http://bugs.winehq.org/show_bug.cgi?id=27653
Summary: EVE Online responds with "Connection Failure:
Handshake Error" on login attempt.
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: naylor.b.david(a)gmail.com
Created an attachment (id=35361)
--> (http://bugs.winehq.org/attachment.cgi?id=35361)
Trace log with trace patch from #22355 (patch modified to avoid functional
change)
EVE Online fails to log in with "Connection Failure: Handshake Error".
This has been reported on both FreeBSD -current and 8-stable when running a
32bit wine under a 64bit FreeBSD. Also, when applying the trace patch from bug
#22355 the trace indicates it is not related to that error. (See attached for
the trace with WINEDEBUG=iphlpapi with that patch applied).
My attempts to determine where the error occurs has been unsuccessful.
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http://bugs.winehq.org/show_bug.cgi?id=24450
Summary: Touhou 6, 7, 8 and 9 do not render text correctly.
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Some text doesn't render correctly, I suspect it is because of this error since
in other Touhous without this error it doesn't appears:
fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored.
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http://bugs.winehq.org/show_bug.cgi?id=24869
Summary: Worms Armageddon: Dismissing post-mission frontend
dialogues after sound has finished playing causes a
freeze
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecybershadow(a)gmail.com
Created an attachment (id=31476)
--> (http://bugs.winehq.org/attachment.cgi?id=31476)
Patch
Worms Armageddon will display a dialog before beginning a training mission
(describing the tasks to be performed), or after a mission or training mission
(displaying the player's results). This dialog is accompanied with a sound,
which is streamed from a .wav file using DirectShow.
If the dialog is dismissed after the sound has stopped playing, the game
freezes.
The reason for the freeze appears to be as follows:
When the dialog is dismissed, the game will attempt to stop the sound, whether
it's still playing or not. Part of its procedure to stop the sound involves
pausing the graph (using IMediaControl::Pause()). After that, it calls
IMediaControl::GetState(INFINITE, ...), which locks up the game.
The freeze occurs in Wine's DSoundRender_GetState - it will wait indefinitely
for the state_change event to be signalled - which will never happen. The
reason for this seems to be that the intended implementation of
DSoundRender_Pause is to put the filter into an intermediary state, and
complete the transition when a media sample is received (in
DSoundRender_Receive). However, since the end of file has been reached, a new
sample is never received, and the filter get stuck into an intermediary state.
The attached patch seems to fix the problem at hand, but I'm not certain about
its correctness.
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http://bugs.winehq.org/show_bug.cgi?id=27442
Summary: wine iexplore won't display verify code image of ICBC
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=35094)
--> (http://bugs.winehq.org/attachment.cgi?id=35094)
Log: wine iexplore
$ wine --version
wine-1.3.21-290-gd9fb7b9
1.
$ wine iexplore
'https://mybank.icbc.com.cn/servlet/com.icbc.inbs.person.servlet.Verifyimage…'
The image cannot display
see also
Bug 26392 - Builtin IE won't display some jpeg images
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http://bugs.winehq.org/show_bug.cgi?id=27223
Summary: Desktop Dungeons does not display properly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ethan.glasser.camp(a)gmail.com
Created an attachment (id=34787)
--> (http://bugs.winehq.org/attachment.cgi?id=34787)
screenshot of broken main screen
Desktop Dungeons does not display correctly. It shows a splash screen on
startup, but then at the main menu, all text is completely unreadable. Instead
text shows up as boxes of various colors.
I just put Desktop Dungeons in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=13080
Let me know what information I can provide to help.
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http://bugs.winehq.org/show_bug.cgi?id=16691
Summary: Parkan2 crashes on start
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=18342)
--> (http://bugs.winehq.org/attachment.cgi?id=18342)
console output
Parkan 2 game crashes on start. Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=15091
Summary: fMA is unable to get list of serial ports
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitriy.geels(a)gmail.com
I managed to run floAt's Mobile Agent in wine, but it is still not usable,
because is doesn't detect any serial port.
Serial ports from ~/.wine/dosdevices/ are visible in wine (tested with echo
"ATZ" > comX from cmd).
dmig@dmig-desktop:~$ ll .wine/dosdevices/
итого 0
lrwxrwxrwx 1 dmig dmig 14 2008-08-29 17:02 a: -> /media/floppy0
lrwxrwxrwx 1 dmig dmig 10 2008-07-02 13:57 c: -> ../drive_c
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com1 -> /dev/ttyS0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:11 com2 -> /dev/ttyS1
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:11 com3 -> /dev/rfcomm0
lrwxrwxrwx 1 dmig dmig 12 2008-08-29 17:12 com4 -> /dev/ttyUSB0
lrwxrwxrwx 1 dmig dmig 10 2008-08-29 17:02 d: -> /home/dmig
lrwxrwxrwx 1 dmig dmig 13 2008-08-29 17:02 e: -> /media/cdrom0
lrwxrwxrwx 1 dmig dmig 8 2008-08-29 17:11 lpt1 -> /dev/lp0
lrwxrwxrwx 1 dmig dmig 1 2008-07-02 13:57 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=17698
Summary: E Sky flight simulator installees but crashes when run
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
URL: http://www.twf-sz.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harterc1(a)comcast.net
Created an attachment (id=19897)
--> (http://bugs.winehq.org/attachment.cgi?id=19897)
wine command line log
crashes on first running it
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http://bugs.winehq.org/show_bug.cgi?id=19522
Summary: Team Fortress 2 (TF2) missing menu fonts
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kris(a)pcbsd.org
Created an attachment (id=22722)
--> (http://bugs.winehq.org/attachment.cgi?id=22722)
Screenshot of Missing Fonts / menus in TF2
I've been seeing this bug in TF2 on FreeBSD for as long as I can remember. When
you enter the game, the menu fonts appear to be missing, but some show up in
the game browser. I've tried the obvious stuff, like installing various fonts,
such as Arial, Tahoma, etc, but nothing seems to make a difference. When
playing the game, fonts show up just fine for in-game chat and such, its only
the menus which are effected.
I've also tested this on different systems, with nvidia, and intel cards, and
the issue is the same, which makes me suspect it's a wine issue, not drivers.
Here's a list of extra fonts in my .wine/drive_c/windows/Fonts folder:
Arial.ttf
Ariali.ttf
cour.ttf
couri.ttf
georgiai.ttf
tahomabd.ttf
timesbi.ttf
trebucbd.ttf
verdana.ttf
verdanaz.ttf
Arialbd.ttf
comic.ttf
courbd.ttf
georgia.ttf
georgiaz.ttf
times.ttf
timesi.ttf
trebucbi.ttf
verdanab.ttf
webdings.ttf
Arialbi.ttf
comicbd.ttf
courbi.ttf
georgiab.ttf
tahoma.ttf
timesbd.ttf
trebuc.ttf
trebucit.ttf
verdanai.ttf
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