http://bugs.winehq.org/show_bug.cgi?id=22059
Summary: when /dev/input/event* device is accessible, wine
fails to consider calibration and correction factors
of the linux joydev driver
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: corvus-wine(a)cybertrench.com
Created an attachment (id=26862)
--> (http://bugs.winehq.org/attachment.cgi?id=26862)
joydev log with event file accessible
Linux provides the possibility to correct joystick raw values automatically
when accessing /dev/input/js* devices, both autodetected/scaled and
"hand-calibrated" with tools like "jscal"
if wine uses /dev/input/js* for joystick access, it also takes the correction
factors into account, so a joystick that has been calibrated under linux, will
be calibrated correctly under wine.
However if the /dev/input/event* file corresponding to the joystick device is
accessible (at least for reading) wine seems to bypass the joydev driver and
accesses the device on a lower (event) level, thus unaware of the calibration
data and correction factors - whether manually set and autodetected!
As a result programs run under wine that use a joystick but offer no inbuilt
calibration option (which is most, since under native win32 joysticks are
calibrated system wide in the input device area of the control center) will
behave strangely as joysticks are potentially off-centered - mis-scaled - axis
flipped - or even unable to cross the zero position at all.
Depending on the actual joystick hardware and the required corrections.
the attached log1.txt shows the output of a joystick using program (il2fb
flightsim) started with dinput WINEDEBIUG output grep'd for "joydev" when the
event device is accessible (and the joystick is unusable due to miscalibration
> WINEDEBUG=+dinput wine il2fb.exe 2>&1 |grep joydev
log2.txt shows the same output with /dev/input/event5 (the joystick event
device) chmodded to 000
in this case the axis and buttons are mapped completely different, but centered
and scaled correctly (given that the jopystick had been calibrated under linux
using jscal)
for obvious reasons this bug is only visible if the axis values reported by the
event device, especially min and max:
...
> cur=97, min=0, max=255, fuzz=0, flat=15
...
are not equal to the actually reachable minimum and maximum values.
newer joysticks often autoscale in hard/firmware and actually reach those
min/max values with little need for calibration, while some, especially older
models, are in dire need of correction values since the actual range (as in
this case) is more like 30 to 120
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http://bugs.winehq.org/show_bug.cgi?id=26700
Summary: Oblivion InstallShield Crashes
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: travissidelinger(a)gmail.com
Created an attachment (id=34000)
--> (http://bugs.winehq.org/attachment.cgi?id=34000)
Wine and InstallShield outputs
Found a new bug here. While trying to install Elder Scrolls Oblivion I cannot
get past an InstallShield crash.
Error Code: -5006 : 0x8000ffff
I've tried a lot of things and nothing has worked:
- 32bit and 64bit installs
- Pre-installed directx
- Pre-installed fonts
- Pre-installed the game's shipped version of directx
- Thinking my original DVD could have been bad, I've download a new ISO and
installed from my HD
- I've run wine through "strace -f 2>&1 | grep open" looking for missing
files.
OS distro: Fedora 14 x86_64
$ uname -a
Linux gandalf.ravenloft.mist 2.6.35.11-83.fc14.x86_64 #1 SMP Mon Feb 7 07:06:44
UTC 2011 x86_64 x86_64 x86_64 GNU/Linux
$ wine --version
wine-1.3.16
See the attached files for my wine and installshield outputs.
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http://bugs.winehq.org/show_bug.cgi?id=9190
--- Comment #21 from Michael Curran <curran.michaelp(a)gmail.com> 2011-04-09 16:20:28 CDT ---
Looks like the back buffer/front buffer problem has been resolved! But... the
game still crashes during startup, still during ddraw calls.
No major errors (log is attached with +ddraw,+tid), all I see is:
0021:trace:ddraw:ddraw_surface3_AddAttachedSurface iface 0x103c5bc, attachment
0xeed5dc.
0021:warn:ddraw:ddraw_surface3_AddAttachedSurface Invalid attachment
combination.
.
.
.
0021:trace:ddraw:IDirect3DDeviceImpl_1_CreateExecuteBuffer iface 0x1063a9c,
buffer_desc 0x33f958, buffer 0xeede28, outer_unknown (nil).
0021:trace:ddraw:IDirect3DDeviceImpl_1_CreateExecuteBuffer Returning
IDirect3DExecuteBuffer at 0x10a4148, implementation is at 0x10a4148
wine: Unhandled page fault on write access to 0x00000010 at address 0x44ee66
(thread 0021), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=9190
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> 2011-04-09 15:28:13 CDT ---
at maikwagner> Use the nvidia official driver, not the Nouveau driver.
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maikwagner(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |maikwagner(a)yahoo.com
--- Comment #19 from maikwagner(a)yahoo.com 2011-04-09 11:48:37 CDT ---
I would like to confirm this bug. I am currently trying to get this game to
work but it fails with an "unrecoverable error" after switching resolution and
that a file called "regengl.exe" (?) is not working. I filed an AppDB entry and
the previous report also has a problem with this .exe-file.
Wine version is: wine-1.3.14
Linux kernel is: 2.6.35.6-45.fc14.i686 (Fedora 14)
Graphics: Onboard Intel Chipset
Settings: Windows 95
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #218 from Jeff Zaroyko <jeffz(a)jeffz.name> 2011-04-09 06:37:04 CDT ---
(In reply to comment #217)
> Created an attachment (id=33999)
--> (http://bugs.winehq.org/attachment.cgi?id=33999) [details]
> A demo file that when run causes css to crash
>
> This demo when run on my pc causes Counter Strike Source to crash everytime.
> Unless I have the windows version set to Windows 98 or I have a resolution that
> is not "native".
> This means if I have my resolution set to 1680x1050 or 1400x1050 it will crash
> but if I have it set to 1280x1024 or 1024x768 it works fine with no problems.
> Someone has already mentioned this earlier though about the resolution problems
Does the "Hack to fix CSS" patch fix your issue? If not, then you are
commenting on the wrong bug# because it will be a different problem, in which
case you should reopen your original bug.
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #217 from Brock <twunknown(a)gmail.com> 2011-04-09 05:30:08 CDT ---
Created an attachment (id=33999)
--> (http://bugs.winehq.org/attachment.cgi?id=33999)
A demo file that when run causes css to crash
This demo when run on my pc causes Counter Strike Source to crash everytime.
Unless I have the windows version set to Windows 98 or I have a resolution that
is not "native".
This means if I have my resolution set to 1680x1050 or 1400x1050 it will crash
but if I have it set to 1280x1024 or 1024x768 it works fine with no problems.
Someone has already mentioned this earlier though about the resolution problems
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http://bugs.winehq.org/show_bug.cgi?id=22212
Summary: Random Crashes in Sacred 2
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JakobRau(a)web.de
When playing sacred 2. from time to time wine crashes (sometimes in game
(singleplayer and LAN), sometimes in the menu). It does not happen too often,
but it is still annoying.
I am using Wine 1.1.41. on Ubuntu Lucid.
I am starting the game like this:
WINEPREFIX=~/.wine/sacred2 wine sacred2.exe
WINEDEBUG=+relay wouldn't work, but I hope you can get some stuff out of the
logfile anyway. If you can help me getting it to start with +relay, I will be
happy to post the log.
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