http://bugs.winehq.org/show_bug.cgi?id=28548
Bug #: 28548
Summary: Messiah demo installer crashes (ddr=opengl)
Product: Wine
Version: 1.3.28
Platform: x86
URL: http://www.fileplanet.com/45223/40000/fileinfo/Messiah
-Official-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Created attachment 36647
--> http://bugs.winehq.org/attachment.cgi?id=36647
terminal output
Steps to reproduce the problem:
Start the installer. After extracting the data, the launcher appears. Click on
'Install Messiah Demo' --> a crash happens here.
After the crash the following error message is shown:
"Setup requires a different version of Windows. Check to make sure that you are
running Setup on the Windows platform for which it is intended.
Error 102."
This line is showing up in the terminal when ddr=opengl is used:
err:d3d:wined3d_device_decref Context array not freed!
Workaround: ddr=gdi
The installer works in 1.3.27:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
The patch cannot be reverted on the current git (compilation ended with errors
in dlls/ddraw), but after setting ddr to gdi in the registry, the installer
works again.
Other bugs related to this commit: bug #28261, bug #28342, bug #28346, bug
#28348, bug #28377, bug #28446.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=28259
Summary: Jedi Knight demo crashes in ddraw
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.gamefront.com/files/3058720/Star-Wars-Jedi-
Knight-Dark-Forces-II-Demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefandoesinger(a)gmx.at
Regression SHA1: 76fecde8fb2d335e4855bec6d36ffe16cbed04f3
Created an attachment (id=36211)
--> (http://bugs.winehq.org/attachment.cgi?id=36211)
terminal output
This bug (regression) appeared a couple of days ago in git and it prevents bug
#28157 from testing.
Symptom: The demo crashes right after starting in Wine's ddraw component.
This is caused by
76fecde8fb2d335e4855bec6d36ffe16cbed04f3 is the first bad commit
commit 76fecde8fb2d335e4855bec6d36ffe16cbed04f3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Aug 26 14:22:40 2011 +0200
ddraw: Introduce a function to convert a DDSURFACEDESC to a DDSURFACEDESC2.
:040000 040000 5e597610866aded4d579f3406fb158e950e740c3
5bffaefddf571ab094cca924f12bc5544ade8c1b M dlls
Fedora 15 x86
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=17207
Summary: Runaway 2: some animations too slow
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.gamershell.com/download_17706.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=19122)
--> (http://bugs.winehq.org/attachment.cgi?id=19122)
Runaway 2 demo log
This can also be checked in the Demo (see download link). Some cinematics and
game screens show dead slow movement. For instance, in the game demo and in
retail version snow falling cause the game animations speed to drop
dramatically.
Also fading-in/out transitions between cinematics show wrong (or at least
garbage) colors.
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http://bugs.winehq.org/show_bug.cgi?id=15077
Summary: Myth II 1.6 fails with Wine 1.1.3 (regression from
1.1.2)
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skandalfo(a)gmail.com
Created an attachment (id=15752)
--> (http://bugs.winehq.org/attachment.cgi?id=15752)
Output of Myth II Soulblighter 1.6 correct execution in Wine 1.1.2
Myth II Soulblighter 1.6 (http://projectmagma.net/downloads/myth2_16/) in
classic mode worked correctly in Wine 1.1.2.
After upgrading to 1.1.3 it doesn't start anymore.
I attach the output of running it up to the menu and exiting successfully in
Wine 1.1.2, and the output of trying to run it (crashing) in Wine 1.1.3.
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http://bugs.winehq.org/show_bug.cgi?id=24226
Summary: Broken Sword II gives fatal error on startup
Product: Wine
Version: unspecified
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=14055
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: octavian.voicu(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=30500)
--> (http://bugs.winehq.org/attachment.cgi?id=30500)
trace (search for xxx inside file for some comments)
With latest wine compiled from git, Broken Sword II (aka The Smoking Mirror)
fails to start, throwing this error: "Fatal error in L:\Sword2\sword2.cpp, line
238! Code 0x00010004"
The game works perfectly with wine-1.0. After a long and painful regression
test, I found this:
a47e7badb9484b123be413cdd353ced601b10d99 is the first bad commit
commit a47e7badb9484b123be413cdd353ced601b10d99
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Jul 29 11:03:59 2008 -0500
ddraw: Set ddraw caps in wined3d.
Currently the ddraw capabilities were almost static, except of D3D
support. When overlay support is added, the caps depend on certain
settings in WineD3D or capabilities available from OpenGL and Xv. So
set those caps in wined3d as well.
:040000 040000 ec6e179a447958505e6683385c644b6667dd0fd9
8d1f5599bfcf2db3c3277e172760ecec81a05017 M dlls
:040000 040000 9ffd5c4286bdf342dd4714b0cbbf8a3445704426
a24a60b2404c3c80d5be93c3c71053d118e8750b M include
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http://bugs.winehq.org/show_bug.cgi?id=28559
Bug #: 28559
Summary: Quicktime "Upgrade" splash window is all grey
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://www.oldversion.com/common/uploaded_files/softwa
res/quicktime302.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Quicktime (3 - 6) installs fine. When starting it shows an "Upgrade now.."
splash screen, but it is all grey. You can click to get rid of it if you know
where the correct buttons are (it only shows once after install).
This never used to occur.
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
:040000 040000 fbce2dc172258a4a7eabc65b6f86bd58522b4667
dfb3b24196ac3ad09100758a48b2d4ef7e45e26b M dlls
Workaround is to use ddr=gdi.
There are other bugs relating to this commit so apologies if this is a
duplicate.
http://bugs.winehq.org/buglist.cgi?quicksearch=94ae743ea668e49d40ae4e2dc5fe…
Very little in the console, nothing relevant.
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http://bugs.winehq.org/show_bug.cgi?id=22482
Summary: Baldur's Gate 2: starting up fails
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://www.brothersoft.com/games/baldur-s-gate-ii-shad
ows-of-amn.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=27543)
--> (http://bugs.winehq.org/attachment.cgi?id=27543)
terminal output
Terminal gets filled with:
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:d3d_surface:IWineD3DBaseSurfaceImpl_CreateDIBSection CreateDIBSection
failed!
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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http://bugs.winehq.org/show_bug.cgi?id=10914
Summary: jedit crashes on startup in ddraw
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
The first one was bug 10913.
Here's the second one. Start it up like jedit.bat would have,
but without using start:
$ wine 'c:\windows\system32\javaw.exe' -Xms64M -Xmx192M -jar 'C:\Program
Files\jEdit\jedit.jar' -reuseview
This fails with
java.lang.IllegalArgumentException: Noncontiguous red mask (300a7
at java.awt.image.PackedColorModel.createBitsArray(Unknown Source)
at java.awt.image.PackedColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at java.awt.image.DirectColorModel.<init>(Unknown Source)
at sun.awt.Win32GraphicsDevice.makeColorModel(Native Method)
at sun.awt.Win32GraphicsDevice.getDynamicColorModel(Unknown Source)
at sun.awt.Win32GraphicsConfig.getDeviceColorModel(Unknown Source)
at sun.awt.windows.WComponentPeer.getDeviceColorModel(Unknown Source)
at sun.java2d.windows.Win32SurfaceData.createData(Unknown Source)
You can bypass this and get to the next problem (I think) by adding the flag
-Dsun.java2d.noddraw=true
After a few tries, Java gets smart and starts running with that flag
set by default, I think. Removing ~/.wine and reinstalling them
lets you get the error back.
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http://bugs.winehq.org/show_bug.cgi?id=20672
Summary: GetDC change causes black screen in Seven Kingdoms
Product: Wine
Version: 1.1.30
Platform: PC
URL: http://www.7kfans.com/
OS/Version: Linux
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the3dfxdude(a)gmail.com
CC: stefan(a)codeweavers.com
The following patch causes a black screen upon running Seven Kingdoms:
e1469961d42d0eb077d3fa0236de17b56bc51a56 is the first bad commit
commit e1469961d42d0eb077d3fa0236de17b56bc51a56
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Sep 5 16:37:19 2009 +0200
wined3d: Test and fix ddraw and d3d9 GetDC differences.
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC.
The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
:040000 040000 50563852d85b047d42d3ff67801850c834b63244
e64032236cf06c87a6d12bf361cb94417db71efa M dlls
Running the ddraw dsurface test seems to indicate that ddraw wants opengl
enabled in the registry as the DirectDrawRenderer. Then when enabling opengl,
a full-screen Seven Kingdoms draws the screen partially offscreen incorrectly.
When virtual desktop is enabled, the game is visible correctly.
Also note, Seven Kingdoms uses an 8-bit color depth.
It is expected that GDI mode should not produce a black screen.
Bug 20327 is similar, but I question whether it is the same problem as it is a
D3D game.
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http://bugs.winehq.org/show_bug.cgi?id=11590
Summary: Graphics regression
Product: Wine
Version: 0.9.54.
Platform: Other
URL: http://www.introversion.co.uk/laughingman/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)mail.widener.edu
When I try to play the Uplink Laughing Man demo, it has many graphical
glitches, including one which makes it impossible to get past the second
screen, which I can only quit by using Alt-F4 or wineserver -k. I had reported
a similiar, but not nearly as bad issue as 4889.
I'd really like to provide screenshots, but I don't know how to get screenshots
from a full screen app.
The graphics (non-buttons) seem to be cut in half.
The buttons are much worse off. The first button on the first screen you see
is visible- but to click it, you have to go up to the third sentence of text-
then the button is highlighted and can be clicked. It can also be pushed by
using the enter key.
On the second screen, the buttons are not there: there should be two buttons
identical to those of the previous screen, but they are not there, and so you
can not proceed any further in the demo.
I'm not sure what logging needs to be done, and the only thing that shows on
the console is this:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 800x600x0
@0! (XRandR)
I'm running Kubuntu 7.10 and Wine 0.9.54
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