http://bugs.winehq.org/show_bug.cgi?id=19491
Summary: WSASend() fails when lpNumberOfBytesSent is NULL
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arzwine(a)yahoo.com
WSASend() returns an error when lpNumberOfBytesSent (which is an output
parameter) is NULL. There is a condition in WSASendTo() in ws2_32/socket.c
which returns an EFAULT when lpNumberOfBytesSent is a NULL pointer.
While this makes sense, setting this argument to NULL is explicitly allowed by
the MSDN documentation, if the lpOverlapped parameter is present.
Not immediately clear how to fix this, since it involves checking how
overlapped i/o and i/o completion play out.
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http://bugs.winehq.org/show_bug.cgi?id=27266
Summary: dinput keyboard no longer works in winedbg
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
commit 437a8384 (server: Don't run low-level hooks in debugged processes)
causes the keyboard to stop working in dinput-based games under winedbg, making
it very hard to debug such games.
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http://bugs.winehq.org/show_bug.cgi?id=20327
Summary: Regression in Supreme Commander
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sichemist(a)hotmail.com
After upgrading to 1.1.30, Supreme Commander shows a black screen instead of
video intro and menu screen. Other 3D games appear to work fine. Reverting to
1.1.29 fixes problem.
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http://bugs.winehq.org/show_bug.cgi?id=25821
Summary: Anarchy only renders if something else needs rendering
at that position
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Anarchy online will not render. However if I place a terminal with top running
in it behind the window, that section of the game window will update whenever
the top program updates.
Similarly, a higher framerate can be achieved on another part of the screen by
using a program with a higher output rate (Such as AO's own output)
Ubuntu lucid 64-bit, 1.3.11 patched
Moving the window (With wobbly windows) or moving to the cube allow me to see
the game in full speed, so I presume this is actually a problem with Xorg
mainly.
Does anyone know why this is doing what it is (Or at least know a cheap hack to
render the window in real time)? Other than opening a giant terminal behind the
game with it's own output pumped in there.
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http://bugs.winehq.org/show_bug.cgi?id=17260
Summary: Counter-Strike: Source - V-Sync does't work
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordm.s(a)gmail.com
Setting V-Sync via the in-game menu doesn't have any effect
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http://bugs.winehq.org/show_bug.cgi?id=23833
Summary: Black Buccaneer: cannot find DVD
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29917)
--> (http://bugs.winehq.org/attachment.cgi?id=29917)
WINEDEBUG=+mountmgr
Black Buccaneer is a Prince-of-Persia-styled action game.
Installation runs fine but starting the game raises a popup complaining about
not finding the DVD. I'm not quite sure whether this is related to a copy
protection or not. Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=26319
Summary: [Counter Strike: Source] crashes at startup
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
Created an attachment (id=33544)
--> (http://bugs.winehq.org/attachment.cgi?id=33544)
wine output
Counter Strike: Source crashes for me when launched via Steam.
Linux kernel (git master, KMS enabled)
Debian (unstable/experimental)
ATI/AMD Radeon HD 4850 (driven by mesa's Gallium3D r600 driver)
wine git master (currently @ e44875b42d8f72c6a0d49f05655489a5b8fb673a)
I realize r600g is not feature complete, but I don't think this bug is related
to my graphics drivers. So I think the critical portion of the attached log is
the following:
trace:dbghelp:get_wine_loader_name returning L"wine"
trace:dbghelp:elf_load_file Processing elf file 'L"wine"' at 00000000
trace:dbghelp:elf_load_file Processing elf file 'L".//wine"' at 00000000
trace:dbghelp:elf_load_file Processing elf file 'L"/home/bpaterni/bin/wine"' at
00000000
trace:dbghelp:elf_load_file Processing elf file 'L"/usr/local/bin/wine"' at
00000000
trace:dbghelp:SymFromName (0xffffffff, libwine.so.1!__wine_main_environ,
0xffed654)
trace:dbghelp:SymFromName null process
fixme:dbghelp:elf_search_auxv can't find symbol in module
Inconsistency detected by ld.so: dl-deps.c: 626: _dl_map_object_deps: Assertion
`nlist > 1' failed!
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http://bugs.winehq.org/show_bug.cgi?id=16010
Summary: IBP Internet Business Promoter OLE error 80070057
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.ibusinesspromoter.com/download/index.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gianluca.sordi(a)gmail.com
CC: gianluca.sordi(a)gmail.com
Created an attachment (id=17217)
--> (http://bugs.winehq.org/attachment.cgi?id=17217)
The ibp terminal log session
On launch and accessing program' features
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http://bugs.winehq.org/show_bug.cgi?id=25671
Summary: Locking problem under Bioshock (Unreal Engine) leads
to game freeze
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=32699)
--> (http://bugs.winehq.org/attachment.cgi?id=32699)
winedbg bt all (wine-1.3.10-192 i guess)
Bioshock freezez quite offten when savegame is loaded/saved. Although i wrote
"quite offten" i don't have 100% recipie to reproduce the freeze. When this
happens, console says:
fixme:thread:SetThreadIdealProcessor (0x764): stub
err:ntdll:RtlpWaitForCriticalSection section 0x7de77580 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001c, blocked by 0041, retrying
(60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x41f24e4 "?" wait timed out in
thread 0045, blocked by 0044, retrying (60 sec)
Also posted on wine-devel:
http://www.winehq.org/pipermail/wine-devel/2011-January/088469.html
I also saw in AppDB or some forums, that users playing Unreal (Trournament??)
are having the same problem (same game engine). Unfortunately i can't find that
now.
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http://bugs.winehq.org/show_bug.cgi?id=11057
Summary: Blood 2:The Chosen (Version 2.1) - rendering range
problem
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I just installed the old DirectX 6 (???) game Blood 2: The Chosen. I did apply
the 2.0 patch and after that the 2.1 patch (like it should be done according to
the patching guides on the net).
I can start Blood2, but I have both visual errors and performance problem. This
game is really old, so performance should NOT be a problem. I have a nVidia
Geforce FX 5900, a rather old card but comparing this to the GFX-card I
originally used to play Blood 2 (a Matrix G200) the nVidia is a performance
beast.
Going to attach the wine output when running the application. Installation and
patching was all done through wine, and I had no error messages or warnings
there.
Now coming to the visual problems. Also going to attach some screenshots from
the first level of the game. It looks like some sort of rendering range
problem, maybe z-buffer related or probably something with mipmaps (because
only textures further away from the player are affected). I've already seen
such kind of artifacts, but not on this system but with my integrated intel
i915 chipset (where mipmap support was broken in mesa GIT).
Thanks,
Tobias
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