http://bugs.winehq.org/show_bug.cgi?id=7163
Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
--- Comment #17 from Vincent Povirk <madewokherd(a)gmail.com> 2011-03-02 15:41:25 CST ---
The current download link is a 404. I think the version 1.6 is no longer
available. The current version is 2.4.8.0.
That version crashes in gecko/mshtml code as of current Git. It seems to work
and render correctly if I install ie6.
I've gone back as far as Wine 1.1.11, and that behavior is the same. So I think
this is a new bug in the new version of the program. As such, I will file a new
bug for that.
If Google Translate isn't fooling me, the current download page says the
program is free to redistribute, so if someone still has the old version (and
the old version was licensed in the same way), perhaps you could upload that
version so we don't lose this bug?
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http://bugs.winehq.org/show_bug.cgi?id=421
Tomasz Sobczyk <dottomi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dottomi(a)gmail.com
--- Comment #408 from Tomasz Sobczyk <dottomi(a)gmail.com> 2011-03-02 10:55:59 CST ---
(In reply to comment #406)
> I have a problem, similar to the autoconf one.
>
> I have ubuntu 10.10 x86_64, wine 1.3.14
>
> I followed the instructions from
>
> http://wiki.winehq.org/WineOn64bit
>
> Ubuntu way
>
> sudo add-apt-repository ppa:ubuntu-wine/ppa
> sudo apt-get build-dep wine1.3
>
> then I applied patches (no warnings)
>
> autoconf, configure, make - passed okay.
>
> but when i try to run a program - i receive the annoying
>
> WINEDIB=on /opt/winedib/bin/winecfg
>
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
>
> Any ideas?
AFAIK one of the current patches should have failed. At least the patch that
addes a directive to configure.ac for adding the winedib.drv directory to the
list of directories inside which to create a Makefile did for me.
See if dlls/winedib.drv contains a Makefile. If not then add
WINE_CONFIG_DLL(winedib.drv)
around line 2812 in configure.ac and rerun autoconf and make.
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http://bugs.winehq.org/show_bug.cgi?id=24203
Summary: Worms Reloaded: No input detected at "Push any key to
start" splash screen (X11DRV_MapVirtualKeyEx,
X11DRV_GetKeyNameText errors)
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john.stahara+winehq(a)gmail.com
Game starts up fine, sound works. However, the "Press any key to start" screen
seems to ignore all input. Console output is a (ridiculously huge) continuous
stream of which the following is a representative sample:
...
warn:keyboard:X11DRV_GetKeyNameText (00000000,0x34f5f0,256): unsupported key,
vkey=00AD, ansi=0000
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 11 !!!
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 10 !!!
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 10 !!!
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 12 !!!
warn:keyboard:X11DRV_GetKeyNameText (003a0000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
warn:keyboard:X11DRV_GetKeyNameText (00540000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
warn:keyboard:X11DRV_GetKeyNameText (00550000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
warn:keyboard:X11DRV_GetKeyNameText (00590000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
...
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http://bugs.winehq.org/show_bug.cgi?id=26265
Summary: Bulletstorm hangs with timeout in X11DRV_CritSection
after intro movies
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=33479)
--> (http://bugs.winehq.org/attachment.cgi?id=33479)
Default WINDEBUG log
Just after intro movies and some loading sequence (moving points-circle in
low-right edge) game shows, sometimes, terribly miscolored jungle scene and
hangs forever.
ATI Catalyst version: 11.2, HD4570 Mobility.
kernel: 2.6.37.
winetricks installed stuff: d3dx9 vcrun2005 physx xact wmp9
vcrun6 installed, but disabled as it prevents game from running.
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http://bugs.winehq.org/show_bug.cgi?id=26275
Summary: "make -k test" gives a lot of crashes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=33496)
--> (http://bugs.winehq.org/attachment.cgi?id=33496)
unset DISPLAY; make -k test 2>&1 | tee ~/make.log
At an almost stable Gentoo system there are 52 non-X11 related crashes - is
this expected for the development version of specific for the test system ?
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http://bugs.winehq.org/show_bug.cgi?id=26274
Summary: Unreal Tounament 3: Mouse half works !
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Terry-Slipknot(a)mailoo.org
When I game with Unreal Tournament III, the mouse don't works correctly...
When I want to look around me, an invisible wall stop my movement.
The only "patch" is to assignate the value "force" to "MouseWarpOverride"
register key locate in "HKEY_CURRENT_USER\Software\Wine\DirectInput".
But it stop the mouse in menu. Only keyboard works.
Same bug detected in Crysis 2 Demo, with the difference: the mouse half works
in game...
Sorry for my poor engish...
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http://bugs.winehq.org/show_bug.cgi?id=421
dromede(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dromede(a)gmail.com
--- Comment #407 from dromede(a)gmail.com 2011-03-01 18:59:39 CST ---
(In reply to comment #403)
> I've been trying to see if Max' DIB engine implementation would have some
> performance improvements with FL Studio (version 9). However, when I try to
> launch the program with the "WINEDIB=ON" enviroment variable, I get the
> "Program error" window ("The program has encountered a serious problem and
> needs to close") and some errors to the terminal:
>
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x3a4
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x378
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x3a4
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x378
> fixme:dibdrv:DIBDRV_RealizePalette STUB
> fixme:win:LockWindowUpdate (0x200a8), partial stub!
> fixme:win:LockWindowUpdate ((nil)), partial stub!
> fixme:dibdrv:DIBDRV_UnrealizePalette STUB
> fixme:dibdrv:DIBDRV_PatBlt TEMPORARY - use BitBlt by now
> wine: Unhandled page fault on write access to 0x02572000 at address
> 0x0000:0x68797493 (thread 0009), starting debugger...
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
>
> Using wine 1.3.10 with the latest set of patches (1.3.7), compiled just fine.
> Also have tried with earlier versions, same thing. And although it says
> "starting debugger", it never starts, the program just hangs after the "Program
> error" window. Eventually, I have to use 'kill' to stop the process. So, does
> anyone have any idea what's the thing with this?
I tried the same thing. I'm running ubuntu 10.10 64bit. i compiled my patched
wine 1.3.7 in a 32bit ubuntu vmware box and then copied it to host. It runs
fine and the DIB engine seems to be working. I tried running regedit or winecfg
with WINEDIB=ON and i get typical "err:dibdrv:" errors which i presume means
that the DIB engine is working. Fl studio 9 demo works just fine with
WINEDIB=ON but i see no changes in performance, the gui still slows to a crawl
if i open the piano roll.
Strangely, i don't get any DIB related errors while running FL studio.
Here's my output:
fixme:dwmapi:DwmIsCompositionEnabled 0x33f974
fixme:win:LockWindowUpdate (0x200bc), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:bitblt:client_side_dib_copy potential optimization: pixel format
conversion
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x251ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x18eae8,0x18e9b8): stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x271e9ec): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x2b3ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x251ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:shell:PathUnExpandEnvStringsA ("C:\\Program Files\\Image-Line\\FL Studio
9.8 beta\\Artwork\\Skins\\Default\\StartSnd.WAV","",0x00000105)
fixme:shell:PathUnExpandEnvStringsA ("C:\\Program Files\\Image-Line\\FL Studio
9.8 beta\\Artwork\\Skins\\Default\\StartSnd.WAV","",0x00000105)
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x261ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Image-Line\\FL
Studio 9.8 beta\\Artwork\\Fruity fonts.ttf", 0, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Image-Line\\FL
Studio 9.8 beta\\Artwork\\Fruity fonts bold.ttf", 0, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Image-Line\\FL
Studio 9.8 beta\\Artwork\\Fruity microfont.ttf", 0, (nil)): stub
WINEDIB=ON has no effect on the contents of the output.
Is it possible that FL studio simply doesn't use the DIB engine? Am i doing
something wrong here?
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http://bugs.winehq.org/show_bug.cgi?id=6167
Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |WONTFIX
--- Comment #11 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2011-03-01 08:35:33 CST ---
Nitpicking... It's certainly not fixed.
http://bugs.winehq.org/page.cgi?id=fields.html#resolution
"Abandoned" is AFAICS when the OP doesn't respond any more and nobody else can
test whether an issue is still present.
The gateway is broken or non-existant. Nobody is going to fix it, rather than
declare it officially dead, hence "wontfix".
Enough noise, please concentrate on important discussions now, thank you.
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