http://bugs.winehq.org/show_bug.cgi?id=12110
Summary: Regression in Starfleet Command game since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=11491)
--> (http://bugs.winehq.org/attachment.cgi?id=11491)
Output from command line
Since the release of 0.9.57, the Starfleet Command game no longer runs (it had
Platinum status in previous releases). Attempting to run the game now brings up
a a dialog box entitled "Win 95 Interpret..." with text "DirectDraw Init
FAILED", and spews out errors regarding d3d to the command line (see
attachment). Changing the Windows version in winecfg does not appear to help.
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http://bugs.winehq.org/show_bug.cgi?id=28625
Bug #: 28625
Summary: Sanitarium: intermittent freezing while moving the
mouse
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/11199/10000/fileinfo/Sanitar
ium
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 36785
--> http://bugs.winehq.org/attachment.cgi?id=36785
terminal output
Sanitarium is an adventure game, originally released in 1998. It was later
re-released with Win XP compatibility. The problem is reproducible in both the
original demo and the newer GoG.com release.
The problem: as you move your character by the mouse, the movement of the
character as well as background animations are hanging frequently (until you
release the mouse).
With the now default OpenGL DirectDraw renderer the problem is reproducible
out-of-the-box:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Changing ddr to gdi *does not* resolve the problem (as of
wine-1.3.29-274-gc9a8d3b). I think this commit only made the issue visible, the
real problem is somewhere else.
This might be a dupe of bug #28377:
+ regression testing resulted the same commit; reverting to gdi doesn't help.
+ the issue is somehow related to the mouse pointer on the screen. Not
specially to mouse movement but the visibility of the mouse pointer as well.
E.g. when your character is climbing up/down the stairs the mouse pointer is
invisible by design. The problem cannot be triggered during that time period,
even if you move your mouse like mad.
- I can't reproduce the problem in Heroes of Might & Magic III (reported in bug
#28377).
Steps to reproduce the problem in Sanitarium demo:
1. Install...launch by SNTRM.EXE (you can safely ignore the warning message
about the incompatibility with Windows NT platforms).
2. You can control your character by pressing and holding the right mouse
button, and moving the mouse to the desired direction (needs a little
practice).
3. As you move your character, you can observe that his movement comes to a
halt from time to time (until you release the mouse).
4. Another occurrence of the problem (background animations): move your
character up the stairs, to the statuette. Below the statuette there is a
waterfall. Without pressing any mouse buttons, move the mouse pointer across
the screen -> the animation of the water is hanging until you stop moving the
mouse.
wine-1.3.29-274-gc9a8d3b
Fedora 15 x86
Nvidia 250 / driver 280.13
X.Org X Server 1.10.4
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http://bugs.winehq.org/show_bug.cgi?id=14068
Summary: Blade Runner not drawing overlays
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When playing the game Blade Runner there are objects drawn above the normal
screen. When these objects are shootable and of a certain type (police officer,
training target) they are not drawn.
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http://bugs.winehq.org/show_bug.cgi?id=12382
Summary: Touhou games don't show backgrounds at startup
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dkeehl(a)gmail.com
Created an attachment (id=11878)
--> (http://bugs.winehq.org/attachment.cgi?id=11878)
Eiyashou with wine 0.9.50
With wine 0.9.50 and later, including the latest 0.9.59, Touhou games dont show
their backgrounds at startup.
Wine 0.9.49 dosent have this porblom.
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http://bugs.winehq.org/show_bug.cgi?id=24779
Summary: Warlords III: Darklords Rising demo: mouse clicks
don't register in the main menu
Product: Wine
Version: 1.3.5
Platform: x86
URL: http://download.cnet.com/Warlords-III-Darklords-Rising
-demo/3000-7562_4-10020482.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=31330)
--> (http://bugs.winehq.org/attachment.cgi?id=31330)
console log
In the demo of W3:Darklords Rising you cannot click on any of the menu items
since mouse clicks don't register. This affects the demo of Warlords3: Reign of
Heroes, too.
How to reproduce the issue:
Note: you have to install the demo using Wine-1.1.30 or earlier to workaround
bug #24777 (or use a native Windows and copy over the installed game).
Start the demo by DarkDemo.exe. A setup screen is shown first; the mouse works
fine here. Click on Single Player: the game menu will load but you cannot click
on anything. Before the regression the mouse pointer changed its shape when you
hover over a selectable item in the menu. Now it always shows the same (arrow)
shape.
The result of regression testing:
914c8cb8ea1e5cbcfa18558961185dd94313b26d is the first bad commit
commit 914c8cb8ea1e5cbcfa18558961185dd94313b26d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 17 21:59:49 2010 +0100
ddraw: Acquire/release the focus window from the correct location.
:040000 040000 7b888e2899b0ce7578c776287fcd5d5597d3625e
db3c70fcea916fc051b1d6b5f19a5e9b4175a6a2 M dlls
:040000 040000 3fa4b272bdfcdd6f386e8b968a26497aae09d789
31ebd3615f1d2bbbbc991e191c813d77fc16635e M include
The patch can be reverted cleanly on Wine-1.3.4 and that fixed the issue (mouse
clicks do register again).
There are other bugreports involving the same commit: bug #22948 and bug
#22696.
There's a crash at the end of the attached log: it happens when you quit from
the game by pressing <Ctrl+q> in the menu, that was present before the
regression, too.
Link to the demo added to URL.
Author of the patch added to CC.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=15913
Summary: Hogs of War: ground is missing somewhere
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kukuninse(a)gmail.com
Created an attachment (id=17094)
--> (http://bugs.winehq.org/attachment.cgi?id=17094)
Wine output
The game run fine, but some chunks of land aren't drawn texture. Its like a
stripes of drawned/undrawned chunks of land. It making the game very difficult
to play. Game use DirectDraw HAL. I ran on different settings - nothing
difference.
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http://bugs.winehq.org/show_bug.cgi?id=28346
Summary: Paraworld hangs after playing the intro videos with
Opengl renderer
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/168743/160000/fileinfo/ParaW
orld-SP-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created an attachment (id=36327)
--> (http://bugs.winehq.org/attachment.cgi?id=36327)
plain terminal output
Symptom: the game starts fine and it plays the first 3 intro videos (company
logos). Then comes the main intro (in the demo it is only a Paraworld logo),
and the game becomes unresponsive afterwards. Thus, it never reaches the main
menu.
Workaround(s):
1) ddr=gdi
2) remove all .bik videos, located in ../Data/Base/Video (except the ones under
/3D_menue), and in ../Locale/uk/Video. The game will load directly to the main
menu, without freezing.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
The demo has a huge download size (>1.2 GB), I willingly provide any logs or
tests if it is needed.
A note when testing the demo: the installer will place a bunch of native dlls
in /system32 (without asking the user). They're ranging from d3dx9 libs to
devenum, d3d8, d3dxof, d3drm etc.
Actually, none of them are needed to test the reported problem. It's best to
remove/backup the installed game, then create a new wineprefix and move the
game directory in that. The game should start out-of-the-box.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=22754
Summary: Rollercoaster Tycoon crashes on wine 1.1.41 and
following.
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Salz85(a)gmail.com
Created an attachment (id=28056)
--> (http://bugs.winehq.org/attachment.cgi?id=28056)
Error log from wine-1.1.41
Possible regression from wine 1.1.40: Rollercoaster Tycoon, patched to version
1.08.187 (US English) crashes on wine 1.1.41 and onward, with a custom error
message regarding an "Exception being raised on Access Violation".
with WINEDEBUG=warn+all, on wine 1.1.40 it shows no peculiar messages, but on
wine 1.1.41 it shows the following error:
warn:d3d_surface:IWineGDISurfaceImpl_LockRect (0x158e90) Surface already locked
warn:ddraw:IDirectDrawSurfaceImpl_BltFast Source rectangle is invalid,
returning DDERR_INVALIDRECT
in any case, both logs are attached.
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http://bugs.winehq.org/show_bug.cgi?id=23621
Summary: DDraw surface reference counting doesn't match Windows
(causes Recoil to fail)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
I just realized there is no bug report covering this issue.
DirectDraw surfaces (and other COM interfaces) maintain a reference count so
that they are destroyed when they are no longer in use. The refcount is
returned by the IUnknown_Release function. Unfortunately some games base logic
on the value returned by IDirectDrawSurface_Release. Specifically they
sometimes (wrongly) expect the return to be zero.
Something like:
if(IDirectDrawSurface_Release(surf)) {
//Bail out
}
We can test this by forcing DDS_Release to return zero. One game that is
affected is Recoil which complains about not being to set the video mode.
The difference between Wine's implementation and the Windows implementation is
Windows maintains a refcount for each surface interface version (1, 2, 3, 4 and
7) whereas Wine has one reference count across all versions. There are tests in
dlls/ddraw/dsurface.c that confirm the Windows behaviour. To fix this issue the
reference counting needs to be split, which requires a lot of changes (as
versions 1, 2 and 3 all share the same thunks).
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http://bugs.winehq.org/show_bug.cgi?id=16549
Summary: Chuzzle causes page fault
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://downloads.popcap.com/www/popcap_downloads/Chuzzle
Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=18027)
--> (http://bugs.winehq.org/attachment.cgi?id=18027)
ddraw errors?
Chuzzle installs but immediately causes a page fault.
Tried "winetricks directx9" bu the result is the same.
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