http://bugs.winehq.org/show_bug.cgi?id=26752
Summary: Menus are too bright in Starcraft 2
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Created an attachment (id=34070)
--> (http://bugs.winehq.org/attachment.cgi?id=34070)
terminal output
When Starcraft 2 is started menus have normal blue color, however when I start
a mission and then exit back to the menus, they are overbright (I'll attach
screenshots). Not the whole menu is too bright, background is fine, only the
user interface is too bright.
75c8e9f7b42173eb3c08e4ae87d485caca431a9b is the first bad commit
commit 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Mar 3 09:24:10 2011 +0100
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
This commit won't revert from current git, however setting
MESA_EXTENSION_OVERRRIDE="-GL_EXT_texture_sRGB_decode" fixes this.
I'm using the r300g driver (b27f206b0cc9bf31bff6dd1abe66c4f21f3de21e), Kernel
2.6.38.2, RV530. I hope this isn't just some Mesa bug just uncovered by this
change however I don't see anything like this with NVIDIA.
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http://bugs.winehq.org/show_bug.cgi?id=17804
Summary: Sim City 3000 +NoCD fails to load
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20037)
--> (http://bugs.winehq.org/attachment.cgi?id=20037)
Wine 1.1.17 +loaddll +tid +seh
NoCD required to work around Bug 219 (Safedisc).
Sim City 3000 fails to load with the following error in the console
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 73 (X_GetImage)
Serial number of failed request: 519
Current serial number in output stream: 519
The game is started in a virtual desktop but resizes it and exits.
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http://bugs.winehq.org/show_bug.cgi?id=26976
Summary: screen switches to power save mode when starting a
game
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felix.bohnacker(a)gmx.net
When I start James Bond 007 Blood Stone I installed with wine, the Screen
becomes black and switches to power save Mode and the PC becomes unresponsable.
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http://bugs.winehq.org/show_bug.cgi?id=26974
Summary: MSOffice 2010 Std, Wine 1.3.18 : Not enough disk space
and MXXML6 error
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: praagggm(a)gmail.com
Created an attachment (id=34401)
--> (http://bugs.winehq.org/attachment.cgi?id=34401)
MSWorderrors
Hi:
When I try to open any word or excel document it throws an error "not enough
disk space". Although I have enough of it. It also throws a message that MSXML6
has errors. Screenshots attached for the same.
Regards,
Prashant
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http://bugs.winehq.org/show_bug.cgi?id=20042
Summary: Wine does not build on amd64 when linking to 32-bit
libmpg123
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
I'm not 100% sure this isn't a distribution issue, however I couldn't think of
anything else to do so I'm reporting it here in case there's something obvious
in Wine I've missed.
Essentially, I've added libmpg123-dev to the build depends in the latest Wine
package, and it seems to build fine on i386:
http://launchpadlibrarian.net/31760091/buildlog_ubuntu-karmic-i386.wine1.2_…
However, doing the same thing on amd64 generates a build failure, even after
I've added a 32 bit version of libmpg123-0 to the ia32-libs package (and thus I
have /usr/lib32/libmpg123.so, /usr/lib32/libmpg123.so.0, and
/usr/lib32/libmpg123.so.0.14.3)
Configure detects /usr/include/mpg123.h as usable, however build later fails
with: mpegl3.o: In function `MPEG3_Reset':
/build/buildd/wine1.2-1.1.29/dlls/winemp3.acm/mpegl3.c:401: undefined reference
to `mpg123_feedseek'
You can see the build log here (compare with the first one above) -- search for
mpg123 to get to the relevant stuff:
http://launchpadlibrarian.net/31759796/buildlog_ubuntu-karmic-amd64.wine1.2…
If it's relevant, the libmpg123 version is 1.7.2
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http://bugs.winehq.org/show_bug.cgi?id=8012
Piotr Caban <piotr.caban(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |piotr.caban(a)gmail.com
--- Comment #12 from Piotr Caban <piotr.caban(a)gmail.com> 2011-04-30 02:26:00 CDT ---
(In reply to comment #11)
> there's still a few to fix (Chinese, Norwegian and Spanish).
What locales exactly are not working? I can't find anything not working.
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http://bugs.winehq.org/show_bug.cgi?id=24528
Summary: appdb enhancement: make it easy to see ratings of all
games by a vendor
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It'd be cool to see ratings next to game names, e.g. when you look at
http://appdb.winehq.org/objectManager.php?sClass=vendor&iId=2664
it'd be cool to have a column for rating so you can see how many
of their games are platinum.
And then it'd also be cool to be able to have a column in
http://appdb.winehq.org/objectManager.php?sClass=vendor
showing how many games from that vendor are platinum.
And, to complete the dream, it'd be cool to have a fiter
in Browse Vendors to let you only show vendors with
apps rated platinum.
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http://bugs.winehq.org/show_bug.cgi?id=19616
Summary: showing notes for a list of versions broken after
editing (duplicated entries)
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the following commit breaks notes display:
--- snip ---
Module: appdb
Branch: master
Commit: 68b9a2b69e9341086f37407fe6775b838b446c8f
URL:
http://source.winehq.org/git/appdb.git/?a=commit;h=68b9a2b69e9341086f37407f…
Author: Alexander Nicolaysen Sørnes <alexander <at> linux-xqqm.(none)>
Date: Thu Aug 6 02:02:36 2009 +0200
note: Allow showing notes for a list of versions
--- snip ---
Entries are now getting duplicated after edit (only one version checked).
Attention: if you try to delete one duplicate, both entries disappear *argh*
Example: http://appdb.winehq.org/objectManager.php?sClass=version&iId=9828
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26383
Summary: Bulletstorm: FBO removed just before bind, resulting
in crash.
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
This is next-gen of #26265 which was, mostly wrong, belived to be a duplicate
of #23048. It seems that game also affected by #23048 anyway, but futher
investigation required.
Environment: Steam installed Bulletstorm, winetricks xact physx vcrun2005 gfw
HD4570, fglrx-11.2
I'll attach two WINEDEBUG="+d3d,+d3d_caps,err+all" logs. First comes from
vanilla wine and ends with X11_CritSection hanging up. By some lines right
above hang you may see, that process actually crashed, but debugger is messed
up. Right above debugger messages, there is two lines:
trace:d3d:context_destroy_fbo_entry Destroy FBO 7
trace:d3d:context_bind_fbo glBindFramebuffer() call ok.
By trivial TRACE into context_bind_fbo you may check, that binded FBO is also
7. Fglrx seems not to have any additional checks, so it simply locks down,
dumps some garbage on screen and finally bails out. Only console-reset
(ctrl+alt+f1 and back) and wine kill may recover it from this state.
Second log is from hacked wine, with context_destory_fbo call in
context_destroy_fbo_entry commented out. As you may see, game proceeds some
futher - it shows terribly miscolored scene and suggest to "Sign In", crashing
afterwards (after trying to acquire NULL context target)
Second crash may be because a hack, but first is almost sure not-fglrx related.
Maybe nvidia just checks buffer existence before binding it? Anyway, same log
from NVidia user whould be useful.
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