help.
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