http://bugs.winehq.org/show_bug.cgi?id=4666
Gilles Bouissac <g.bouissac12345678(a)gmail.com> changed:
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CC| |g.bouissac12345678(a)gmail.co
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--- Comment #37 from Gilles Bouissac <g.bouissac12345678(a)gmail.com> 2011-05-04 15:52:41 CDT ---
Forgot my comment on the previous post, sorry.
I've got the same issue on 4Story, my attachment is the console output From the
start of HachShield to the error 108 popup.
Is it possible to now why "it's Hard" to fix ?
Is it due to various unimplemented methods ?
Last question: I suppose there is no workaround ?
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--- Comment #482 from David <davilando(a)gmail.com> 2011-05-04 14:57:44 CDT ---
(In reply to comment #481)
> (In reply to comment #480)
>
> > Like I stated in my previous post, I use xorg-server 2:1.10.1-1ubuntu1
> >
> > so the patching and compiling progress was fine, but it just didn't help :(
> >
> > Did you make any good progress?
>
> Yes, I used
> > Dan Kegel 2011-03-08 15:41:24 CST
> > Created an attachment (id=33574)
--> (http://bugs.winehq.org/attachment.cgi?id=33574) [details] [details]
> > Rediffed to apply to today's git
> that patch with wine 1.3.17 and it fixed all games with issue I had(unreal 3,
> mass effect, dragon age)
That is the exact same patch I used!
Ans what OS and Xorg version are you running if I may ask?
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--- Comment #481 from Ivan <vaniaz(a)msn.com> 2011-05-04 14:42:13 CDT ---
(In reply to comment #480)
> Like I stated in my previous post, I use xorg-server 2:1.10.1-1ubuntu1
>
> so the patching and compiling progress was fine, but it just didn't help :(
>
> Did you make any good progress?
Yes, I used
> Dan Kegel 2011-03-08 15:41:24 CST
> Created an attachment (id=33574)
--> (http://bugs.winehq.org/attachment.cgi?id=33574) [details]
> Rediffed to apply to today's git
that patch with wine 1.3.17 and it fixed all games with issue I had(unreal 3,
mass effect, dragon age)
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--- Comment #480 from David <davilando(a)gmail.com> 2011-05-04 14:11:15 CDT ---
(In reply to comment #479)
> (In reply to comment #478)
> > oops, a little mistake in my post:
> > 'patch -p1 < lib/wine-src/extracted/wine-1.3.17'
> >
> > should be:
> > 'patch -p1 < lib/wine-src/extracted/wine-1.3.17/bug6971-mar8.patch'
>
> Did it actually apply? It didn't for me, had to change all lines manually.
> Also, what is your xserver version?
Thanks for replying and Yup it did:
david@overlord:~/lib/wine-src/extracted/wine-1.3.17$ patch -p1 <
bug6971-mar8.patch
patching file configure
Hunk #1 succeeded at 8035 (offset 5 lines).
Hunk #2 succeeded at 8232 (offset 5 lines).
patching file configure.ac
Hunk #1 succeeded at 937 (offset 5 lines).
Hunk #2 succeeded at 976 (offset 5 lines).
patching file dlls/dinput/dinput_main.c
patching file dlls/dinput/mouse.c
patching file dlls/winex11.drv/event.c
patching file dlls/winex11.drv/mouse.c
Hunk #3 succeeded at 146 (offset -2 lines).
Hunk #4 succeeded at 1094 (offset -7 lines).
patching file dlls/winex11.drv/winex11.drv.spec
Hunk #1 succeeded at 159 (offset 1 line).
patching file dlls/winex11.drv/x11drv.h
Hunk #1 succeeded at 728 (offset -2 lines).
Hunk #2 succeeded at 857 (offset -2 lines).
patching file dlls/winex11.drv/x11drv_main.c
patching file include/config.h.in
Hunk #1 succeeded at 371 (offset -6 lines).
Hunk #2 succeeded at 1097 (offset -6 lines).
Like I stated in my previous post, I use xorg-server 2:1.10.1-1ubuntu1
so the patching and compiling progress was fine, but it just didn't help :(
Did you make any good progress?
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--- Comment #479 from Ivan <vaniaz(a)msn.com> 2011-05-04 14:03:47 CDT ---
(In reply to comment #478)
> oops, a little mistake in my post:
> 'patch -p1 < lib/wine-src/extracted/wine-1.3.17'
>
> should be:
> 'patch -p1 < lib/wine-src/extracted/wine-1.3.17/bug6971-mar8.patch'
Did it actually apply? It didn't for me, had to change all lines manually.
Also, what is your xserver version?
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--- Comment #478 from David <davilando(a)gmail.com> 2011-05-04 13:51:16 CDT ---
oops, a little mistake in my post:
'patch -p1 < lib/wine-src/extracted/wine-1.3.17'
should be:
'patch -p1 < lib/wine-src/extracted/wine-1.3.17/bug6971-mar8.patch'
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--- Comment #477 from David <davilando(a)gmail.com> 2011-05-04 13:48:05 CDT ---
(In reply to comment #475)
> (In reply to comment #474)
> > Im trying to get Mass Effect 2 working with 360 degress mouse rotation, but I
> > still didnt succeed :(
> >
> > I used wine 1.3.18 => didn't help at all
>
> I just tested ME2 on wine 1.3.18 and the mouse rotation works now. I do
> remember testing 1.3.16 or .17 and the mouse would leave the window, but it
> works now. I have the same Xorg and kernel, but I use Gentoo. If it makes any
> difference, I played in windowed mode in a Wine virtual desktop. Without the
> virtual desktop, the window sizes itself to only show the upper left corner of
> the game, but that's another bug.
Thanks a lot for replying!
Well since you had a positive result I tried it again and I also tested ME2 in
a virtual desktop, result:
wine 1.3.17 + dinput2 patch => NO 360 degrees rotation
wine 1.3.17 + dinput2 patch + virtual desktop => NO 360 degrees rotation
wine 1.3.18 => NO 360 degrees rotation
wine 1.3.18 + virtual desktop => NO 360 degrees rotation
wine 1.3.19 => NO 360 degrees rotation
wine 1.3.19 + virtual desktop => NO 360 degrees rotation
In conclusion I don't know how your setup differs from my setup, but apparently
there is something that is making my setup fail :(
It might be that the applied Ubuntu patches broke something that the Gentoo
kernel left intact. Or perhaps you compiled your kernel with different
parameters than the default Ubuntu kernel build, which just make the
difference. but I'm out of ideas :(
If you find anything special about your kernel or Xorg build, please let me
know!
some more info about the patched wine 1.3.17:
I downloaded wine 1.3.17 from sourgeforge and patched wine 1.3.17 using the
following commands:
patch -p1 < lib/wine-src/extracted/wine-1.3.17
./configure
make -j 4
And then I set the the correct wineprefix (using 'export
WINEPREFIX=/dir_to_wine_prefix' )
and I ran ME2 using this new wine (when I'm in the correct dir) using its
absolute path, as in:
~/lib/wine-src/extracted/wine-1.3.17/wine "MassEffect2.exe"
If anyone has a working Ubuntu 11.04 + wine + ME2 setup please let me know!
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http://bugs.winehq.org/show_bug.cgi?id=2547
--- Comment #24 from Saulius K. <saulius2(a)gmail.com> 2011-05-04 11:02:13 CDT ---
It seems I was testing Wine 1.3.10 ATM. Download link got busted since.
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http://bugs.winehq.org/show_bug.cgi?id=27025
Summary: fomit-frame-pointer causes crash in iexplore and WoW
Launcher
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranguvar(a)archlinux.us
I noticed this problem when using GCC 4.6, but it seems that is due to
-fomit-frame-pointer being enabled when it was not before, as GCC 4.5 also
fails using that option specifically.
This is from a 64-bit GNU/Linux distro, compiling Wine with 32-bit libraries
for running 32-bit programs.
Compiler options were "-march=x86-64 -O0 -pipe -ggdb -fomit-frame-pointer"
I found the problem when running World of Warcraft's Launcher program, but it
seems the problem is in anything dealing with web page viewing, as iexplore
also dies instantly.
The output from WINEDEBUG=+mshtml WINEPREFIX=/home/ranguvar/.winenew wine
winedbg iexplore is here: http://pastebin.com/9xx1Xg0N
This is with Gecko 1.2.0, without Gecko pages will not load in the first place.
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