http://bugs.winehq.org/show_bug.cgi?id=8233
Adam <adam.capriola(a)gmail.com> changed:
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--- Comment #11 from Adam <adam.capriola(a)gmail.com> 2010-08-07 22:02:33 ---
I am a new Mac user and just installed Apprentice with the help of Wine, and I
am also having the chat box issue.
It hides behind the play area window and doesn't anchor...it's rather annoying.
Everything else looks like it works though!
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--- Comment #119 from Saulius K. <saulius2(a)gmail.com> 2010-08-07 05:44:34 ---
Oh, my bad. The minus befure last two mentioned lines means they appear only
in crashing case. That's strange.
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http://bugs.winehq.org/show_bug.cgi?id=5253
--- Comment #118 from Saulius K. <saulius2(a)gmail.com> 2010-08-07 05:38:53 ---
I am unable to identify substitution of the font of interest.
If I only put Impact.TTF into "drive_c/windows/fonts", Diablo still crashes.
Replacing the file with Arial.TTF in this dir gives me quite different +font
log.
In the case of crash I see WineEngInit() is clearly being called a bit earlier
in the process of wineboot.exe.
In this case "services.exe" is also started earlier than ReadFontDir() from the
"winemenubuilder.exe" finds the font being tested (Impact.TTF). If I replace
the font and things don't crash, then ReadFontDir() finds Arial.TTF way before
"services.exe" is started.
Then there are differences in the AddFontToList() action:
0009:warn:font:AddFontToList Ignoring font ".../wine/fonts//vgasysg.fon"/(nil)
0009:trace:font:ReadFontDir Found "vgasysr.fon" in ".../wine/fonts/"
0009:trace:font:AddFontToList Loading font file ".../wine/fonts//vgasysr.fon"
index 0
-0009:warn:font:AddFontToList Ignoring font ".../wine/fonts//vgasysr.fon"/(nil)
+0019:trace:font:WineEngCreateFontInstance L"System", h=16, it=0, weight=400,
PandF=22, charset=0 orient 0 escapement 0
0009:trace:font:ReadFontDir Found "vgasyst.fon" in ".../wine/fonts/"
-0009:trace:font:AddFontToList Loading font file ".../wine/fonts//vgasyst.fon"
index 0
+0019:trace:font:WineEngCreateFontInstance DC transform 1.000000 0.000000
0.000000 1.000000
+0019:trace:font:WineEngCreateFontInstance returning cached gdiFont(0x11ae28)
for hFont 0x7c
+0019:trace:font:X11DRV_SelectFont hdc=0x250, hfont=0x7c
+0019:trace:font:X11DRV_SelectFont gdiFont = 0x11ae28
+0019:trace:font:update_font_code_page charset 0 => cp 1252
0009:warn:font:AddFontToList Ignoring font ".../wine/fonts//vgasyst.fon"/(nil)
0009:trace:font:ReadFontDir Found "vgas1255.fon" in ".../wine/fonts/"
0009:trace:font:AddFontToList Loading font file ".../wine/fonts//vgas1255.fon"
index 0
0009 thread is the main thread of Diablo.
0019 thread is the main thread of explorer.exe
If 0019 are filtered out, in the case of crash we see two lines disappearing:
-0009:warn:font:AddFontToList Ignoring font ".../wine/fonts//vgasysr.fon"/(nil)
-0009:trace:font:AddFontToList Loading font file ".../wine/fonts//vgasyst.fon"
index 0
Seems like some interprocess race.
Or probably logging engine has eaten them up. I see quite a few broken lines
in my +font logs.
load_fontconfig_fonts() was called 668 times in the case of crash. In the case
of success the number is reduced to 446. This is surprising as non-crashing
case generates 2x bigger log.
Could race condition be a cause of this bug?
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http://bugs.winehq.org/show_bug.cgi?id=23388
Summary: Money 2003 - "Del" key produce a dot in place of the
char deleted
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debrabantphilippe(a)neuf.fr
In edit of a field, the "Del" key produce a "." in place of the char deleted
NO output is produced in the terminal console.
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--- Comment #117 from Saulius K. <saulius2(a)gmail.com> 2010-08-07 02:03:31 ---
Folks, lets stop reporting workardounds. There are plenty of them here
already. Thanks:)
(In reply to comment #110 from Benjamin Horstman 2009-05-03)
>
> Presumably this bug is caused by incomplete fonts in wine; if free alternatives
> can't be found perhaps it could at least be modified in a way that doesn't
> cause crashes?
Benjamin, the first your statement needs confirmation. In negative case the
second statement would mean workaround for the bug. We need to replicate
Windows behaviour instead.
Lets follow to the summary of Jesse Allen's investigation.
(In reply to comment #64 from Jesse Allen 2006-09-15)
> Aha! I know why I need 26 more lines! For whatever reason, the font chosen
> makes *all* the geometry of the bitmaps scale to fit it and with the sserife.fon
> 26 of the screen's lines ends up off the screen, which would be a problem if not
> all of it fits on the buffer of the surface.
>
> Observable using the opengl backend which won't crash btw.
Nice. So to behave like Windows we need (1) to know what font the game
requested + what font was chosen by (various) Windows font substitution
engines.
(2) The next step is to investigate whether Wine returns the same result
(testcase is probably still absent from the test suite).
(3) If the results are same, then Wine font being chosen or font rendering code
should be modified so the things don't scale up too much (additional testcases
required).
(4) If the results differ, then Wine font substitution engine should be
modified to choose the required fonts.
(5) Then if games still suffers the crash, we should return to step 3.
PS: code for test cases would be very nice regardless any yes-no switches here.
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--- Comment #116 from Saulius K. <saulius2(a)gmail.com> 2010-08-07 00:53:26 ---
Present in Wine 1.3 also.
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http://bugs.winehq.org/show_bug.cgi?id=5454
--- Comment #19 from Saulius K. <saulius2(a)gmail.com> 2010-08-07 00:38:38 ---
Present in Wine 1.3 also.
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Benjamin Debski <benjamin.debski(a)gmail.com> changed:
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http://bugs.winehq.org/show_bug.cgi?id=17928
Summary: Diablo crashes after splash screen.
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: masterstilgar(a)yahoo.com
Created an attachment (id=20261)
--> (http://bugs.winehq.org/attachment.cgi?id=20261)
Crash log
Diablo crashes after the Blizzard splash screens, rendering it unusable.
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Austin English <austinenglish(a)gmail.com> changed:
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--- Comment #115 from Austin English <austinenglish(a)gmail.com> 2010-08-06 18:25:34 ---
*** Bug 17928 has been marked as a duplicate of this bug. ***
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